Player Matchup

Sobek
Sobek
DinoDrake
Sobek
Level 61
God Stats
1W - 2L
1,163 SR
Queue Stats
10W - 6L
1,493 Elo+
Party 1
Chronos
Chronos
ExterminateWomen
Chronos
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 12L
1,851 Elo+
Party 1
Hachiman
Hachiman
NiceTryWhiteBoiy
Hachiman
Level 28
God Stats
6W - 1L
1,910 SR
Queue Stats
47W - 24L
1,642 Elo+
Party 1
Team Averages
Level 38
1,525 SR
1,662 Elo+

VS

Team Averages
Level 98
1,428 SR
1,432 Elo+
Nemesis
Nemesis
 
Nemesis
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
Dekrc
Baron Samedi
Level 148
God Stats
0W - 3L
1,437 SR
Queue Stats
31W - 35L
1,558 Elo+
Solo
Neith
Neith
Surmy69
Neith
Level 15
God Stats
0W - 2L
1,348 SR
Queue Stats
0W - 3L
1,239 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
DinoDrake
Sobek
13
0 / 0 / 10
9,664
690
4,870
8,132
7,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

13
4 / 2 / 6
9,215
658
7,301
8,808
4,378
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
6 / 0 / 4
9,666
690
12,316
7,057
2,922
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
1 / 5 / 0
7,579
541
4,201
11,122
4,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
Dekrc
Baron Samedi
13
0 / 4 / 2
8,165
583
5,368
12,629
5,442
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Surmy69
Neith
10
1 / 1 / 0
7,819
559
4,067
4,947
1,618
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
4
10
Kills
2
2
Deaths
10
20
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
5
0
0.2
L
Baron Samedi
Dekrc
Baron Samedi
0
4
2
0.25
W
Sobek
DinoDrake
Sobek
0
0
10
5
W
4
2
6
3.5
W
6
0
4
8
L
Neith
Surmy69
Neith
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,487
Damage
13,636
23,997
Taken
28,698
15,260
Mitigated
11,379
9,184
Healing
7,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
4,201
908
0
1,633
11,122
4,319
0
5,113
5,810
0
11,278
L
Baron Samedi
Dekrc
Baron Samedi
5,368
225
391
4,775
12,629
5,442
0
5,297
6,983
35,210
0
W
Sobek
DinoDrake
Sobek
4,870
380
701
3,919
8,132
7,960
443
1,388
6,744
12,394
0
W
7,301
1,529
0
1,766
8,808
4,378
0
1,627
7,181
30,268
0
W
12,316
3,595
0
2,798
7,057
2,922
2,090
2,453
4,604
0
44,074
L
Neith
Surmy69
Neith
4,067
1,274
112
621
4,947
1,618
0
1,507
3,365
0
15,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,545
Gold Earned
23,563
148
Minions Killed
121
5
Camps Cleared
3
687,617
Distance Traveled
585,761
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,579
541
26
2
1
233,421
6
L
Baron Samedi
8,165
583
64
5
1
195,021
2
W
Sobek
9,664
690
14
1
0
213,010
4
W
Chronos
9,215
658
46
3
5
253,891
0
W
Hachiman
9,666
690
88
6
0
220,716
1
L
Neith
7,819
559
31
2
1
157,319
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role