Player Matchup

Hera
Hera
Martings2793
Hera
Level 103
God Stats
9W - 12L
1,407 SR
Queue Stats
36W - 53L
1,276 Elo+
Party 3
Yemoja
Yemoja
OldEggbert
Yemoja
Level 45
God Stats
4W - 4L
1,287 SR
Queue Stats
30W - 42L
1,295 Elo+
Party 2
Odin
Odin
PeerodMalarc
Odin
Level 67
God Stats
3W - 0L
1,586 SR
Queue Stats
49W - 64L
1,309 Elo+
Party 2
Thor
Thor
TheCurvyDan
Thor
Level 66
God Stats
9W - 14L
1,225 SR
Queue Stats
43W - 60L
1,299 Elo+
Party 2
Ra
Ra
ayrton2040
Ra
Level 101
God Stats
13W - 15L
1,468 SR
Queue Stats
31W - 49L
1,270 Elo+
Party 3
Team Averages
Level 76
1,395 SR
1,290 Elo+

VS

Team Averages
Level 51
1,504 SR
1,331 Elo+
Nemesis
Nemesis
Sportacus7452
Nemesis
Level 87
God Stats
2W - 4L
1,476 SR
Queue Stats
209W - 248L
1,373 Elo+
Solo
Artemis
Artemis
TonyLaidAnEgg
Artemis
Level 35
God Stats
0W - 3L
1,431 SR
Queue Stats
135W - 154L
1,358 Elo+
Solo
Osiris
Osiris
t8kitIndafAce
Osiris
Level 29
God Stats
6W - 4L
1,601 SR
Queue Stats
25W - 28L
1,321 Elo+
Party 1
Aphrodite
Aphrodite
xDJ KGFx
Aphrodite
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 51L
1,305 Elo+
Party 1
Bacchus
Bacchus
xJELLY KGFx
Bacchus
Level 36
God Stats
6W - 5L
1,513 SR
Queue Stats
35W - 42L
1,295 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 1
6,713
610
4,262
4,573
1,088
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
OldEggbert
Yemoja
9
0 / 1 / 7
5,782
526
3,258
7,045
3,010
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

12
6 / 0 / 0
7,130
648
4,796
4,194
2,208
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
5 / 0 / 1
6,847
622
2,381
4,431
1,339
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
2 / 3 / 4
5,497
500
3,156
5,490
1,433
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
11
2 / 1 / 1
6,000
545
4,261
6,739
2,187
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Artemis
8
0 / 3 / 2
4,944
449
4,567
5,593
1,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
1 / 2 / 1
5,304
482
1,394
6,039
3,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Aphrodite
xDJ KGFx
Aphrodite
9
0 / 6 / 0
5,099
464
1,199
6,532
2,164
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bacchus
xJELLY KGFx
Bacchus
9
3 / 4 / 1
5,654
514
4,796
8,266
6,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
11
16
Kills
6
6
Deaths
16
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
3
2
1
1.75
W
Yemoja
OldEggbert
Yemoja
0
1
7
3.5
W
6
0
0
6
L
Nemesis
2
1
1
2.5
W
5
0
1
5.5
L
Artemis
0
3
2
0.33
W
2
3
4
1.33
L
1
2
1
0.75
L
Aphrodite
xDJ KGFx
Aphrodite
0
6
0
0
L
Bacchus
xJELLY KGFx
Bacchus
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,853
Damage
16,217
25,733
Taken
33,169
9,078
Mitigated
15,855
6,157
Healing
8,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,262
815
0
1,444
4,573
1,088
1,058
569
4,004
32,822
0
W
Yemoja
OldEggbert
Yemoja
3,258
508
1,290
1,133
7,045
3,010
234
2,471
4,574
11,102
0
W
4,796
1,240
0
625
4,194
2,208
778
630
3,564
1,159
24,676
L
Nemesis
4,261
1,604
0
2,760
6,739
2,187
0
1,697
5,042
0
36,595
W
2,381
831
0
860
4,431
1,339
0
144
4,287
0
39,304
L
Artemis
4,567
1,410
46
1,840
5,593
1,900
0
2,167
3,426
0
27,722
W
3,156
522
308
497
5,490
1,433
96
2,181
3,309
20,960
0
L
1,394
222
0
1,745
6,039
3,442
629
2,636
3,403
0
20,672
L
Aphrodite
xDJ KGFx
Aphrodite
1,199
107
0
1,680
6,532
2,164
128
855
5,677
22,128
0
L
Bacchus
xJELLY KGFx
Bacchus
4,796
118
0
802
8,266
6,162
0
3,463
4,803
15,666
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,969
Gold Earned
27,001
277
Minions Killed
238
0
Camps Cleared
0
1,090,513
Distance Traveled
988,061
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
6,713
610
68
6
0
232,968
3
W
Yemoja
5,782
526
22
2
0
208,109
2
W
Odin
7,130
648
60
5
0
220,495
2
L
Nemesis
6,000
545
75
7
0
239,848
1
W
Thor
6,847
622
81
7
0
246,729
0
L
Artemis
4,944
449
51
5
0
149,860
1
W
Ra
5,497
500
46
4
0
182,212
1
L
Osiris
5,304
482
42
4
0
200,638
2
L
Aphrodite
5,099
464
42
4
0
197,320
1
L
Bacchus
5,654
514
28
3
0
200,395
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role