Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
MASiiAHDEF4TRAGI
Merlin
Level 61
God Stats
0W - 2L
1,305 SR
Queue Stats
43W - 88L
1,302 Elo+
Party 2
Ne Zha
Ne Zha
TragiDef69
Ne Zha
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Team Averages
Level 59
1,435 SR
1,434 Elo+

VS

Team Averages
Level 100
1,584 SR
1,385 Elo+
Chaac
Chaac
DizzDaDaddy
Chaac
Level 159
God Stats
7W - 7L
1,546 SR
Queue Stats
339W - 305L
1,406 Elo+
Party 1
Fenrir
Fenrir
MentalExtortionX
Fenrir
Level 22
God Stats
9W - 4L
1,636 SR
Queue Stats
25W - 35L
1,353 Elo+
Party 1
Sol
Sol
WarHammerWolfGuy
Sol
Level 120
God Stats
3W - 4L
1,569 SR
Queue Stats
56W - 65L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
13
2 / 9 / 3
9,319
666
9,402
17,334
5,770
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

12
1 / 7 / 3
8,239
589
10,743
12,450
4,251
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ne Zha
TragiDef69
Ne Zha
12
2 / 10 / 1
8,951
639
6,122
15,586
7,707
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
16 / 3 / 5
12,234
874
15,351
23,443
18,196
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mace

Mace

+10
Physical Power

13
0 / 3 / 12
9,529
681
4,668
17,544
9,600
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
10 / 0 / 13
11,951
854
19,378
8,939
3,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
56
5
Kills
26
26
Deaths
6
7
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
2
9
3
0.39
W
16
3
5
6.17
L
1
7
3
0.36
W
0
3
12
2
L
Ne Zha
TragiDef69
Ne Zha
2
10
1
0.25
W
10
0
13
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,267
Damage
39,397
45,370
Taken
49,926
17,728
Mitigated
31,416
2,357
Healing
21,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
9,402
3,821
0
608
17,334
5,770
0
5,800
11,056
0
31,493
W
15,351
2,899
50
12,538
23,443
18,196
655
5,053
18,390
0
41,660
L
10,743
720
0
529
12,450
4,251
0
5,410
6,727
26,625
0
W
4,668
792
0
3,933
17,544
9,600
56
4,145
13,399
0
17,209
L
Ne Zha
TragiDef69
Ne Zha
6,122
457
255
965
15,586
7,707
0
6,743
8,712
0
22,607
W
19,378
7,615
164
5,067
8,939
3,620
1,376
2,159
6,780
56,300
5,895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,509
Gold Earned
33,714
104
Minions Killed
152
3
Camps Cleared
9
601,738
Distance Traveled
799,476
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
9,319
666
54
4
1
207,361
3
W
Chaac
12,234
874
45
3
4
249,250
0
L
Merlin
8,239
589
24
2
1
201,477
0
W
Fenrir
9,529
681
18
1
0
288,975
0
L
Ne Zha
8,951
639
26
2
1
192,900
0
W
Sol
11,951
854
89
6
5
261,251
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role