Player Matchup

Morgan Le Fay
Morgan Le Fay
Silver IV
 
Morgan Le Fay
Silver IV
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Silver III
 
Baron Samedi
Silver III
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Silver V
Kevttlebell
Izanami
Silver V
Level 124
God Stats
8W - 4L
1,683 SR
Queue Stats
263W - 288L
469 MMR
Solo
Chaac
Chaac
Silver II
Revenge lox
Chaac
Silver II
Level 68
God Stats
2W - 0L
1,830 SR
Queue Stats
20W - 26L
1,195 MMR
Solo
Neith
Neith
Silver I
dragonblood341
Neith
Silver I
Level 108
God Stats
3W - 0L
1,709 SR
Queue Stats
49W - 56L
1,158 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 106
1,644 SR
1,165 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 127
1,498 SR
837 MMR
Thoth
Thoth
Silver I
BassSlayer88
Thoth
Silver I
Level 160
God Stats
27W - 36L
1,471 SR
Queue Stats
440W - 454L
1,167 MMR
Solo
Ymir
Ymir
Bronze I
Bigblkphil
Ymir
Bronze I
Level 87
God Stats
1W - 8L
1,431 SR
Queue Stats
36W - 58L
515 MMR
Solo
Jormungandr
Jormungandr
Silver V
Darkrai2468
Jormungandr
Silver V
Level 153
God Stats
11W - 11L
1,583 SR
Queue Stats
358W - 372L
671 MMR
Solo
Apollo
Apollo
Silver IV
Ninjaslayer215
Apollo
Silver IV
Level 87
God Stats
1W - 4L
1,449 SR
Queue Stats
29W - 52L
545 MMR
Solo
Nemesis
Nemesis
Gold V
cargeral
Nemesis
Gold V
Level 147
God Stats
12W - 12L
1,559 SR
Queue Stats
188W - 195L
1,290 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
15
6 / 1 / 0
9,373
551
9,079
9,170
3,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
 
Baron Samedi
14
1 / 1 / 7
8,236
484
8,701
11,225
9,980
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Kevttlebell
Izanami
16
0 / 1 / 3
9,618
566
3,566
10,403
4,266
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

16
4 / 3 / 3
10,006
589
10,209
13,574
11,275
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
8 / 1 / 3
10,015
589
13,417
8,717
3,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
ZeusKaliGebBastetMulan

VS

Bans
ArtioChironScyllaAthenaMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 0
7,543
444
6,898
9,708
3,136
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
0 / 6 / 2
7,109
418
3,649
19,209
14,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jormungandr
Darkrai2468
Jormungandr
15
6 / 3 / 0
9,666
569
11,157
14,339
14,238
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
0 / 5 / 4
7,764
457
4,428
14,415
4,859
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
cargeral
Nemesis
1
0 / 0 / 0
3,312
195
0
0
0

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
12
19
Kills
6
7
Deaths
19
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
6
1
0
6
W
Baron Samedi
 
Baron Samedi
1
1
7
4.5
L
0
5
0
0
L
0
6
2
0.17
L
Jormungandr
Darkrai2468
Jormungandr
6
3
0
2
W
Izanami
Kevttlebell
Izanami
0
1
3
1.5
L
0
5
4
0.4
W
4
3
3
1.83
L
Nemesis
cargeral
Nemesis
0
0
0
0
W
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,972
Damage
26,132
53,089
Taken
57,671
32,083
Mitigated
36,975
20,908
Healing
10,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
9,079
594
0
2,098
9,170
3,364
0
3,349
5,821
51,017
0
W
Baron Samedi
 
Baron Samedi
8,701
1,048
1,241
3,691
11,225
9,980
1,443
5,352
5,873
37,055
0
L
6,898
51
0
1,200
9,708
3,136
0
6,388
3,320
50,289
0
L
3,649
712
0
1,126
19,209
14,742
0
7,083
12,126
32,831
0
L
Jormungandr
Darkrai2468
Jormungandr
11,157
4,061
340
4,188
14,339
14,238
413
1,060
13,279
62,537
0
W
Izanami
Kevttlebell
Izanami
3,566
2,124
0
2,812
10,403
4,266
2,288
4,384
6,019
0
82,568
L
4,428
2,571
227
3,113
14,415
4,859
1,438
3,249
11,166
0
41,336
W
10,209
3,646
0
6,939
13,574
11,275
694
6,558
7,016
0
64,580
L
Nemesis
cargeral
Nemesis
0
0
0
0
0
0
0
0
0
0
0
W
13,417
6,873
0
4,127
8,717
3,198
2,913
2,061
6,656
0
70,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,248
Gold Earned
35,394
521
Minions Killed
377
0
Camps Cleared
0
1,548,714
Distance Traveled
1,128,921
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
9,373
551
74
4
0
313,454
1
W
Baron Samedi
8,236
484
46
3
0
289,316
1
L
Thoth
7,543
444
93
5
0
279,302
0
L
Ymir
7,109
418
57
3
0
250,163
2
L
Jormungandr
9,666
569
139
8
0
311,344
2
W
Izanami
9,618
566
143
8
0
312,861
2
L
Apollo
7,764
457
88
5
0
288,112
0
W
Chaac
10,006
589
122
7
0
340,874
0
L
Nemesis
3,312
195
0
0
0
0
0
W
Neith
10,015
589
136
8
0
292,209
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role