Player Matchup

Sylvanus
Sylvanus
Capo25
Sylvanus
Level 40
God Stats
2W - 2L
1,484 SR
Queue Stats
70W - 26L
1,694 Elo+
Party 1
Hercules
Hercules
Fritzo 17
Hercules
Level 113
God Stats
3W - 0L
1,876 SR
Queue Stats
281W - 222L
1,593 Elo+
Party 1
Neith
Neith
MooseBRUH
Neith
Level 104
God Stats
3W - 2L
1,715 SR
Queue Stats
308W - 254L
1,641 Elo+
Party 1
Mercury
Mercury
SJOGMarvel84
Mercury
Level 155
God Stats
2W - 2L
1,531 SR
Queue Stats
242W - 222L
1,623 Elo+
Party 1
Nu Wa
Nu Wa
SearaMist
Nu Wa
Level 108
God Stats
12W - 19L
1,493 SR
Queue Stats
151W - 116L
1,654 Elo+
Party 1
Team Averages
Level 104
1,620 SR
1,641 Elo+

VS

Team Averages
Level 68
1,504 SR
1,620 Elo+
Ravana
Ravana
DarthSlaw
Ravana
Level 124
God Stats
1W - 2L
1,329 SR
Queue Stats
157W - 106L
1,585 Elo+
Party 2
Discordia
Discordia
LordOsif
Discordia
Level 28
God Stats
24W - 6L
1,860 SR
Queue Stats
94W - 44L
1,666 Elo+
Party 2
Mulan
Mulan
REXUS50723
Mulan
Level 30
God Stats
7W - 11L
1,184 SR
Queue Stats
30W - 33L
1,434 Elo+
Solo
Chaac
Chaac
Spamling
Chaac
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 43L
1,716 Elo+
Party 2
Freya
Freya
TBail
Freya
Level 128
God Stats
14W - 6L
1,649 SR
Queue Stats
154W - 85L
1,698 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Capo25
Sylvanus
14
1 / 1 / 14
9,568
478
4,230
14,187
13,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hercules
Fritzo 17
Hercules
16
2 / 0 / 7
10,226
511
6,714
11,171
12,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
MooseBRUH
Neith
17
1 / 2 / 8
10,305
515
9,345
9,494
4,282
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mercury
SJOGMarvel84
Mercury
19
12 / 4 / 6
11,957
598
13,996
14,637
6,489
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nu Wa
SearaMist
Nu Wa
17
10 / 1 / 9
11,463
573
21,389
7,451
3,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
DarthSlaw
Ravana
15
4 / 6 / 0
9,234
462
6,510
13,663
4,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Discordia
LordOsif
Discordia
14
2 / 10 / 1
9,250
463
7,761
13,293
4,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mulan
14
0 / 2 / 1
7,943
397
796
10,361
5,665
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chaac
Spamling
Chaac
14
1 / 4 / 6
9,399
470
14,425
22,054
20,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Freya
TBail
Freya
16
1 / 5 / 1
9,321
466
7,160
14,344
5,647
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
17
26
Kills
8
8
Deaths
27
44
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Capo25
Sylvanus
1
1
14
8
L
Ravana
DarthSlaw
Ravana
4
6
0
0.67
W
Hercules
Fritzo 17
Hercules
2
0
7
5.5
L
Discordia
LordOsif
Discordia
2
10
1
0.25
W
Neith
MooseBRUH
Neith
1
2
8
2.5
L
Mulan
0
2
1
0.25
W
Mercury
SJOGMarvel84
Mercury
12
4
6
3.75
W
Nu Wa
SearaMist
Nu Wa
10
1
9
14.5
L
Chaac
Spamling
Chaac
1
4
6
1
L
Freya
TBail
Freya
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,674
Damage
36,652
56,940
Taken
73,715
40,193
Mitigated
41,367
14,549
Healing
17,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Capo25
Sylvanus
4,230
900
1,808
3,897
14,187
13,973
264
5,075
9,073
19,650
0
L
Ravana
DarthSlaw
Ravana
6,510
894
0
2,768
13,663
4,929
0
5,957
7,571
0
57,424
W
Hercules
Fritzo 17
Hercules
6,714
1,192
0
3,487
11,171
12,250
466
1,279
9,772
0
48,613
L
Discordia
LordOsif
Discordia
7,761
240
76
1,056
13,293
4,325
0
4,191
8,970
50,452
0
W
Neith
MooseBRUH
Neith
9,345
2,894
0
2,899
9,494
4,282
1,425
3,437
6,057
0
75,744
L
Mulan
796
0
0
1,459
10,361
5,665
0
5,091
5,147
1,249
30,881
W
Mercury
SJOGMarvel84
Mercury
13,996
7,661
0
500
14,637
6,489
0
2,170
12,467
0
99,687
W
Nu Wa
SearaMist
Nu Wa
21,389
3,983
0
1,958
7,451
3,199
1,682
2,271
5,180
80,763
0
L
Chaac
Spamling
Chaac
14,425
1,838
550
6,997
22,054
20,801
11
7,366
14,550
0
48,237
L
Freya
TBail
Freya
7,160
2,244
0
4,753
14,344
5,647
45
3,191
11,105
64,582
8,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,519
Gold Earned
45,147
499
Minions Killed
479
0
Camps Cleared
0
1,893,959
Distance Traveled
1,804,783
25
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,568
478
22
1
0
382,816
5
L
Ravana
9,234
462
96
5
0
406,416
6
W
Hercules
10,226
511
94
5
0
345,486
2
L
Discordia
9,250
463
98
5
0
336,582
4
W
Neith
10,305
515
145
7
0
346,456
6
L
Mulan
7,943
397
88
4
0
309,014
0
W
Mercury
11,957
598
124
6
0
425,848
4
W
Nu Wa
11,463
573
114
6
0
393,353
8
L
Chaac
9,399
470
74
4
0
403,226
9
L
Freya
9,321
466
123
6
0
349,545
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role