Player Matchup

Cliodhna
Cliodhna
Mjolnir90
Cliodhna
Level 87
God Stats
1W - 6L
1,094 SR
Queue Stats
38W - 74L
1,284 Elo+
Party 2
Cthulhu
Cthulhu
ROBOVirus25
Cthulhu
Level 62
God Stats
6W - 10L
1,550 SR
Queue Stats
6W - 14L
1,387 Elo+
Party 2
Hel
Hel
SergantJForge
Hel
Level 100
God Stats
1W - 6L
1,058 SR
Queue Stats
25W - 45L
1,342 Elo+
Party 2
Team Averages
Level 83
1,234 SR
1,338 Elo+

VS

Team Averages
Level 84
1,454 SR
1,309 Elo+
Pele
Pele
SPARTACUS_97
Pele
Level 85
God Stats
14W - 15L
1,411 SR
Queue Stats
143W - 187L
1,282 Elo+
Party 1
Jormungandr
Jormungandr
XilenceSouls
Jormungandr
Level 88
God Stats
2W - 7L
1,337 SR
Queue Stats
345W - 409L
1,300 Elo+
Party 1
Baron Samedi
Baron Samedi
k1ller cl0wns94
Baron Samedi
Level 78
God Stats
1W - 2L
1,614 SR
Queue Stats
50W - 68L
1,344 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Mjolnir90
Cliodhna
15
5 / 9 / 13
11,515
768
9,777
16,329
6,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
ROBOVirus25
Cthulhu
18
15 / 2 / 16
13,628
909
21,815
22,916
22,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
11 / 4 / 13
12,330
822
15,342
12,225
4,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 10 / 3
11,921
795
14,220
18,433
10,583
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
XilenceSouls
Jormungandr
13
1 / 12 / 10
9,626
642
13,049
19,190
11,245
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baron Samedi
k1ller cl0wns94
Baron Samedi
14
5 / 9 / 6
10,321
688
10,155
16,156
6,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
34
31
Kills
15
15
Deaths
31
42
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
Mjolnir90
Cliodhna
5
9
13
1.28
W
Cthulhu
ROBOVirus25
Cthulhu
15
2
16
11.5
L
9
10
3
1.05
W
11
4
13
4.38
L
Jormungandr
XilenceSouls
Jormungandr
1
12
10
0.5
L
Baron Samedi
k1ller cl0wns94
Baron Samedi
5
9
6
0.89

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,934
Damage
37,424
51,470
Taken
53,779
32,467
Mitigated
28,031
22,919
Healing
7,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
Mjolnir90
Cliodhna
9,777
2,028
202
2,091
16,329
6,085
1,166
6,960
9,223
0
45,101
W
Cthulhu
ROBOVirus25
Cthulhu
21,815
975
1,074
9,065
22,916
22,081
971
9,895
12,592
46,313
0
L
14,220
3,897
248
2,078
18,433
10,583
0
11,174
6,477
0
32,740
W
15,342
1,804
5,372
5,115
12,225
4,301
707
6,134
5,949
29,293
0
L
Jormungandr
XilenceSouls
Jormungandr
13,049
3,241
556
816
19,190
11,245
0
12,598
5,554
27,606
0
L
Baron Samedi
k1ller cl0wns94
Baron Samedi
10,155
680
1,301
2,850
16,156
6,203
0
11,327
4,182
31,092
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,473
Gold Earned
31,868
177
Minions Killed
124
5
Camps Cleared
6
811,416
Distance Traveled
669,854
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
11,515
768
66
4
2
274,717
0
W
Cthulhu
13,628
909
63
4
3
293,278
0
L
Pele
11,921
795
43
3
2
262,791
3
W
Hel
12,330
822
48
3
0
243,421
0
L
Jormungandr
9,626
642
23
2
1
199,127
4
L
Baron Samedi
10,321
688
58
4
3
207,936
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role