Player Matchup

Heimdallr
Heimdallr
Diamond III
Ackermann2712
Heimdallr
Diamond III
Level 147
God Stats
1W - 1L
1,602 SR
Queue Stats
108W - 87L
2,209 MMR
Party 1
Mercury
Mercury
Diamond II
Derps89
Mercury
Diamond II
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
110W - 95L
2,405 MMR
Solo
Gilgamesh
Gilgamesh
Masters
FreddyG JR3
Gilgamesh
Masters
Level 156
God Stats
15W - 13L
1,632 SR
Queue Stats
286W - 243L
3,062 MMR
Solo
Terra
Terra
Diamond III
XvideosUsser
Terra
Diamond III
Level 160
God Stats
1W - 1L
1,766 SR
Queue Stats
110W - 90L
2,199 MMR
Party 1
Ah Puch
Ah Puch
Masters
XxHunter_PopxX
Ah Puch
Masters
Level 160
God Stats
36W - 37L
1,672 SR
Queue Stats
1,762W - 1,809L
2,943 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 150
1,634 SR
2,564 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 146
1,643 SR
2,585 MMR
Cu Chulainn
Cu Chulainn
Diamond IV
BoxingButton16
Cu Chulainn
Diamond IV
Level 125
God Stats
4W - 5L
1,842 SR
Queue Stats
212W - 199L
2,200 MMR
Solo
Izanami
Izanami
Platinum II
GetOffTheWifi
Izanami
Platinum II
Level 145
God Stats
8W - 7L
1,523 SR
Queue Stats
151W - 136L
2,153 MMR
Solo
Ganesha
Ganesha
Masters
TTVSnackGOAT
Ganesha
Masters
Level 159
God Stats
4W - 3L
1,581 SR
Queue Stats
95W - 72L
2,854 MMR
Solo
Zhong Kui
Zhong Kui
Masters
charlswolf
Zhong Kui
Masters
Level 146
God Stats
56W - 44L
1,702 SR
Queue Stats
577W - 552L
2,914 MMR
Solo
Nemesis
Nemesis
Masters
notgothamrises
Nemesis
Masters
Level 154
God Stats
3W - 4L
1,564 SR
Queue Stats
292W - 254L
2,805 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Ackermann2712
Heimdallr
20
3 / 3 / 7
12,352
588
12,880
16,525
5,163
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mercury
Derps89
Mercury
19
10 / 6 / 7
12,504
595
14,824
19,250
5,897
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gilgamesh
FreddyG JR3
Gilgamesh
18
4 / 4 / 7
11,539
549
19,968
24,536
20,848
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
7 / 6 / 6
10,804
514
12,702
23,222
16,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
4 / 8 / 9
11,137
530
20,247
20,312
5,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bans
OdinArtioLoki

VS

Bans
BastetCliodhnaCamazotz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
BoxingButton16
Cu Chulainn
16
0 / 6 / 4
10,514
501
9,530
25,774
21,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
20
3 / 5 / 5
12,962
617
13,661
17,954
6,994
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
TTVSnackGOAT
Ganesha
17
0 / 6 / 20
11,397
543
13,527
26,807
29,956
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zhong Kui
charlswolf
Zhong Kui
20
10 / 7 / 11
13,010
620
23,035
23,980
16,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
14 / 4 / 8
14,388
685
18,806
17,964
9,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
75
28
Kills
27
27
Deaths
28
36
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Ackermann2712
Heimdallr
3
3
7
2.17
W
Cu Chulainn
BoxingButton16
Cu Chulainn
0
6
4
0.33
L
Mercury
Derps89
Mercury
10
6
7
2.25
L
Gilgamesh
FreddyG JR3
Gilgamesh
4
4
7
1.88
W
Izanami
3
5
5
1.1
W
Ganesha
TTVSnackGOAT
Ganesha
0
6
20
1.67
L
7
6
6
1.67
L
4
8
9
1.06
W
Zhong Kui
charlswolf
Zhong Kui
10
7
11
2.21
W
14
4
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,621
Damage
78,559
103,845
Taken
112,479
54,634
Mitigated
85,058
25,660
Healing
35,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Ackermann2712
Heimdallr
12,880
6,175
0
4,271
16,525
5,163
1,856
4,495
11,925
0
103,773
W
Cu Chulainn
BoxingButton16
Cu Chulainn
9,530
1,703
256
9,397
25,774
21,491
1,030
4,354
20,593
0
59,667
L
Mercury
Derps89
Mercury
14,824
7,091
0
960
19,250
5,897
77
5,871
13,027
0
89,694
L
Gilgamesh
FreddyG JR3
Gilgamesh
19,968
5,024
99
6,078
24,536
20,848
58
3,737
19,940
8,201
76,392
W
Izanami
13,661
8,958
0
6,415
17,954
6,994
6,345
4,562
13,344
0
130,819
W
Ganesha
TTVSnackGOAT
Ganesha
13,527
934
1,198
4,218
26,807
29,956
364
10,881
14,858
49,264
0
L
12,702
795
2,849
5,516
23,222
16,833
0
9,682
13,194
39,270
0
L
20,247
1,399
0
5,887
20,312
5,893
0
12,385
7,464
79,204
0
W
Zhong Kui
charlswolf
Zhong Kui
23,035
1,067
0
8,971
23,980
16,719
1,383
11,474
12,407
73,222
0
W
18,806
7,138
0
4,884
17,964
9,898
2,994
6,878
11,003
0
76,939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,336
Gold Earned
62,271
602
Minions Killed
657
0
Camps Cleared
0
1,948,048
Distance Traveled
2,099,036
25
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
12,352
588
167
8
0
381,979
6
W
Cu Chulainn
10,514
501
119
6
0
414,578
2
L
Mercury
12,504
595
119
6
0
465,023
4
L
Gilgamesh
11,539
549
154
7
0
399,091
6
W
Izanami
12,962
617
236
11
0
394,696
8
W
Ganesha
11,397
543
35
2
0
429,254
1
L
Terra
10,804
514
37
2
0
375,370
4
L
Ah Puch
11,137
530
125
6
0
326,585
5
W
Zhong Kui
13,010
620
152
7
0
399,138
12
W
Nemesis
14,388
685
115
5
0
461,370
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role