Player Matchup

Bellona
Bellona
 
Bellona
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
CLB Key
Ah Muzen Cab
Level 127
God Stats
2W - 0L
1,922 SR
Queue Stats
19W - 15L
1,619 Elo+
Party 2
Horus
Horus
EESON57
Horus
Level 143
God Stats
58W - 31L
1,707 SR
Queue Stats
343W - 306L
1,632 Elo+
Solo
Ra
Ra
U Need Iove
Ra
Level 107
God Stats
2W - 1L
1,437 SR
Queue Stats
12W - 21L
1,480 Elo+
Party 2
Arachne
Arachne
vOnlyTay
Arachne
Level 124
God Stats
1W - 0L
1,727 SR
Queue Stats
23W - 23L
1,574 Elo+
Party 2
Team Averages
Level 126
1,659 SR
1,561 Elo+

VS

Team Averages
Level 107
1,652 SR
1,616 Elo+
Bakasura
Bakasura
Stealth_Guy724
Bakasura
Level 140
God Stats
19W - 24L
1,534 SR
Queue Stats
412W - 381L
1,640 Elo+
Solo
Ne Zha
Ne Zha
acoolmandude
Ne Zha
Level 66
God Stats
7W - 5L
1,657 SR
Queue Stats
234W - 196L
1,648 Elo+
Solo
Tiamat
Tiamat
alex49555
Tiamat
Level 146
God Stats
6W - 6L
1,675 SR
Queue Stats
241W - 222L
1,639 Elo+
Party 1
Sol
Sol
kelvin362
Sol
Level 126
God Stats
9W - 3L
1,772 SR
Queue Stats
200W - 167L
1,656 Elo+
Party 1
Neith
Neith
willy2great
Neith
Level 56
God Stats
3W - 3L
1,623 SR
Queue Stats
6W - 12L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
5 / 1 / 2
6,528
653
5,375
8,587
6,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ah Muzen Cab
CLB Key
Ah Muzen Cab
11
3 / 0 / 3
6,309
631
3,827
4,563
1,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Horus
EESON57
Horus
8
2 / 2 / 9
5,630
563
2,943
7,366
4,240
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
3 / 1 / 7
6,145
615
4,616
5,270
1,791
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
vOnlyTay
Arachne
12
7 / 1 / 5
6,739
674
5,302
6,703
2,777
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
9
3 / 6 / 0
5,697
570
5,261
8,188
3,085
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ne Zha
7
0 / 3 / 0
4,617
462
2,451
7,768
2,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tiamat
alex49555
Tiamat
10
1 / 3 / 0
6,120
612
3,249
4,692
2,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

8
1 / 5 / 0
4,782
478
4,194
6,197
2,024
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
0 / 3 / 1
4,790
479
1,809
5,214
1,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
6
20
Kills
5
5
Deaths
20
26
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
5
1
2
6
W
Ah Muzen Cab
CLB Key
Ah Muzen Cab
3
0
3
4.5
W
Horus
EESON57
Horus
2
2
9
3.25
L
Bakasura
3
6
0
0.5
W
3
1
7
6.5
L
Ne Zha
0
3
0
0
L
Tiamat
alex49555
Tiamat
1
3
0
0.33
L
1
5
0
0.2
W
Arachne
vOnlyTay
Arachne
7
1
5
9.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,063
Damage
16,964
32,489
Taken
32,059
16,407
Mitigated
11,732
14,218
Healing
9,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
5,375
1,514
55
4,466
8,587
6,436
0
2,997
5,590
0
27,738
W
Ah Muzen Cab
CLB Key
Ah Muzen Cab
3,827
1,763
0
2,791
4,563
1,163
0
303
4,183
0
41,108
W
Horus
EESON57
Horus
2,943
1,332
533
1,872
7,366
4,240
0
303
6,603
0
9,376
L
Bakasura
5,261
2,528
0
1,904
8,188
3,085
0
845
7,179
0
25,185
W
4,616
750
98
939
5,270
1,791
0
2,518
2,378
30,755
0
L
Ne Zha
2,451
636
56
2,972
7,768
2,861
0
649
7,089
0
14,998
L
Tiamat
alex49555
Tiamat
3,249
247
0
1,032
4,692
2,623
164
2,246
2,355
31,597
0
L
4,194
1,680
0
1,590
6,197
2,024
0
549
5,606
16,087
2,853
W
Arachne
vOnlyTay
Arachne
5,302
3,181
0
3,464
6,703
2,777
0
687
5,509
0
36,285
L
1,809
862
0
1,933
5,214
1,139
0
0
5,214
0
24,969

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,351
Gold Earned
26,006
305
Minions Killed
258
0
Camps Cleared
0
1,061,677
Distance Traveled
957,499
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,528
653
57
6
0
201,092
1
W
Ah Muzen Cab
6,309
631
90
9
0
206,626
2
W
Horus
5,630
563
9
1
0
199,299
6
L
Bakasura
5,697
570
66
7
0
225,508
1
W
Ra
6,145
615
77
8
0
212,405
1
L
Ne Zha
4,617
462
28
3
0
201,415
3
L
Tiamat
6,120
612
88
9
0
186,642
2
L
Sol
4,782
478
24
2
0
175,610
1
W
Arachne
6,739
674
72
7
0
242,255
4
L
Neith
4,790
479
52
5
0
168,324
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role