Player Matchup

Artio
Artio
Silver I
 
Artio
Silver I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Medusa
Medusa
Gold V
SoloTheseNuts
Medusa
Gold V
Level 107
God Stats
1W - 0L
1,515 SR
Queue Stats
5W - 0L
1,619 MMR
Party 1
Cerberus
Cerberus
Gold V
ePiiCKrato
Cerberus
Gold V
Level 91
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 1L
1,619 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 118
1,505 SR
1,580 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 138
1,471 SR
1,528 MMR
Hel
Hel
Platinum V
Sonic_Heroes533
Hel
Platinum V
Level 129
God Stats
2W - 1L
1,620 SR
Queue Stats
73W - 81L
1,628 MMR
Party 2
Yemoja
Yemoja
Platinum V
crazy_pupusero4l
Yemoja
Platinum V
Level 126
God Stats
0W - 1L
1,302 SR
Queue Stats
94W - 103L
1,571 MMR
Party 2
Ullr
Ullr
Gold III
sleptThruschool
Ullr
Gold III
Level 159
God Stats
22W - 36L
1,490 SR
Queue Stats
209W - 262L
1,385 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
12
3 / 0 / 9
9,037
822
6,192
12,356
12,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
9 / 1 / 4
9,523
866
13,036
8,981
3,584
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
ePiiCKrato
Cerberus
12
1 / 2 / 11
7,936
721
7,870
11,073
8,978
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

Bans
BastetGebOdinMorgan Le FayMulan

VS

Bans
AthenaGilgameshScyllaChaacTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 2
7,034
639
5,462
8,283
3,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 5 / 2
7,341
667
4,110
11,699
8,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 4 / 1
7,090
645
6,077
9,708
2,456
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
8
13
Kills
3
3
Deaths
13
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
3
0
9
7.5
W
9
1
4
11
L
1
4
2
0.5
L
1
5
2
0.4
W
Cerberus
ePiiCKrato
Cerberus
1
2
11
3.25
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,098
Damage
15,649
32,410
Taken
29,690
25,215
Mitigated
14,586
13,637
Healing
9,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
6,192
245
1,889
5,690
12,356
12,653
81
3,765
8,591
18,031
0
W
13,036
5,780
0
790
8,981
3,584
2,095
3,755
5,226
0
44,707
L
5,462
122
2,552
2,645
8,283
3,137
0
4,961
3,322
18,269
0
L
4,110
1,183
1,328
2,385
11,699
8,993
0
4,588
7,111
8,823
0
W
Cerberus
ePiiCKrato
Cerberus
7,870
500
861
4,407
11,073
8,978
328
2,660
8,413
21,529
0
L
6,077
2,658
0
642
9,708
2,456
0
4,536
5,172
0
26,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,496
Gold Earned
21,465
143
Minions Killed
113
7
Camps Cleared
2
681,050
Distance Traveled
557,013
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
9,037
822
31
3
1
249,868
1
W
Medusa
9,523
866
77
7
3
207,995
4
L
Hel
7,034
639
37
3
0
212,984
3
L
Yemoja
7,341
667
20
2
0
164,801
2
W
Cerberus
7,936
721
35
3
3
223,187
1
L
Ullr
7,090
645
56
5
2
179,228
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role