Player Matchup

Chiron
Chiron
ItchyColt456480
Chiron
Level 106
God Stats
13W - 4L
1,700 SR
Queue Stats
444W - 328L
1,627 Elo+
Party 2
Mercury
Mercury
Magus1001
Mercury
Level 99
God Stats
4W - 4L
1,628 SR
Queue Stats
85W - 77L
1,577 Elo+
Solo
Baron Samedi
Baron Samedi
Maurobeast
Baron Samedi
Level 83
God Stats
9W - 4L
1,728 SR
Queue Stats
281W - 171L
1,645 Elo+
Party 2
Guan Yu
Guan Yu
ichealmay
Guan Yu
Level 129
God Stats
5W - 1L
1,624 SR
Queue Stats
238W - 159L
1,634 Elo+
Party 2
Atlas
Atlas
o0 Temeraire 0o
Atlas
Level 160
God Stats
10W - 9L
1,471 SR
Queue Stats
220W - 182L
1,583 Elo+
Solo
Team Averages
Level 115
1,630 SR
1,613 Elo+

VS

Team Averages
Level 145
1,617 SR
1,546 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Burakhi
Da Ji
Level 116
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 13L
1,586 Elo+
Party 1
Hachiman
Hachiman
Deathix Six
Hachiman
Level 158
God Stats
3W - 4L
1,734 SR
Queue Stats
246W - 240L
1,545 Elo+
Solo
Baron Samedi
Baron Samedi
SrTacoPastor
Baron Samedi
Level 144
God Stats
4W - 4L
1,602 SR
Queue Stats
101W - 102L
1,526 Elo+
Solo
Sol
Sol
VichoOso
Sol
Level 148
God Stats
3W - 1L
1,746 SR
Queue Stats
71W - 69L
1,571 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 0 / 10
9,984
998
11,797
7,863
2,556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Mercury
Magus1001
Mercury
16
8 / 1 / 11
10,039
1,004
13,539
10,882
3,587
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

Baron Samedi
Maurobeast
Baron Samedi
14
2 / 4 / 11
8,200
820
5,155
7,056
2,860
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Guan Yu
ichealmay
Guan Yu
15
5 / 3 / 9
8,776
878
8,218
12,627
13,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

14
2 / 3 / 16
8,067
807
7,808
15,791
9,396
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
13
2 / 3 / 5
6,794
679
7,036
11,344
9,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Da Ji
Burakhi
Da Ji
12
1 / 6 / 5
6,948
695
6,685
9,097
3,769
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hachiman
Deathix Six
Hachiman
14
3 / 5 / 7
8,268
827
9,945
9,138
2,577
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
SrTacoPastor
Baron Samedi
14
1 / 4 / 6
7,477
748
7,226
10,541
3,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
4 / 6 / 6
8,296
830
13,217
13,055
4,839
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
40
24
Kills
11
11
Deaths
24
57
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
2
3
5
1.5
L
Da Ji
Burakhi
Da Ji
1
6
5
0.58
L
Hachiman
Deathix Six
Hachiman
3
5
7
1.3
W
7
0
10
12
W
Mercury
Magus1001
Mercury
8
1
11
13.5
W
Baron Samedi
Maurobeast
Baron Samedi
2
4
11
1.88
L
Baron Samedi
SrTacoPastor
Baron Samedi
1
4
6
1
L
4
6
6
1.17
W
Guan Yu
ichealmay
Guan Yu
5
3
9
3.17
W
2
3
16
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,517
Damage
44,109
54,219
Taken
53,175
32,098
Mitigated
23,820
22,095
Healing
14,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
7,036
2,050
3,346
3,823
11,344
9,109
0
3,688
7,232
13,092
1,975
L
Da Ji
Burakhi
Da Ji
6,685
1,104
0
713
9,097
3,769
0
1,139
7,710
0
19,785
L
Hachiman
Deathix Six
Hachiman
9,945
3,238
0
150
9,138
2,577
0
1,117
7,939
0
26,721
W
11,797
3,453
345
5,080
7,863
2,556
3,884
2,752
5,045
0
48,174
W
Mercury
Magus1001
Mercury
13,539
5,739
0
1,750
10,882
3,587
911
4,360
6,402
0
32,076
W
Baron Samedi
Maurobeast
Baron Samedi
5,155
901
837
1,108
7,056
2,860
334
4,289
2,738
20,529
0
L
Baron Samedi
SrTacoPastor
Baron Samedi
7,226
431
1,024
2,144
10,541
3,526
25
2,846
7,216
23,793
0
L
13,217
4,189
0
3,018
13,055
4,839
1
4,331
7,822
28,356
1,746
W
Guan Yu
ichealmay
Guan Yu
8,218
625
2,218
5,280
12,627
13,699
0
6,172
6,143
2,309
13,140
W
7,808
1,656
729
4,748
15,791
9,396
76
8,041
7,582
20,764
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,066
Gold Earned
37,783
241
Minions Killed
195
9
Camps Cleared
7
1,013,502
Distance Traveled
830,093
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,794
679
19
2
2
167,398
4
L
Da Ji
6,948
695
27
3
4
170,404
0
L
Hachiman
8,268
827
50
5
1
154,453
1
W
Chiron
9,984
998
94
9
3
201,104
1
W
Mercury
10,039
1,004
43
4
4
241,547
2
W
Baron Samedi
8,200
820
61
6
0
167,806
1
L
Baron Samedi
7,477
748
52
5
0
170,589
4
L
Sol
8,296
830
47
5
0
167,249
1
W
Guan Yu
8,776
878
26
3
1
218,613
1
W
Atlas
8,067
807
17
2
1
184,432
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role