Player Matchup

Camazotz
Camazotz
 
Camazotz
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
 
Medusa
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
BrapInMyFace
Agni
Level 122
God Stats
2W - 4L
1,274 SR
Queue Stats
220W - 210L
1,611 Elo+
Party 1
Loki
Loki
CM 8P
Loki
Level 124
God Stats
66W - 51L
1,616 SR
Queue Stats
367W - 335L
1,640 Elo+
Party 1
Ymir
Ymir
GB 8P
Ymir
Level 29
God Stats
21W - 8L
1,744 SR
Queue Stats
22W - 9L
1,702 Elo+
Party 1
Team Averages
Level 112
1,527 SR
1,590 Elo+

VS

Team Averages
Level 112
1,555 SR
1,491 Elo+
Sol
Sol
 
Sol
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
AreaOfEfect2
Fenrir
Level 97
God Stats
9W - 13L
1,510 SR
Queue Stats
222W - 199L
1,491 Elo+
Party 2
Ymir
Ymir
BrandonFett2
Ymir
Level 154
God Stats
0W - 1L
1,587 SR
Queue Stats
128W - 129L
1,513 Elo+
Party 2
Guan Yu
Guan Yu
WailedVolcano63
Guan Yu
Level 24
God Stats
1W - 1L
1,547 SR
Queue Stats
21W - 26L
1,420 Elo+
Party 2
Chaac
Chaac
xXBlightTrapXx
Chaac
Level 141
God Stats
10W - 11L
1,629 SR
Queue Stats
318W - 286L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
12
3 / 1 / 0
7,001
636
3,919
7,052
2,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Medusa
 
Medusa
11
1 / 2 / 1
5,806
528
5,660
7,561
1,866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 2 / 3
6,148
559
5,246
5,053
1,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Loki
CM 8P
Loki
11
2 / 0 / 2
6,385
580
2,985
4,641
1,796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
GB 8P
Ymir
8
2 / 2 / 1
5,283
480
1,790
6,228
2,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
1 / 1 / 2
6,019
547
5,821
5,737
791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fenrir
9
2 / 3 / 0
5,752
523
3,035
8,581
2,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
2 / 3 / 0
5,697
518
3,095
6,887
2,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

6
0 / 1 / 0
4,409
401
751
2,592
927
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

8
2 / 2 / 1
5,175
470
5,377
7,207
4,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
10
10
Kills
7
7
Deaths
10
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Camazotz
 
Camazotz
3
1
0
3
W
Medusa
 
Medusa
1
2
1
0.75
L
Sol
 
Sol
1
1
2
2
L
Fenrir
2
3
0
0.67
L
2
3
0
0.67
W
2
2
3
1.75
W
Loki
CM 8P
Loki
2
0
2
3
W
Ymir
GB 8P
Ymir
2
2
1
1.25
L
0
1
0
0
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,600
Damage
18,079
30,535
Taken
31,004
10,830
Mitigated
11,440
11,752
Healing
11,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Camazotz
 
Camazotz
3,919
1,847
0
4,489
7,052
2,864
0
0
7,052
0
44,086
W
Medusa
 
Medusa
5,660
1,599
0
2,074
7,561
1,866
0
4,974
2,454
0
37,064
L
Sol
 
Sol
5,821
2,349
0
2,843
5,737
791
648
186
5,551
41,493
0
L
Fenrir
3,035
1,069
0
3,457
8,581
2,622
0
254
8,148
0
24,037
L
3,095
639
0
624
6,887
2,379
0
4,155
2,732
26,423
0
W
5,246
294
0
1,689
5,053
1,444
475
1,977
2,898
36,692
0
W
Loki
CM 8P
Loki
2,985
803
0
1,495
4,641
1,796
0
559
3,943
0
36,818
W
Ymir
GB 8P
Ymir
1,790
371
549
1,456
6,228
2,860
247
2,386
3,548
7,465
0
L
751
397
0
1,087
2,592
927
0
0
2,477
0
8,756
L
5,377
662
277
2,746
7,207
4,721
0
2,441
4,766
4,617
17,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,623
Gold Earned
27,052
344
Minions Killed
254
0
Camps Cleared
0
1,049,365
Distance Traveled
902,689
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
7,001
636
100
9
0
196,559
1
W
Medusa
5,806
528
73
7
0
193,360
1
L
Sol
6,019
547
80
7
0
175,796
2
L
Fenrir
5,752
523
55
5
0
221,149
0
L
Ymir
5,697
518
54
5
0
203,391
4
W
Agni
6,148
559
71
6
0
213,170
2
W
Loki
6,385
580
86
8
0
254,257
0
W
Ymir
5,283
480
14
1
0
192,019
0
L
Guan Yu
4,409
401
25
2
0
100,127
0
L
Chaac
5,175
470
40
4
0
202,226
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role