Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
A5AD
Ah Muzen Cab
Level 158
God Stats
2W - 0L
1,570 SR
Queue Stats
74W - 42L
1,756 Elo+
Party 1
Anhur
Anhur
кαттσ
Anhur
Level 141
God Stats
3W - 1L
1,704 SR
Queue Stats
393W - 345L
1,781 Elo+
Party 1
Team Averages
Level 152
1,591 SR
1,679 Elo+

VS

Team Averages
Level 111
1,527 SR
1,608 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
GettheMemoo
Anhur
Level 127
God Stats
11W - 10L
1,586 SR
Queue Stats
148W - 115L
1,652 Elo+
Party 2
Yemoja
Yemoja
SuspecK
Yemoja
Level 89
God Stats
3W - 4L
1,496 SR
Queue Stats
41W - 25L
1,673 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
12
4 / 3 / 9
7,821
782
5,596
7,766
5,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ah Muzen Cab
A5AD
Ah Muzen Cab
13
7 / 0 / 5
8,292
829
16,326
10,461
4,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
12
2 / 1 / 10
7,416
742
5,423
6,197
2,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
0 / 4 / 3
6,320
632
7,364
7,705
1,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 5 / 1
6,647
665
6,551
10,555
3,300
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Yemoja
SuspecK
Yemoja
10
2 / 4 / 1
7,191
719
4,043
12,065
10,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
9
13
Kills
4
4
Deaths
13
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
4
3
9
2.83
L
Nu Wa
 
Nu Wa
0
4
3
0.38
W
Ah Muzen Cab
A5AD
Ah Muzen Cab
7
0
5
9.5
L
2
5
1
0.5
L
Yemoja
SuspecK
Yemoja
2
4
1
0.63
W
Anhur
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,345
Damage
17,958
24,424
Taken
30,325
11,206
Mitigated
15,821
5,639
Healing
7,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
5,596
2,038
0
1,176
7,766
5,010
241
2,947
4,649
0
15,852
L
Nu Wa
 
Nu Wa
7,364
2,122
0
1,690
7,705
1,625
0
0
7,529
22,294
0
W
Ah Muzen Cab
A5AD
Ah Muzen Cab
16,326
5,459
0
3,568
10,461
4,147
1,004
4,562
5,619
0
44,711
L
6,551
3,416
0
1,262
10,555
3,300
0
0
9,758
0
21,536
L
Yemoja
SuspecK
Yemoja
4,043
541
1,137
3,375
12,065
10,896
0
0
11,557
11,122
0
W
Anhur
5,423
2,770
0
895
6,197
2,049
335
3,581
2,460
0
16,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,529
Gold Earned
20,158
114
Minions Killed
118
6
Camps Cleared
3
586,665
Distance Traveled
461,504
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
7,821
782
17
2
2
202,184
4
L
Nu Wa
6,320
632
52
5
2
159,872
3
W
Ah Muzen Cab
8,292
829
61
6
3
194,859
1
L
Anhur
6,647
665
48
5
1
157,979
1
L
Yemoja
7,191
719
18
2
0
143,653
2
W
Anhur
7,416
742
36
4
1
189,622
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role