Player Matchup

Sylvanus
Sylvanus
ArmyEliteShadow
Sylvanus
Level 59
God Stats
1W - 2L
1,270 SR
Queue Stats
67W - 71L
1,572 Elo+
Party 1
Ganesha
Ganesha
CaptainSkadi
Ganesha
Level 159
God Stats
1W - 1L
1,600 SR
Queue Stats
298W - 271L
1,610 Elo+
Party 1
Izanami
Izanami
ImLakex
Izanami
Level 63
God Stats
1W - 1L
1,210 SR
Queue Stats
13W - 7L
1,588 Elo+
Party 1
Anubis
Anubis
Mattomski
Anubis
Level 111
God Stats
2W - 0L
1,778 SR
Queue Stats
52W - 49L
1,566 Elo+
Party 1
Susano
Susano
ShockTech
Susano
Level 87
God Stats
1W - 0L
1,778 SR
Queue Stats
5W - 1L
1,746 Elo+
Party 1
Team Averages
Level 96
1,527 SR
1,616 Elo+

VS

Team Averages
Level 111
1,601 SR
1,463 Elo+
Chaac
Chaac
 
Chaac
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Deadteddy99
Anubis
Level 93
God Stats
10W - 4L
1,794 SR
Queue Stats
110W - 116L
1,412 Elo+
Solo
Heimdallr
Heimdallr
MaxFear
Heimdallr
Level 157
God Stats
2W - 3L
1,609 SR
Queue Stats
193W - 189L
1,535 Elo+
Solo
Fenrir
Fenrir
Stalagmiit
Fenrir
Level 103
God Stats
17W - 20L
1,435 SR
Queue Stats
353W - 386L
1,444 Elo+
Solo
Loki
Loki
ilusharonaldo
Loki
Level 76
God Stats
0W - 4L
1,666 SR
Queue Stats
73W - 76L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
9
3 / 0 / 10
6,107
611
3,012
7,493
3,356
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ganesha
CaptainSkadi
Ganesha
10
1 / 1 / 6
5,902
590
3,470
5,107
1,576
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
ImLakex
Izanami
10
10 / 1 / 3
6,964
696
6,870
4,597
1,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
Mattomski
Anubis
11
6 / 2 / 3
6,822
682
5,231
6,211
1,975
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Susano
ShockTech
Susano
11
0 / 0 / 0
6,220
622
489
2,859
792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
6
0 / 3 / 0
4,350
435
335
5,288
2,039
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anubis
8
0 / 6 / 3
4,945
495
4,812
6,117
2,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
MaxFear
Heimdallr
9
0 / 6 / 1
5,360
536
2,268
5,653
1,422
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
Stalagmiit
Fenrir
6
0 / 3 / 1
4,294
429
1,685
5,881
1,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
4 / 3 / 0
6,445
645
3,592
6,372
1,472
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
9
20
Kills
4
4
Deaths
21
22
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
3
0
0
W
Sylvanus
3
0
10
8
W
Ganesha
CaptainSkadi
Ganesha
1
1
6
4
L
Anubis
0
6
3
0.25
W
Izanami
ImLakex
Izanami
10
1
3
11.5
W
Anubis
Mattomski
Anubis
6
2
3
3.75
L
Heimdallr
MaxFear
Heimdallr
0
6
1
0.08
W
Susano
ShockTech
Susano
0
0
0
0
L
Fenrir
Stalagmiit
Fenrir
0
3
1
0.17
L
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,072
Damage
12,692
26,267
Taken
29,311
8,811
Mitigated
8,713
11,839
Healing
7,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
335
171
0
920
5,288
2,039
25
98
4,466
0
11,106
W
Sylvanus
3,012
1,366
767
2,264
7,493
3,356
270
0
7,493
17,438
0
W
Ganesha
CaptainSkadi
Ganesha
3,470
592
0
2,026
5,107
1,576
0
1,480
3,627
26,248
0
L
Anubis
4,812
206
0
1,512
6,117
2,092
54
4,971
1,146
21,974
0
W
Izanami
ImLakex
Izanami
6,870
4,782
0
1,615
4,597
1,112
804
0
4,597
0
36,381
W
Anubis
Mattomski
Anubis
5,231
416
0
3,851
6,211
1,975
0
3,332
2,879
35,332
0
L
Heimdallr
MaxFear
Heimdallr
2,268
792
0
610
5,653
1,422
0
1,116
4,537
0
28,920
W
Susano
ShockTech
Susano
489
55
0
1,316
2,859
792
444
0
2,859
0
30,607
L
Fenrir
Stalagmiit
Fenrir
1,685
353
0
1,355
5,881
1,688
0
2,813
3,068
0
6,434
L
3,592
482
0
2,672
6,372
1,472
0
2,715
3,657
0
26,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,015
Gold Earned
25,394
304
Minions Killed
198
0
Camps Cleared
0
903,510
Distance Traveled
918,501
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
4,350
435
28
3
0
154,483
1
W
Sylvanus
6,107
611
28
3
0
162,831
1
W
Ganesha
5,902
590
39
4
0
207,667
5
L
Anubis
4,945
495
47
5
0
165,097
2
W
Izanami
6,964
696
70
7
0
156,960
0
W
Anubis
6,822
682
76
8
0
166,752
2
L
Heimdallr
5,360
536
52
5
0
186,755
3
W
Susano
6,220
622
91
9
0
209,300
1
L
Fenrir
4,294
429
10
1
0
201,612
3
L
Loki
6,445
645
61
6
0
210,554
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role