Player Matchup

Neith
Neith
PajamaJay
Neith
Level 97
God Stats
0W - 1L
1,470 SR
Queue Stats
15W - 17L
1,423 Elo+
Solo
Chaac
Chaac
STONETEMPLATE
Chaac
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 28L
1,351 Elo+
Solo
Kukulkan
Kukulkan
mysticPHX
Kukulkan
Level 80
God Stats
16W - 14L
1,523 SR
Queue Stats
104W - 110L
1,423 Elo+
Solo
Team Averages
Level 102
1,498 SR
1,399 Elo+

VS

Team Averages
Level 108
1,605 SR
1,517 Elo+
Sol
Sol
Mad SlatyBoi
Sol
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,472 Elo+
Party 1
Jormungandr
Jormungandr
ReanimatedJoker
Jormungandr
Level 123
God Stats
12W - 0L
1,781 SR
Queue Stats
78W - 35L
1,684 Elo+
Party 1
Heimdallr
Heimdallr
XGojira1954
Heimdallr
Level 97
God Stats
1W - 0L
1,534 SR
Queue Stats
8W - 10L
1,393 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
PajamaJay
Neith
16
4 / 3 / 8
12,734
606
13,429
15,125
5,439
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
4 / 1 / 5
12,308
586
16,798
25,823
24,773
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Kukulkan
mysticPHX
Kukulkan
17
5 / 5 / 7
13,627
649
14,338
16,334
5,973
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 4 / 8
12,400
590
15,840
18,299
5,744
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
ReanimatedJoker
Jormungandr
17
7 / 3 / 2
14,222
677
26,363
23,070
29,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
XGojira1954
Heimdallr
15
2 / 6 / 2
12,236
583
8,111
15,064
6,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
21
13
Kills
9
9
Deaths
13
20
Assists
12
Player
Kills
Deaths
Assists
KDA
W
0
4
8
1
L
Neith
PajamaJay
Neith
4
3
8
2.67
W
Jormungandr
ReanimatedJoker
Jormungandr
7
3
2
2.67
L
4
1
5
6.5
W
Heimdallr
XGojira1954
Heimdallr
2
6
2
0.5
L
Kukulkan
mysticPHX
Kukulkan
5
5
7
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,565
Damage
50,314
57,282
Taken
56,433
36,185
Mitigated
41,501
24,087
Healing
16,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,840
5,596
0
7,629
18,299
5,744
1,740
3,153
15,146
62,922
0
L
Neith
PajamaJay
Neith
13,429
5,636
540
4,014
15,125
5,439
616
11,056
4,066
0
33,448
W
Jormungandr
ReanimatedJoker
Jormungandr
26,363
4,587
0
5,790
23,070
29,203
301
6,492
16,578
74,395
0
L
16,798
4,477
0
16,784
25,823
24,773
591
17,952
7,871
0
52,259
W
Heimdallr
XGojira1954
Heimdallr
8,111
2,938
417
3,114
15,064
6,554
563
5,657
9,407
0
44,447
L
Kukulkan
mysticPHX
Kukulkan
14,338
1,117
665
2,084
16,334
5,973
284
13,335
2,999
54,431
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,669
Gold Earned
38,858
233
Minions Killed
253
6
Camps Cleared
11
1,211,042
Distance Traveled
1,026,698
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,400
590
83
4
6
346,412
2
L
Neith
12,734
606
62
3
4
424,971
1
W
Jormungandr
14,222
677
88
4
0
354,583
1
L
Chaac
12,308
586
70
3
1
392,595
5
W
Heimdallr
12,236
583
82
4
5
325,703
0
L
Kukulkan
13,627
649
101
5
1
393,476
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role