Player Matchup

Arachne
Arachne
 
Arachne
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chaac
Chaac
COL JOSETOBI
Chaac
Level 120
God Stats
11W - 13L
1,591 SR
Queue Stats
180W - 170L
1,480 Elo+
Party 2
Atlas
Atlas
LIDERDECO
Atlas
Level 155
God Stats
2W - 1L
1,500 SR
Queue Stats
284W - 275L
1,515 Elo+
Solo
Persephone
Persephone
PEPESITO888
Persephone
Level 65
God Stats
7W - 16L
1,379 SR
Queue Stats
59W - 71L
1,441 Elo+
Party 2
Hou Yi
Hou Yi
usuksowhytry
Hou Yi
Level 150
God Stats
0W - 3L
1,386 SR
Queue Stats
36W - 36L
1,506 Elo+
Party 3
Team Averages
Level 111
1,471 SR
1,488 Elo+

VS

Team Averages
Level 136
1,607 SR
1,486 Elo+
Medusa
Medusa
Carlile
Medusa
Level 149
God Stats
2W - 0L
1,677 SR
Queue Stats
507W - 518L
1,497 Elo+
Party 1
Chaac
Chaac
Hundredth GSR
Chaac
Level 129
God Stats
1W - 2L
1,604 SR
Queue Stats
255W - 277L
1,479 Elo+
Party 1
Bacchus
Bacchus
Mayopocalypse
Bacchus
Level 119
God Stats
3W - 2L
1,485 SR
Queue Stats
87W - 101L
1,441 Elo+
Party 1
Poseidon
Poseidon
chahlee__wonton
Poseidon
Level 157
God Stats
6W - 3L
1,573 SR
Queue Stats
375W - 370L
1,471 Elo+
Solo
Erlang Shen
Erlang Shen
polosportsman
Erlang Shen
Level 127
God Stats
17W - 6L
1,695 SR
Queue Stats
333W - 329L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
7
1 / 2 / 0
3,723
745
1,541
3,650
1,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

1
0 / 0 / 0
2,508
502
0
0
0
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Atlas
LIDERDECO
Atlas
5
1 / 1 / 0
3,357
671
994
3,484
1,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Persephone
PEPESITO888
Persephone
1
0 / 0 / 0
2,508
502
0
0
0
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hou Yi
6
0 / 1 / 1
3,502
700
1,267
2,848
858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Carlile
Medusa
6
2 / 0 / 0
3,685
737
1,645
1,681
338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

7
2 / 1 / 0
4,331
866
1,873
3,246
1,314
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
4
0 / 0 / 2
3,315
663
732
2,845
1,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Poseidon
8
0 / 0 / 0
4,169
834
522
1,416
294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Erlang Shen
polosportsman
Erlang Shen
5
0 / 1 / 2
3,369
674
486
2,553
897
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
8
2
Kills
4
4
Deaths
2
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
2
0
0.5
L
0
0
0
0
W
Medusa
Carlile
Medusa
2
0
0
2
W
2
1
0
2
L
Atlas
LIDERDECO
Atlas
1
1
0
1
W
Bacchus
0
0
2
1
L
Persephone
PEPESITO888
Persephone
0
0
0
0
W
Poseidon
0
0
0
0
W
Erlang Shen
polosportsman
Erlang Shen
0
1
2
1
L
Hou Yi
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,802
Damage
5,258
9,982
Taken
11,741
3,710
Mitigated
4,517
3,662
Healing
4,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
1,541
1,051
0
860
3,650
1,347
0
0
3,650
0
12,506
L
0
0
0
0
0
0
0
0
0
0
0
W
Medusa
Carlile
Medusa
1,645
916
0
1,020
1,681
338
93
401
1,280
0
15,658
W
1,873
681
0
755
3,246
1,314
195
0
3,246
0
18,679
L
Atlas
LIDERDECO
Atlas
994
560
283
1,942
3,484
1,505
0
722
2,762
5,576
0
W
Bacchus
732
171
242
1,262
2,845
1,674
75
535
2,310
3,802
0
L
Persephone
PEPESITO888
Persephone
0
0
0
0
0
0
0
0
0
0
0
W
Poseidon
522
0
0
500
1,416
294
98
0
1,416
24,331
0
W
Erlang Shen
polosportsman
Erlang Shen
486
208
0
916
2,553
897
105
58
2,495
0
12,615
L
Hou Yi
1,267
812
0
577
2,848
858
0
532
2,316
0
15,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,598
Gold Earned
18,869
81
Minions Killed
167
0
Camps Cleared
0
304,162
Distance Traveled
530,686
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
3,723
745
35
7
0
109,657
0
L
Chaac
2,508
502
0
0
0
6,559
0
W
Medusa
3,685
737
32
6
0
100,077
2
W
Chaac
4,331
866
45
9
0
103,047
0
L
Atlas
3,357
671
9
2
0
89,301
1
W
Bacchus
3,315
663
2
0
0
112,601
0
L
Persephone
2,508
502
0
0
0
6,781
0
W
Poseidon
4,169
834
60
12
0
106,919
0
W
Erlang Shen
3,369
674
28
6
0
108,042
1
L
Hou Yi
3,502
700
37
7
0
91,864
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role