Player Matchup

Thanatos
Thanatos
GHOST11mactavish
Thanatos
Level 101
God Stats
6W - 2L
1,776 SR
Queue Stats
61W - 49L
1,535 Elo+
Solo
Jormungandr
Jormungandr
SB3xQ
Jormungandr
Level 105
God Stats
1W - 0L
1,197 SR
Queue Stats
108W - 103L
1,510 Elo+
Solo
Hou Yi
Hou Yi
SoraNoMai
Hou Yi
Level 147
God Stats
3W - 3L
1,533 SR
Queue Stats
668W - 694L
1,537 Elo+
Solo
Neith
Neith
deadsright
Neith
Level 108
God Stats
1W - 1L
1,297 SR
Queue Stats
52W - 49L
1,533 Elo+
Solo
Ne Zha
Ne Zha
gannimeide
Ne Zha
Level 59
God Stats
1W - 4L
1,487 SR
Queue Stats
89W - 109L
1,474 Elo+
Solo
Team Averages
Level 104
1,458 SR
1,518 Elo+

VS

Team Averages
Level 102
1,509 SR
1,468 Elo+
Artio
Artio
 
Artio
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
Hardison
He Bo
Level 160
God Stats
4W - 5L
1,637 SR
Queue Stats
207W - 228L
1,569 Elo+
Solo
Chaac
Chaac
JR_dark_ghost
Chaac
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,465 Elo+
Party 1
Hel
Hel
ToastedToby
Hel
Level 160
God Stats
5W - 6L
1,601 SR
Queue Stats
392W - 406L
1,461 Elo+
Solo
Jing Wei
Jing Wei
al304i55
Jing Wei
Level 41
God Stats
1W - 3L
1,305 SR
Queue Stats
10W - 17L
1,345 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 5
8,254
550
4,566
9,213
3,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
SB3xQ
Jormungandr
11
2 / 1 / 10
7,184
479
7,965
10,947
9,981
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hou Yi
SoraNoMai
Hou Yi
13
1 / 1 / 6
7,665
511
6,030
7,038
2,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Neith
13
6 / 2 / 7
8,837
589
11,038
7,139
2,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Ne Zha
gannimeide
Ne Zha
12
3 / 2 / 4
7,697
513
6,091
7,068
4,442
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
8
0 / 4 / 4
6,070
405
2,997
16,326
13,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

He Bo
Hardison
He Bo
13
5 / 4 / 2
7,919
528
7,484
8,918
2,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 3 / 0
5,783
386
867
7,499
4,581
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
3 / 5 / 2
7,174
478
7,702
10,002
2,953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
al304i55
Jing Wei
11
0 / 1 / 2
6,150
410
3,101
5,238
853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
18
16
Kills
8
8
Deaths
17
32
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
0
4
4
0.5
W
4
2
5
3.25
L
He Bo
Hardison
He Bo
5
4
2
1.5
L
0
3
0
0
W
Jormungandr
SB3xQ
Jormungandr
2
1
10
7
W
Hou Yi
SoraNoMai
Hou Yi
1
1
6
4
L
3
5
2
0.8
L
Jing Wei
al304i55
Jing Wei
0
1
2
1
W
Neith
6
2
7
4.75
W
Ne Zha
gannimeide
Ne Zha
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,690
Damage
22,151
41,405
Taken
47,983
23,428
Mitigated
24,449
19,678
Healing
17,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
2,997
362
439
4,276
16,326
13,175
0
4,633
11,693
13,719
0
W
4,566
930
0
10,537
9,213
3,536
0
3,600
5,613
0
55,013
L
He Bo
Hardison
He Bo
7,484
36
0
1,728
8,918
2,887
0
1,188
7,730
46,045
0
L
867
93
0
2,558
7,499
4,581
524
0
7,499
0
17,873
W
Jormungandr
SB3xQ
Jormungandr
7,965
2,675
252
2,240
10,947
9,981
0
5,308
5,639
26,501
0
W
Hou Yi
SoraNoMai
Hou Yi
6,030
2,946
0
3,313
7,038
2,505
0
1,407
5,631
0
53,938
L
7,702
1,283
3,336
3,989
10,002
2,953
0
1,434
8,568
39,575
0
L
Jing Wei
al304i55
Jing Wei
3,101
2,385
0
1,444
5,238
853
0
710
4,528
0
32,225
W
Neith
11,038
4,670
0
2,213
7,139
2,964
688
5,355
1,784
0
48,446
W
Ne Zha
gannimeide
Ne Zha
6,091
1,354
0
1,123
7,068
4,442
580
2,513
4,555
0
38,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,637
Gold Earned
33,096
375
Minions Killed
290
0
Camps Cleared
0
1,379,447
Distance Traveled
1,283,396
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
6,070
405
12
1
0
267,248
0
W
Thanatos
8,254
550
105
7
0
309,683
7
L
He Bo
7,919
528
97
6
0
288,776
3
L
Chaac
5,783
386
34
2
0
190,448
0
W
Jormungandr
7,184
479
38
3
0
274,171
5
W
Hou Yi
7,665
511
89
6
0
266,292
4
L
Hel
7,174
478
77
5
0
261,055
2
L
Jing Wei
6,150
410
70
5
0
275,869
3
W
Neith
8,837
589
79
5
0
275,963
0
W
Ne Zha
7,697
513
64
4
0
253,338
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role