Player Matchup

Achilles
Achilles
AlphaPrime78839
Achilles
Level 128
God Stats
3W - 4L
1,378 SR
Queue Stats
105W - 121L
1,327 Elo+
Party 1
Danzaburou
Danzaburou
Devil may cr881
Danzaburou
Level 36
God Stats
2W - 6L
1,231 SR
Queue Stats
11W - 29L
1,101 Elo+
Solo
Janus
Janus
Norn_Frs
Janus
Level 112
God Stats
4W - 4L
1,385 SR
Queue Stats
65W - 60L
1,315 Elo+
Solo
Nemesis
Nemesis
SeverusWar
Nemesis
Level 87
God Stats
21W - 25L
1,434 SR
Queue Stats
345W - 395L
1,364 Elo+
Solo
Cupid
Cupid
VvD4rk AngelvV
Cupid
Level 109
God Stats
1W - 1L
1,249 SR
Queue Stats
18W - 37L
1,203 Elo+
Party 1
Team Averages
Level 94
1,336 SR
1,262 Elo+

VS

Team Averages
Level 87
1,413 SR
1,351 Elo+
Nemesis
Nemesis
 
Nemesis
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
MardGeer380
King Arthur
Level 72
God Stats
4W - 8L
1,426 SR
Queue Stats
61W - 93L
1,327 Elo+
Party 2
Olorun
Olorun
Rah-Khan_
Olorun
Level 119
God Stats
1W - 7L
1,184 SR
Queue Stats
66W - 84L
1,318 Elo+
Solo
Atlas
Atlas
SHAD0W PHE0NIX5
Atlas
Level 101
God Stats
6W - 10L
1,486 SR
Queue Stats
177W - 241L
1,324 Elo+
Party 2
Izanami
Izanami
ScarletDespair12
Izanami
Level 92
God Stats
89W - 105L
1,468 SR
Queue Stats
121W - 169L
1,288 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
15
5 / 0 / 3
8,982
561
8,778
11,608
12,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Devil may cr881
Danzaburou
11
1 / 1 / 3
6,842
428
6,604
8,463
2,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
Norn_Frs
Janus
14
7 / 1 / 4
9,218
576
7,772
7,336
2,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
SeverusWar
Nemesis
15
11 / 3 / 6
9,642
603
9,605
11,908
4,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
1 / 2 / 5
7,123
445
4,478
7,052
1,971
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
2 / 7 / 1
7,889
493
5,348
12,700
5,379
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
MardGeer380
King Arthur
12
0 / 5 / 1
6,913
432
2,429
9,811
5,438
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Olorun
Rah-Khan_
Olorun
12
0 / 8 / 0
7,264
454
3,899
14,232
5,398
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
1 / 2 / 5
8,250
516
4,706
13,175
12,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
4 / 3 / 1
8,041
503
5,467
6,631
2,133
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
15
25
Kills
7
7
Deaths
25
21
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
2
7
1
0.36
W
Achilles
5
0
3
6.5
W
Danzaburou
Devil may cr881
Danzaburou
1
1
3
2.5
L
King Arthur
MardGeer380
King Arthur
0
5
1
0.1
W
Janus
Norn_Frs
Janus
7
1
4
9
L
Olorun
Rah-Khan_
Olorun
0
8
0
0
L
1
2
5
1.75
L
4
3
1
1.5
W
Nemesis
SeverusWar
Nemesis
11
3
6
4.67
W
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,237
Damage
21,849
46,367
Taken
56,549
24,294
Mitigated
31,081
13,684
Healing
16,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
5,348
1,415
0
2,531
12,700
5,379
0
1,876
10,546
0
42,989
W
Achilles
8,778
1,573
177
1,984
11,608
12,921
399
0
11,608
12,369
36,061
W
Danzaburou
Devil may cr881
Danzaburou
6,604
2,394
0
3,270
8,463
2,700
1,244
2,178
6,285
0
39,262
L
King Arthur
MardGeer380
King Arthur
2,429
432
97
3,216
9,811
5,438
0
1,654
7,331
0
31,629
W
Janus
Norn_Frs
Janus
7,772
411
0
2,704
7,336
2,502
1,094
3,420
3,916
50,973
0
L
Olorun
Rah-Khan_
Olorun
3,899
2,267
0
4,957
14,232
5,398
872
4,863
9,369
44,315
0
L
4,706
1,430
389
3,190
13,175
12,733
4
688
12,487
23,059
0
L
5,467
3,418
125
1,643
6,631
2,133
272
59
6,572
0
54,964
W
Nemesis
SeverusWar
Nemesis
9,605
5,445
137
3,270
11,908
4,200
0
1,868
10,040
0
64,255
W
4,478
1,379
592
1,550
7,052
1,971
428
1,139
5,913
0
28,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,807
Gold Earned
38,357
409
Minions Killed
368
0
Camps Cleared
0
1,490,664
Distance Traveled
1,414,954
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,889
493
71
4
0
327,872
0
W
Achilles
8,982
561
96
6
0
277,482
1
W
Danzaburou
6,842
428
63
4
0
295,949
0
L
King Arthur
6,913
432
59
4
0
279,000
0
W
Janus
9,218
576
88
6
0
310,444
5
L
Olorun
7,264
454
81
5
0
229,732
0
L
Atlas
8,250
516
26
2
0
297,464
4
L
Izanami
8,041
503
131
8
0
280,886
3
W
Nemesis
9,642
603
101
6
0
325,369
2
W
Cupid
7,123
445
61
4
0
281,420
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role