Player Matchup

Mulan
Mulan
Platinum II
 
Mulan
Platinum II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Platinum I
Chusser
Horus
Platinum I
Level 156
God Stats
1W - 2L
1,517 SR
Queue Stats
225W - 223L
1,891 MMR
Solo
Ullr
Ullr
Platinum IV
lethallodes
Ullr
Platinum IV
Level 116
God Stats
0W - 1L
1,443 SR
Queue Stats
49W - 47L
1,873 MMR
Solo
Ne Zha
Ne Zha
Diamond V
lionunicorn
Ne Zha
Diamond V
Level 147
God Stats
6W - 4L
1,683 SR
Queue Stats
262W - 250L
1,938 MMR
Solo
Ra
Ra
Platinum III
swolverene
Ra
Platinum III
Level 121
God Stats
10W - 8L
1,643 SR
Queue Stats
105W - 92L
1,882 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 140
1,557 SR
1,817 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 148
1,565 SR
1,901 MMR
Terra
Terra
Platinum II
Generic
Terra
Platinum II
Level 143
God Stats
3W - 4L
1,383 SR
Queue Stats
356W - 342L
1,846 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Platinum IV
Mangxkyou
Ah Muzen Cab
Platinum IV
Level 158
God Stats
1W - 1L
1,451 SR
Queue Stats
413W - 413L
1,920 MMR
Solo
Ganesha
Ganesha
Platinum IV
TheByahkee
Ganesha
Platinum IV
Level 157
God Stats
2W - 0L
1,655 SR
Queue Stats
73W - 64L
1,781 MMR
Party 1
Scylla
Scylla
Platinum III
gobbigates
Scylla
Platinum III
Level 129
God Stats
7W - 2L
1,689 SR
Queue Stats
71W - 56L
2,099 MMR
Party 1
Loki
Loki
Platinum III
xXBazoo09Xx
Loki
Platinum III
Level 152
God Stats
36W - 22L
1,649 SR
Queue Stats
81W - 77L
1,860 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
15
3 / 6 / 1
9,311
466
12,129
22,821
16,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Horus
Chusser
Horus
10
2 / 4 / 1
7,807
390
4,633
15,417
12,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
0 / 5 / 0
9,373
469
9,605
15,565
5,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ne Zha
15
0 / 5 / 5
9,086
454
8,144
14,754
4,992
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
1 / 6 / 2
9,283
464
6,826
11,441
4,221
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
Xing TianBastetSolCliodhna

VS

Bans
AchillesCamazotzOdinSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Generic
Terra
16
3 / 3 / 6
11,211
561
12,895
22,934
21,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Muzen Cab
Mangxkyou
Ah Muzen Cab
17
5 / 1 / 4
11,500
575
9,330
11,101
3,432
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ganesha
TheByahkee
Ganesha
15
0 / 1 / 14
10,393
520
5,640
15,883
17,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Scylla
gobbigates
Scylla
18
7 / 0 / 4
12,094
605
12,803
8,188
2,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
11 / 1 / 4
13,418
671
17,041
13,975
5,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
58
6
Kills
26
26
Deaths
6
9
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
3
6
1
0.58
L
Horus
Chusser
Horus
2
4
1
0.63
W
Terra
Generic
Terra
3
3
6
2
W
Ah Muzen Cab
Mangxkyou
Ah Muzen Cab
5
1
4
7
W
Ganesha
TheByahkee
Ganesha
0
1
14
7
W
Scylla
gobbigates
Scylla
7
0
4
9
L
0
5
0
0
L
Ne Zha
0
5
5
0.5
L
1
6
2
0.33
W
11
1
4
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,337
Damage
57,709
79,998
Taken
72,081
43,291
Mitigated
49,481
21,951
Healing
36,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
12,129
3,074
0
7,095
22,821
16,123
0
9,996
12,776
123
59,599
L
Horus
Chusser
Horus
4,633
2,216
795
3,300
15,417
12,900
43
6,994
8,221
0
15,337
W
Terra
Generic
Terra
12,895
4,070
2,355
11,607
22,934
21,198
774
1,958
19,940
46,289
7,592
W
Ah Muzen Cab
Mangxkyou
Ah Muzen Cab
9,330
2,949
0
6,782
11,101
3,432
4,128
1,203
9,862
0
83,349
W
Ganesha
TheByahkee
Ganesha
5,640
786
865
4,657
15,883
17,366
0
2,470
12,979
27,404
0
W
Scylla
gobbigates
Scylla
12,803
2,368
89
4,164
8,188
2,183
372
1,762
6,229
88,067
0
L
9,605
4,094
0
2,726
15,565
5,055
0
2,855
12,665
0
75,961
L
Ne Zha
8,144
2,140
0
5,476
14,754
4,992
50
3,929
10,745
0
64,968
L
6,826
728
930
1,629
11,441
4,221
0
5,491
5,818
66,491
0
W
17,041
5,909
0
5,490
13,975
5,302
2,114
1,431
12,433
0
108,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,860
Gold Earned
58,616
562
Minions Killed
572
0
Camps Cleared
0
1,821,916
Distance Traveled
2,044,772
30
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
9,311
466
117
6
0
328,089
6
L
Horus
7,807
390
20
1
0
319,752
8
W
Terra
11,211
561
96
5
0
383,133
3
W
Ah Muzen Cab
11,500
575
139
7
0
380,759
7
W
Ganesha
10,393
520
14
1
0
402,962
13
W
Scylla
12,094
605
165
8
0
416,565
6
L
Ullr
9,373
469
172
9
0
360,568
3
L
Ne Zha
9,086
454
121
6
0
417,805
6
L
Ra
9,283
464
132
7
0
395,702
7
W
Loki
13,418
671
158
8
0
461,353
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role