Player Matchup

Fenrir
Fenrir
DoneDirtyDav3
Fenrir
Level 26
God Stats
6W - 6L
1,639 SR
Queue Stats
19W - 35L
1,376 Elo+
Party 3
Set
Set
INNOMINATAM7
Set
Level 128
God Stats
13W - 23L
1,404 SR
Queue Stats
688W - 770L
1,521 Elo+
Party 3
Chiron
Chiron
MericleMajesty
Chiron
Level 95
God Stats
0W - 1L
1,540 SR
Queue Stats
108W - 119L
1,507 Elo+
Party 3
Khepri
Khepri
ferroso21
Khepri
Level 38
God Stats
3W - 4L
1,901 SR
Queue Stats
32W - 30L
1,641 Elo+
Solo
Merlin
Merlin
raging wombat19
Merlin
Level 106
God Stats
6W - 5L
1,590 SR
Queue Stats
83W - 86L
1,497 Elo+
Party 3
Team Averages
Level 79
1,615 SR
1,508 Elo+

VS

Team Averages
Level 90
1,517 SR
1,589 Elo+
Mulan
Mulan
KumokoSenpai
Mulan
Level 26
God Stats
19W - 11L
1,581 SR
Queue Stats
83W - 54L
1,596 Elo+
Party 2
Sol
Sol
MEATSWEATS99
Sol
Level 151
God Stats
1W - 3L
1,240 SR
Queue Stats
490W - 485L
1,587 Elo+
Party 1
Hun Batz
Hun Batz
c-penny3
Hun Batz
Level 157
God Stats
7W - 3L
1,723 SR
Queue Stats
626W - 600L
1,606 Elo+
Party 1
Horus
Horus
datsAlongRun
Horus
Level 23
God Stats
4W - 2L
1,537 SR
Queue Stats
51W - 42L
1,582 Elo+
Party 1
Hel
Hel
williambyeets
Hel
Level 92
God Stats
6W - 4L
1,507 SR
Queue Stats
238W - 210L
1,576 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 3 / 1
4,204
420
1,999
6,074
2,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

8
0 / 4 / 0
5,137
514
2,824
10,626
4,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
1 / 3 / 2
5,379
538
6,165
7,730
2,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Khepri
ferroso21
Khepri
8
2 / 0 / 1
5,181
518
1,883
4,386
2,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
0 / 1 / 3
4,990
499
5,019
3,493
972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 2
6,385
639
9,575
7,061
5,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

10
3 / 1 / 1
5,968
597
6,491
5,687
1,902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
c-penny3
Hun Batz
10
2 / 1 / 3
5,661
566
2,822
6,602
1,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
0 / 1 / 4
4,975
498
1,727
7,446
3,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
2 / 0 / 1
5,551
555
3,097
5,412
1,815
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
22
3
Kills
11
11
Deaths
3
7
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
0
4
0
0
W
4
0
2
5
W
3
1
1
3.5
L
1
3
2
0.67
W
Hun Batz
c-penny3
Hun Batz
2
1
3
3.5
W
0
1
4
2
L
Khepri
ferroso21
Khepri
2
0
1
2.5
L
0
1
3
1.5
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,890
Damage
23,712
32,309
Taken
32,208
12,232
Mitigated
14,837
12,374
Healing
17,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,999
388
0
1,226
6,074
2,037
0
1,639
4,355
0
13,797
L
2,824
935
0
3,468
10,626
4,570
0
350
9,762
0
26,113
W
9,575
1,002
0
2,857
7,061
5,272
0
140
6,497
0
36,503
W
6,491
2,885
0
2,589
5,687
1,902
0
513
5,174
34,025
5,081
L
6,165
3,151
357
3,682
7,730
2,156
437
3,560
4,170
0
31,845
W
Hun Batz
c-penny3
Hun Batz
2,822
983
0
3,189
6,602
1,939
0
993
5,573
0
33,268
W
1,727
1,235
1,390
3,527
7,446
3,909
0
2,740
4,706
0
8,234
L
Khepri
ferroso21
Khepri
1,883
110
288
2,143
4,386
2,497
0
2,338
2,048
13,084
0
L
5,019
273
0
1,210
3,493
972
0
762
2,731
30,162
0
W
3,097
877
882
2,801
5,412
1,815
0
2,516
2,896
33,222
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,891
Gold Earned
28,540
233
Minions Killed
305
0
Camps Cleared
0
976,007
Distance Traveled
1,058,045
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,204
420
22
2
0
202,948
1
L
Set
5,137
514
68
7
0
187,200
5
W
Mulan
6,385
639
84
8
0
223,949
2
W
Sol
5,968
597
70
7
0
193,695
0
L
Chiron
5,379
538
60
6
0
180,601
1
W
Hun Batz
5,661
566
66
7
0
233,132
1
W
Horus
4,975
498
10
1
0
213,158
4
L
Khepri
5,181
518
17
2
0
201,548
6
L
Merlin
4,990
499
66
7
0
203,710
3
W
Hel
5,551
555
75
8
0
194,111
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role