Player Matchup

Cthulhu
Cthulhu
AhriShogun
Cthulhu
Level 66
God Stats
1W - 2L
1,143 SR
Queue Stats
14W - 18L
1,122 Elo+
Party 1
Fenrir
Fenrir
Killua_GS14
Fenrir
Level 42
God Stats
4W - 5L
1,847 SR
Queue Stats
63W - 59L
1,387 Elo+
Party 1
Hachiman
Hachiman
Missing-Couch
Hachiman
Level 84
God Stats
27W - 23L
1,479 SR
Queue Stats
67W - 75L
1,325 Elo+
Solo
Amaterasu
Amaterasu
TemurEmpire
Amaterasu
Level 83
God Stats
165W - 196L
1,350 SR
Queue Stats
165W - 197L
1,273 Elo+
Solo
Anubis
Anubis
Thiago8661
Anubis
Level 47
God Stats
2W - 5L
1,344 SR
Queue Stats
90W - 123L
1,233 Elo+
Solo
Team Averages
Level 64
1,433 SR
1,268 Elo+

VS

Team Averages
Level 57
1,410 SR
1,347 Elo+
Mulan
Mulan
Joseobando19
Mulan
Level 62
God Stats
29W - 37L
1,377 SR
Queue Stats
191W - 255L
1,339 Elo+
Solo
Bacchus
Bacchus
JupiterWingz
Bacchus
Level 69
God Stats
1W - 2L
1,127 SR
Queue Stats
170W - 243L
1,257 Elo+
Solo
Apollo
Apollo
ProfessorH0G
Apollo
Level 42
God Stats
3W - 1L
1,500 SR
Queue Stats
8W - 4L
1,599 Elo+
Solo
Sol
Sol
Vasek14
Sol
Level 46
God Stats
3W - 4L
1,546 SR
Queue Stats
79W - 131L
1,233 Elo+
Solo
Merlin
Merlin
i12bnu2
Merlin
Level 66
God Stats
4W - 1L
1,500 SR
Queue Stats
143W - 158L
1,306 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AhriShogun
Cthulhu
8
1 / 2 / 0
4,527
453
1,759
4,491
2,614
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
7
3 / 2 / 1
5,063
506
4,084
4,980
1,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hachiman
Missing-Couch
Hachiman
9
0 / 3 / 2
5,192
519
3,090
5,802
2,001
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
TemurEmpire
Amaterasu
1
0 / 1 / 0
3,453
345
208
666
210
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anubis
Thiago8661
Anubis
9
0 / 3 / 1
5,014
501
1,883
5,900
2,277
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 1
6,223
622
3,659
6,412
3,116
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bacchus
JupiterWingz
Bacchus
8
2 / 0 / 3
5,512
551
3,884
5,531
3,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Apollo
9
3 / 1 / 2
5,754
575
1,969
4,569
1,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sol
10
1 / 0 / 1
6,211
621
2,137
3,827
983
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
i12bnu2
Merlin
9
3 / 2 / 1
5,625
563
4,052
4,281
1,101
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
19
4
Kills
11
11
Deaths
4
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AhriShogun
Cthulhu
1
2
0
0.5
W
2
1
1
2.5
W
Bacchus
JupiterWingz
Bacchus
2
0
3
3.5
L
Fenrir
3
2
1
1.75
L
Hachiman
Missing-Couch
Hachiman
0
3
2
0.33
W
Apollo
3
1
2
4
L
Amaterasu
TemurEmpire
Amaterasu
0
1
0
0
L
Anubis
Thiago8661
Anubis
0
3
1
0.17
W
Sol
1
0
1
1.5
W
Merlin
i12bnu2
Merlin
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,024
Damage
15,701
21,839
Taken
24,620
8,964
Mitigated
9,376
5,174
Healing
10,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AhriShogun
Cthulhu
1,759
139
0
515
4,491
2,614
0
258
3,906
13,315
0
W
3,659
493
0
3,043
6,412
3,116
0
1,340
4,590
0
29,953
W
Bacchus
JupiterWingz
Bacchus
3,884
467
0
1,849
5,531
3,121
54
229
5,157
12,609
0
L
Fenrir
4,084
622
192
872
4,980
1,862
0
1,334
3,512
0
12,041
L
Hachiman
Missing-Couch
Hachiman
3,090
926
0
1,650
5,802
2,001
560
2,947
2,813
0
26,317
W
Apollo
1,969
831
282
2,202
4,569
1,055
870
279
4,257
0
25,315
L
Amaterasu
TemurEmpire
Amaterasu
208
107
0
7
666
210
0
423
243
0
208
L
Anubis
Thiago8661
Anubis
1,883
71
0
1,938
5,900
2,277
0
4,649
951
25,155
0
W
Sol
2,137
0
0
1,828
3,827
983
1,708
1,375
2,452
31,029
0
W
Merlin
i12bnu2
Merlin
4,052
296
0
1,014
4,281
1,101
0
0
4,224
20,450
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,249
Gold Earned
29,325
138
Minions Killed
255
0
Camps Cleared
0
746,378
Distance Traveled
918,176
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,527
453
23
2
0
187,319
2
W
Mulan
6,223
622
72
7
0
184,669
3
W
Bacchus
5,512
551
22
2
0
191,501
4
L
Fenrir
5,063
506
19
2
0
204,316
0
L
Hachiman
5,192
519
44
4
0
161,427
0
W
Apollo
5,754
575
52
5
0
161,432
1
L
Amaterasu
3,453
345
0
0
0
31,443
0
L
Anubis
5,014
501
52
5
0
161,873
0
W
Sol
6,211
621
66
7
0
178,094
0
W
Merlin
5,625
563
43
4
0
202,480
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role