Player Matchup

Thor
Thor
 
Thor
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Jeffnology
Mulan
Level 125
God Stats
3W - 4L
1,416 SR
Queue Stats
176W - 199L
1,439 Elo+
Party 1
Cupid
Cupid
Mrllama666
Cupid
Level 128
God Stats
4W - 4L
1,555 SR
Queue Stats
52W - 73L
1,413 Elo+
Party 1
Agni
Agni
gratscot
Agni
Level 119
God Stats
5W - 12L
1,583 SR
Queue Stats
15W - 23L
1,390 Elo+
Party 1
Ymir
Ymir
rockmen676
Ymir
Level 124
God Stats
1W - 1L
1,721 SR
Queue Stats
71W - 74L
1,500 Elo+
Solo
Team Averages
Level 131
1,555 SR
1,448 Elo+

VS

Team Averages
Level 128
1,463 SR
1,510 Elo+
Agni
Agni
Exostriker1
Agni
Level 125
God Stats
5W - 7L
1,538 SR
Queue Stats
227W - 213L
1,495 Elo+
Party 2
Chaac
Chaac
Jasonrocks247
Chaac
Level 108
God Stats
8W - 3L
1,598 SR
Queue Stats
244W - 231L
1,508 Elo+
Solo
Bastet
Bastet
Richie0w0
Bastet
Level 124
God Stats
10W - 14L
1,473 SR
Queue Stats
240W - 237L
1,496 Elo+
Party 2
Hou Yi
Hou Yi
Xhristopher
Hou Yi
Level 126
God Stats
9W - 5L
1,485 SR
Queue Stats
87W - 74L
1,561 Elo+
Solo
Ganesha
Ganesha
noncommittally
Ganesha
Level 157
God Stats
3W - 6L
1,224 SR
Queue Stats
48W - 59L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
1 / 2 / 0
6,265
522
2,555
6,861
2,093
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mulan
12
2 / 3 / 0
7,136
595
6,643
9,792
5,710
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cupid
9
0 / 2 / 1
5,325
444
4,885
5,774
1,169
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Agni
10
0 / 3 / 0
5,959
497
2,186
6,093
1,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

9
1 / 3 / 0
5,656
471
3,089
9,480
3,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 4
7,245
604
6,349
4,392
1,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 3 / 1
7,079
590
5,106
10,136
7,246
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bastet
Richie0w0
Bastet
11
5 / 0 / 3
7,105
592
3,762
5,086
1,571
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hou Yi
11
3 / 0 / 2
6,755
563
6,894
6,716
1,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 1 / 8
6,349
529
3,273
10,963
7,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
31
4
Kills
13
13
Deaths
4
1
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
1
2
0
0.5
W
3
0
4
5
W
2
3
1
0.83
L
Mulan
2
3
0
0.67
L
Cupid
0
2
1
0.25
W
Bastet
Richie0w0
Bastet
5
0
3
6.5
W
Hou Yi
3
0
2
4
L
Agni
0
3
0
0
W
0
1
8
4
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,358
Damage
25,384
38,000
Taken
37,293
14,702
Mitigated
19,065
11,461
Healing
15,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
2,555
398
0
3,183
6,861
2,093
0
2,254
4,563
0
41,095
W
6,349
355
0
1,229
4,392
1,357
0
1,636
2,616
42,195
0
W
5,106
2,413
0
5,484
10,136
7,246
0
0
9,719
0
35,562
L
Mulan
6,643
1,876
0
1,951
9,792
5,710
0
0
9,792
0
40,029
L
Cupid
4,885
2,567
795
2,488
5,774
1,169
28
1,464
4,277
0
30,520
W
Bastet
Richie0w0
Bastet
3,762
925
0
2,804
5,086
1,571
118
494
4,530
0
29,334
W
Hou Yi
6,894
4,411
0
2,657
6,716
1,741
0
1,344
5,372
0
43,527
L
Agni
2,186
0
0
1,020
6,093
1,765
88
3,533
2,188
31,816
0
W
3,273
336
269
3,083
10,963
7,150
0
1,834
9,089
16,660
0
L
3,089
916
0
2,024
9,480
3,965
0
1,885
7,558
15,791
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,341
Gold Earned
34,533
343
Minions Killed
332
0
Camps Cleared
0
1,156,681
Distance Traveled
1,174,901
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,265
522
87
7
0
223,290
3
W
Agni
7,245
604
94
8
0
234,612
1
W
Chaac
7,079
590
81
7
0
206,463
2
L
Mulan
7,136
595
104
9
0
204,357
5
L
Cupid
5,325
444
60
5
0
226,721
6
W
Bastet
7,105
592
55
5
0
275,050
3
W
Hou Yi
6,755
563
98
8
0
219,433
2
L
Agni
5,959
497
75
6
0
247,680
4
W
Ganesha
6,349
529
4
0
0
239,343
4
L
Ymir
5,656
471
17
1
0
254,633
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role