Player Matchup

Nike
Nike
 
Nike
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
 
Ganesha
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
CHAMP1827
Janus
Level 130
God Stats
0W - 4L
1,457 SR
Queue Stats
253W - 313L
1,431 Elo+
Party 1
Neith
Neith
OblockObama
Neith
Level 37
God Stats
10W - 9L
1,529 SR
Queue Stats
15W - 14L
1,446 Elo+
Party 1
Cerberus
Cerberus
dunner12345
Cerberus
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 69L
1,389 Elo+
Party 1
Team Averages
Level 101
1,497 SR
1,453 Elo+

VS

Team Averages
Level 47
1,520 SR
1,443 Elo+
Arachne
Arachne
KingHunter133
Arachne
Level 43
God Stats
31W - 24L
1,623 SR
Queue Stats
108W - 108L
1,454 Elo+
Party 2
Merlin
Merlin
Yogiii-Bear-_
Merlin
Level 39
God Stats
3W - 3L
1,491 SR
Queue Stats
24W - 24L
1,454 Elo+
Party 3
Izanami
Izanami
brandon-2-nice
Izanami
Level 49
God Stats
5W - 7L
1,411 SR
Queue Stats
69W - 79L
1,427 Elo+
Party 3
Cu Chulainn
Cu Chulainn
freezer1993
Cu Chulainn
Level 77
God Stats
2W - 5L
1,633 SR
Queue Stats
68W - 68L
1,540 Elo+
Party 2
Ymir
Ymir
yVibezzz
Ymir
Level 26
God Stats
13W - 22L
1,442 SR
Queue Stats
14W - 28L
1,337 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
14
2 / 5 / 3
8,596
478
8,167
14,828
10,394
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ganesha
 
Ganesha
12
0 / 0 / 2
7,597
422
7,652
13,179
9,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Janus
CHAMP1827
Janus
15
2 / 3 / 2
9,468
526
5,688
6,750
1,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
0 / 3 / 1
7,094
394
4,751
6,868
2,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cerberus
dunner12345
Cerberus
16
3 / 3 / 1
9,477
527
7,800
19,676
8,837
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
17
6 / 2 / 3
10,421
579
10,575
15,697
7,201
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
1 / 0 / 4
9,987
555
4,347
8,028
2,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
2 / 0 / 1
9,094
505
7,151
8,864
2,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cu Chulainn
freezer1993
Cu Chulainn
15
4 / 4 / 2
9,848
547
13,821
14,278
11,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ymir
14
1 / 1 / 2
8,960
498
5,342
11,539
9,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
26
7
Kills
14
14
Deaths
7
9
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
2
5
3
0.7
L
Ganesha
 
Ganesha
0
0
2
1
L
Janus
CHAMP1827
Janus
2
3
2
1
W
Arachne
6
2
3
3.75
L
0
3
1
0.17
W
1
0
4
3
W
2
0
1
2.5
L
Cerberus
dunner12345
Cerberus
3
3
1
1.17
W
Cu Chulainn
freezer1993
Cu Chulainn
4
4
2
1.25
W
Ymir
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,058
Damage
41,236
61,301
Taken
58,406
33,219
Mitigated
32,704
19,349
Healing
22,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
8,167
492
0
3,842
14,828
10,394
0
2,774
11,998
0
47,926
L
Ganesha
 
Ganesha
7,652
557
134
5,937
13,179
9,230
0
2,990
10,097
37,496
0
L
Janus
CHAMP1827
Janus
5,688
547
0
877
6,750
1,932
0
1,051
5,411
67,829
0
W
Arachne
10,575
6,546
0
6,399
15,697
7,201
585
4,411
11,286
0
79,537
L
4,751
1,570
0
899
6,868
2,826
0
1,564
5,290
0
34,087
W
4,347
287
0
2,950
8,028
2,550
528
3,629
4,399
66,315
0
W
7,151
5,033
0
6,062
8,864
2,539
0
4,299
4,565
0
69,678
L
Cerberus
dunner12345
Cerberus
7,800
756
0
7,660
19,676
8,837
0
3,852
15,750
68,823
0
W
Cu Chulainn
freezer1993
Cu Chulainn
13,821
1,628
0
3,616
14,278
11,247
536
4,289
9,989
13,505
46,897
W
Ymir
5,342
1,155
0
3,308
11,539
9,167
72
4,512
7,027
27,673
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,232
Gold Earned
48,310
508
Minions Killed
554
0
Camps Cleared
0
1,752,234
Distance Traveled
1,841,576
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
8,596
478
87
5
0
329,690
2
L
Ganesha
7,597
422
16
1
0
375,800
3
L
Janus
9,468
526
146
8
0
367,138
2
W
Arachne
10,421
579
119
7
0
444,596
0
L
Neith
7,094
394
105
6
0
320,539
0
W
Merlin
9,987
555
145
8
0
343,106
4
W
Izanami
9,094
505
134
7
0
349,375
3
L
Cerberus
9,477
527
154
9
0
359,067
1
W
Cu Chulainn
9,848
547
110
6
0
336,741
1
W
Ymir
8,960
498
46
3
0
367,758
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role