Player Matchup

Tsukuyomi
Tsukuyomi
Silver II
KeaTTT
Tsukuyomi
Silver II
Level 144
God Stats
1W - 1L
1,710 SR
Queue Stats
223W - 233L
1,022 MMR
Solo
Ra
Ra
Silver III
Kendrickboyz
Ra
Silver III
Level 126
God Stats
1W - 0L
1,989 SR
Queue Stats
131W - 147L
981 MMR
Solo
Jormungandr
Jormungandr
Silver I
MikDrellz
Jormungandr
Silver I
Level 127
God Stats
43W - 35L
1,506 SR
Queue Stats
309W - 307L
998 MMR
Solo
Cthulhu
Cthulhu
Silver II
damsnake1
Cthulhu
Silver II
Level 95
God Stats
6W - 6L
1,500 SR
Queue Stats
86W - 98L
1,008 MMR
Solo
Chernobog
Chernobog
Silver II
iiErr0rX
Chernobog
Silver II
Level 128
God Stats
2W - 3L
1,337 SR
Queue Stats
228W - 240L
1,015 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 124
1,608 SR
1,005 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 111
1,515 SR
919 MMR
Izanami
Izanami
Silver II
Coorner-
Izanami
Silver II
Level 49
God Stats
2W - 5L
1,395 SR
Queue Stats
74W - 87L
1,083 MMR
Party 2
Zeus
Zeus
Silver I
I_am_McSimpin
Zeus
Silver I
Level 151
God Stats
2W - 2L
1,595 SR
Queue Stats
311W - 317L
1,178 MMR
Party 1
Ao Kuang
Ao Kuang
Silver III
RoalexGaming_YT
Ao Kuang
Silver III
Level 66
God Stats
4W - 4L
1,536 SR
Queue Stats
95W - 115L
979 MMR
Party 2
Xing Tian
Xing Tian
Silver III
Str8420blazin
Xing Tian
Silver III
Level 160
God Stats
15W - 16L
1,641 SR
Queue Stats
372W - 389L
871 MMR
Party 1
Cerberus
Cerberus
Bronze I
beastlee1234
Cerberus
Bronze I
Level 128
God Stats
6W - 11L
1,406 SR
Queue Stats
140W - 167L
484 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
KeaTTT
Tsukuyomi
20
13 / 7 / 13
14,470
603
17,499
19,675
8,001
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
8 / 2 / 16
13,832
576
14,300
18,881
7,300
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
MikDrellz
Jormungandr
20
6 / 6 / 9
14,254
594
20,446
26,196
32,082
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
damsnake1
Cthulhu
19
6 / 3 / 13
12,131
505
11,909
17,870
14,424
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chernobog
iiErr0rX
Chernobog
20
5 / 3 / 12
13,060
544
12,824
15,462
5,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
BastetArtioLoki

VS

Bans
SolYmirAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Coorner-
Izanami
20
4 / 6 / 0
12,387
516
7,045
14,540
4,710
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

20
7 / 7 / 4
13,070
545
19,151
19,047
6,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ao Kuang
19
5 / 9 / 7
12,196
508
13,606
23,560
10,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Xing Tian
Str8420blazin
Xing Tian
19
4 / 8 / 7
11,941
498
11,743
26,668
24,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
beastlee1234
Cerberus
17
1 / 8 / 8
11,052
461
11,106
21,626
16,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
47
38
Kills
21
21
Deaths
38
63
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Izanami
Coorner-
Izanami
4
6
0
0.67
L
7
7
4
1.29
W
Tsukuyomi
KeaTTT
Tsukuyomi
13
7
13
2.79
W
8
2
16
8
W
Jormungandr
MikDrellz
Jormungandr
6
6
9
1.75
L
Ao Kuang
5
9
7
0.94
L
Xing Tian
Str8420blazin
Xing Tian
4
8
7
0.94
L
Cerberus
beastlee1234
Cerberus
1
8
8
0.63
W
Cthulhu
damsnake1
Cthulhu
6
3
13
4.17
W
Chernobog
iiErr0rX
Chernobog
5
3
12
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,978
Damage
62,651
98,084
Taken
105,441
67,112
Mitigated
63,049
33,865
Healing
21,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Coorner-
Izanami
7,045
5,332
0
3,284
14,540
4,710
719
2,142
12,197
0
101,296
L
19,151
1,911
261
4,910
19,047
6,934
865
10,490
8,141
77,550
0
W
Tsukuyomi
KeaTTT
Tsukuyomi
17,499
4,034
0
3,791
19,675
8,001
0
13,049
6,626
0
93,294
W
14,300
1,123
3,774
9,445
18,881
7,300
1,484
11,935
6,946
106,325
0
W
Jormungandr
MikDrellz
Jormungandr
20,446
5,310
0
3,872
26,196
32,082
821
15,145
11,051
93,773
0
L
Ao Kuang
13,606
3,426
0
7,707
23,560
10,304
0
8,587
14,607
84,199
13,827
L
Xing Tian
Str8420blazin
Xing Tian
11,743
703
0
1,010
26,668
24,299
43
13,207
13,104
62,913
0
L
Cerberus
beastlee1234
Cerberus
11,106
866
0
4,426
21,626
16,802
137
10,204
10,737
54,643
0
W
Cthulhu
damsnake1
Cthulhu
11,909
779
2,598
4,585
17,870
14,424
224
11,911
5,959
51,831
0
W
Chernobog
iiErr0rX
Chernobog
12,824
8,440
0
5,800
15,462
5,305
3,736
6,636
8,826
0
94,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,747
Gold Earned
60,646
667
Minions Killed
635
0
Camps Cleared
0
2,240,942
Distance Traveled
2,119,278
32
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
12,387
516
176
7
0
441,653
3
L
Zeus
13,070
545
118
5
0
404,565
5
W
Tsukuyomi
14,470
603
130
5
0
443,707
7
W
Ra
13,832
576
169
7
0
482,977
14
W
Jormungandr
14,254
594
153
6
0
383,490
5
L
Ao Kuang
12,196
508
128
5
0
429,829
6
L
Xing Tian
11,941
498
104
4
0
392,493
2
L
Cerberus
11,052
461
109
5
0
450,738
1
W
Cthulhu
12,131
505
69
3
0
494,806
2
W
Chernobog
13,060
544
146
6
0
435,962
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role