Player Matchup

Medusa
Medusa
CMRS BEASTMODE7
Medusa
Level 67
God Stats
18W - 16L
1,464 SR
Queue Stats
64W - 57L
1,395 Elo+
Party 2
Kukulkan
Kukulkan
Daddy4806
Kukulkan
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 3
Bastet
Bastet
Origin uWu
Bastet
Level 68
God Stats
33W - 16L
1,584 SR
Queue Stats
56W - 48L
1,415 Elo+
Party 2
King Arthur
King Arthur
SawaiianZaddy
King Arthur
Level 30
God Stats
17W - 16L
1,589 SR
Queue Stats
50W - 44L
1,511 Elo+
Party 3
Jormungandr
Jormungandr
XIXWalkerXCVIII
Jormungandr
Level 47
God Stats
17W - 17L
1,473 SR
Queue Stats
59W - 59L
1,424 Elo+
Party 2
Team Averages
Level 44
1,522 SR
1,449 Elo+

VS

Team Averages
Level 53
1,606 SR
1,388 Elo+
Sun Wukong
Sun Wukong
Bangz_theRUTHLES
Sun Wukong
Level 59
God Stats
0W - 1L
1,740 SR
Queue Stats
0W - 6L
1,199 Elo+
Party 1
Merlin
Merlin
DMBdope
Merlin
Level 18
God Stats
1W - 3L
1,495 SR
Queue Stats
2W - 7L
1,330 Elo+
Party 1
Loki
Loki
MouseyLokz
Loki
Level 125
God Stats
6W - 2L
1,754 SR
Queue Stats
165W - 143L
1,524 Elo+
Party 1
Cernunnos
Cernunnos
PlesCarry
Cernunnos
Level 55
God Stats
2W - 3L
1,543 SR
Queue Stats
38W - 47L
1,386 Elo+
Solo
Yemoja
Yemoja
Twisted_Orbltz
Yemoja
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 0 / 5
12,073
549
16,631
13,013
5,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
Daddy4806
Kukulkan
13
1 / 4 / 1
8,808
400
4,266
8,526
1,927
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bastet
Origin uWu
Bastet
19
7 / 3 / 6
11,942
543
11,887
17,042
6,464
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
SawaiianZaddy
King Arthur
19
6 / 0 / 0
12,130
551
10,739
18,183
11,518
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jormungandr
XIXWalkerXCVIII
Jormungandr
16
6 / 2 / 8
11,381
517
10,688
19,764
18,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bangz_theRUTHLES
Sun Wukong
14
0 / 6 / 0
8,232
374
10,740
15,304
14,124
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
DMBdope
Merlin
16
1 / 5 / 2
10,002
455
6,303
11,158
3,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
3 / 6 / 2
9,200
418
13,791
15,018
4,347
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cernunnos
PlesCarry
Cernunnos
17
3 / 4 / 1
10,047
457
7,161
14,486
5,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 10 / 1
7,607
346
4,505
20,687
15,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
14
31
Kills
8
9
Deaths
31
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Bangz_theRUTHLES
Sun Wukong
0
6
0
0
W
11
0
5
13.5
L
Merlin
DMBdope
Merlin
1
5
2
0.4
W
Kukulkan
Daddy4806
Kukulkan
1
4
1
0.38
L
3
6
2
0.67
W
Bastet
Origin uWu
Bastet
7
3
6
3.33
L
Cernunnos
PlesCarry
Cernunnos
3
4
1
0.88
W
King Arthur
SawaiianZaddy
King Arthur
6
0
0
6
L
1
10
1
0.15
W
Jormungandr
XIXWalkerXCVIII
Jormungandr
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,211
Damage
42,500
76,528
Taken
76,653
43,351
Mitigated
42,938
35,008
Healing
11,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Bangz_theRUTHLES
Sun Wukong
10,740
2,893
0
1,919
15,304
14,124
0
2,992
11,438
0
45,739
W
16,631
7,174
983
5,873
13,013
5,089
5,987
1,965
10,924
0
74,554
L
Merlin
DMBdope
Merlin
6,303
240
0
1,487
11,158
3,450
518
2,131
8,936
64,692
0
W
Kukulkan
Daddy4806
Kukulkan
4,266
396
61
755
8,526
1,927
128
627
7,744
36,198
0
L
13,791
3,017
0
3,322
15,018
4,347
0
3,214
11,804
0
57,913
W
Bastet
Origin uWu
Bastet
11,887
3,256
194
8,924
17,042
6,464
709
1,706
15,138
0
88,625
L
Cernunnos
PlesCarry
Cernunnos
7,161
2,419
0
4,305
14,486
5,044
748
1,605
12,781
0
68,662
W
King Arthur
SawaiianZaddy
King Arthur
10,739
1,897
0
11,793
18,183
11,518
1,234
424
16,903
0
90,257
L
4,505
1,253
267
609
20,687
15,973
102
5,012
15,623
26,238
0
W
Jormungandr
XIXWalkerXCVIII
Jormungandr
10,688
2,031
324
6,101
19,764
18,353
833
5,339
13,924
47,324
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,334
Gold Earned
45,088
557
Minions Killed
461
0
Camps Cleared
0
2,080,563
Distance Traveled
1,862,757
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,232
374
80
4
0
369,285
2
W
Medusa
12,073
549
131
6
0
441,045
0
L
Merlin
10,002
455
139
6
0
373,641
0
W
Kukulkan
8,808
400
67
3
0
314,778
0
L
Loki
9,200
418
101
5
0
451,543
5
W
Bastet
11,942
543
125
6
0
472,104
5
L
Cernunnos
10,047
457
116
5
0
315,408
5
W
King Arthur
12,130
551
152
7
0
428,016
2
L
Yemoja
7,607
346
25
1
0
352,880
0
W
Jormungandr
11,381
517
82
4
0
424,620
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role