Player Matchup

Chaac
Chaac
RMI777
Chaac
Level 86
God Stats
1W - 1L
1,868 SR
Queue Stats
225W - 237L
1,490 Elo+
Party 1
Ganesha
Ganesha
Tim001234
Ganesha
Level 123
God Stats
3W - 2L
1,693 SR
Queue Stats
628W - 621L
1,504 Elo+
Party 1
Thanatos
Thanatos
TimIQ30
Thanatos
Level 86
God Stats
13W - 11L
1,626 SR
Queue Stats
184W - 189L
1,520 Elo+
Party 1
Anubis
Anubis
lilpepesuck
Anubis
Level 82
God Stats
9W - 8L
1,618 SR
Queue Stats
262W - 297L
1,516 Elo+
Party 1
Anhur
Anhur
thelastorm1
Anhur
Level 67
God Stats
20W - 22L
1,588 SR
Queue Stats
227W - 241L
1,505 Elo+
Party 1
Team Averages
Level 89
1,679 SR
1,507 Elo+

VS

Team Averages
Level 119
1,598 SR
1,550 Elo+
Bacchus
Bacchus
DehviI
Bacchus
Level 128
God Stats
26W - 17L
1,615 SR
Queue Stats
174W - 159L
1,537 Elo+
Solo
Heimdallr
Heimdallr
Dominat0r2000
Heimdallr
Level 102
God Stats
30W - 23L
1,588 SR
Queue Stats
325W - 307L
1,585 Elo+
Solo
Sol
Sol
RenaissanceLight
Sol
Level 122
God Stats
109W - 100L
1,651 SR
Queue Stats
552W - 508L
1,569 Elo+
Solo
Achilles
Achilles
VoidSparksss
Achilles
Level 124
God Stats
4W - 3L
1,500 SR
Queue Stats
326W - 308L
1,556 Elo+
Party 2
Fenrir
Fenrir
festivehay
Fenrir
Level 120
God Stats
7W - 5L
1,635 SR
Queue Stats
484W - 481L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
RMI777
Chaac
11
0 / 2 / 0
5,942
495
4,560
8,598
6,108
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ganesha
Tim001234
Ganesha
8
0 / 1 / 1
5,213
434
1,069
5,170
2,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
TimIQ30
Thanatos
9
0 / 2 / 2
5,629
469
5,152
7,884
2,744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
11
3 / 2 / 0
6,845
570
4,124
6,124
2,821
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
1 / 3 / 0
5,525
460
3,971
6,294
1,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DehviI
Bacchus
10
2 / 1 / 5
6,286
524
3,057
7,578
4,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heimdallr
Dominat0r2000
Heimdallr
12
3 / 0 / 3
7,073
589
5,853
6,771
1,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
1 / 1 / 1
6,855
571
4,131
6,534
1,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
VoidSparksss
Achilles
13
2 / 0 / 0
7,410
618
5,738
7,201
5,965
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
festivehay
Fenrir
11
2 / 2 / 5
6,674
556
1,846
6,806
2,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
24
4
Kills
10
10
Deaths
4
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Bacchus
DehviI
Bacchus
2
1
5
4.5
W
Heimdallr
Dominat0r2000
Heimdallr
3
0
3
4.5
L
Chaac
RMI777
Chaac
0
2
0
0
W
1
1
1
1.5
L
Ganesha
Tim001234
Ganesha
0
1
1
0.5
L
Thanatos
TimIQ30
Thanatos
0
2
2
0.5
W
Achilles
VoidSparksss
Achilles
2
0
0
2
W
Fenrir
festivehay
Fenrir
2
2
5
2.25
L
Anubis
3
2
0
1.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,876
Damage
20,625
34,070
Taken
34,890
15,543
Mitigated
15,912
14,411
Healing
15,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
DehviI
Bacchus
3,057
398
368
3,000
7,578
4,626
0
588
6,990
13,388
0
W
Heimdallr
Dominat0r2000
Heimdallr
5,853
2,894
0
2,388
6,771
1,713
46
489
6,282
0
53,133
L
Chaac
RMI777
Chaac
4,560
743
0
1,875
8,598
6,108
0
346
7,509
4,242
29,312
W
4,131
1,060
0
3,922
6,534
1,406
0
2,726
3,808
43,670
0
L
Ganesha
Tim001234
Ganesha
1,069
37
93
1,230
5,170
2,636
0
1,162
4,008
12,104
0
L
Thanatos
TimIQ30
Thanatos
5,152
830
0
6,671
7,884
2,744
0
1,223
6,622
0
33,956
W
Achilles
VoidSparksss
Achilles
5,738
1,519
0
3,091
7,201
5,965
205
1,198
6,003
2,108
43,180
W
Fenrir
festivehay
Fenrir
1,846
440
0
3,190
6,806
2,202
114
1,540
5,266
0
38,389
L
Anubis
4,124
235
0
3,098
6,124
2,821
0
3,524
2,600
43,575
0
L
3,971
1,581
0
1,444
6,294
1,234
0
1,279
5,015
0
32,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,154
Gold Earned
34,298
313
Minions Killed
383
0
Camps Cleared
0
1,096,088
Distance Traveled
1,163,772
5
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,286
524
16
1
0
245,595
4
W
Heimdallr
7,073
589
105
9
0
227,969
3
L
Chaac
5,942
495
74
6
0
233,713
2
W
Sol
6,855
571
89
7
0
217,381
6
L
Ganesha
5,213
434
12
1
0
149,099
0
L
Thanatos
5,629
469
64
5
0
299,333
0
W
Achilles
7,410
618
98
8
0
223,842
3
W
Fenrir
6,674
556
75
6
0
248,985
5
L
Anubis
6,845
570
97
8
0
209,467
0
L
Anhur
5,525
460
66
6
0
204,476
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role