Player Matchup

Neith
Neith
Baronyofletnev
Neith
Level 6
God Stats
4W - 7L
1,292 SR
Queue Stats
10W - 19L
1,309 Elo+
Party 1
Sobek
Sobek
NewBablyon
Sobek
Level 75
God Stats
3W - 1L
1,798 SR
Queue Stats
85W - 110L
1,421 Elo+
Party 1
Mulan
Mulan
predictablefate
Mulan
Level 82
God Stats
12W - 15L
1,466 SR
Queue Stats
204W - 221L
1,449 Elo+
Party 1
Team Averages
Level 54
1,518 SR
1,393 Elo+

VS

Team Averages
Level 60
1,556 SR
1,408 Elo+
Nu Wa
Nu Wa
DrinkYourWine
Nu Wa
Level 6
God Stats
3W - 2L
1,500 SR
Queue Stats
11W - 13L
1,404 Elo+
Party 2
Ah Puch
Ah Puch
P0ttamusR3X
Ah Puch
Level 106
God Stats
11W - 8L
1,577 SR
Queue Stats
47W - 42L
1,460 Elo+
Solo
Hera
Hera
gigibaelle
Hera
Level 67
God Stats
10W - 12L
1,591 SR
Queue Stats
230W - 279L
1,359 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 2
9,368
625
2,020
5,173
2,085
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sobek
13
2 / 0 / 8
10,280
685
5,201
14,089
21,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
4 / 0 / 6
9,623
642
9,662
13,154
12,730
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
7,824
522
5,024
5,907
1,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ah Puch
P0ttamusR3X
Ah Puch
14
0 / 1 / 0
9,081
605
13,121
6,439
2,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 5 / 0
8,082
539
4,443
6,760
1,866
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
0
10
Kills
0
0
Deaths
10
16
Assists
0
Player
Kills
Deaths
Assists
KDA
W
4
0
2
5
L
0
4
0
0
W
Sobek
2
0
8
6
L
Ah Puch
P0ttamusR3X
Ah Puch
0
1
0
0
L
0
5
0
0
W
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,883
Damage
22,588
32,416
Taken
19,106
36,086
Mitigated
5,987
11,191
Healing
2,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,020
331
0
1,273
5,173
2,085
110
4,265
908
0
25,529
L
5,024
1,230
148
612
5,907
1,797
0
2,737
3,170
12,292
0
W
Sobek
5,201
512
555
5,037
14,089
21,271
0
10,483
3,606
19,019
0
L
Ah Puch
P0ttamusR3X
Ah Puch
13,121
301
0
1,206
6,439
2,324
225
1,874
4,565
53,508
0
L
4,443
1,479
297
610
6,760
1,866
444
955
5,805
17,591
0
W
9,662
506
759
3,567
13,154
12,730
940
8,607
4,547
0
45,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,271
Gold Earned
24,987
158
Minions Killed
166
4
Camps Cleared
8
785,068
Distance Traveled
684,745
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,368
625
73
5
0
206,804
0
L
Nu Wa
7,824
522
16
1
2
194,266
0
W
Sobek
10,280
685
25
2
1
288,744
5
L
Ah Puch
9,081
605
118
8
6
276,801
1
L
Hera
8,082
539
32
2
0
213,678
2
W
Mulan
9,623
642
60
4
3
289,520
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role