Player Matchup

Cthulhu
Cthulhu
Black_Asta99
Cthulhu
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 13L
1,093 Elo+
Party 3
Yemoja
Yemoja
Impeesa
Yemoja
Level 86
God Stats
5W - 4L
1,701 SR
Queue Stats
500W - 513L
1,438 Elo+
Solo
Susano
Susano
MPC_Plays
Susano
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,093 Elo+
Party 3
Fenrir
Fenrir
NkoziReborn
Fenrir
Level 72
God Stats
4W - 10L
1,373 SR
Queue Stats
305W - 311L
1,390 Elo+
Solo
Artemis
Artemis
xX-matthy66-Xx
Artemis
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 13L
1,093 Elo+
Party 3
Team Averages
Level 77
1,515 SR
1,221 Elo+

VS

Team Averages
Level 97
1,562 SR
1,408 Elo+
Zhong Kui
Zhong Kui
Djingoo89
Zhong Kui
Level 102
God Stats
5W - 4L
1,564 SR
Queue Stats
290W - 318L
1,412 Elo+
Party 1
Hel
Hel
Kalas 27
Hel
Level 128
God Stats
4W - 7L
1,456 SR
Queue Stats
238W - 258L
1,447 Elo+
Solo
Khepri
Khepri
iMrCoxy
Khepri
Level 107
God Stats
7W - 3L
1,596 SR
Queue Stats
160W - 159L
1,417 Elo+
Party 2
Cabrakan
Cabrakan
jibz13
Cabrakan
Level 49
God Stats
2W - 0L
1,710 SR
Queue Stats
28W - 48L
1,339 Elo+
Party 2
Agni
Agni
rapiNroD
Agni
Level 99
God Stats
6W - 3L
1,487 SR
Queue Stats
411W - 432L
1,423 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Black_Asta99
Cthulhu
18
3 / 9 / 9
11,471
717
15,633
22,674
10,131
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
Impeesa
Yemoja
18
1 / 6 / 12
10,480
655
7,104
16,971
8,489
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Susano
MPC_Plays
Susano
18
1 / 7 / 11
10,271
642
14,740
16,814
7,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
19
8 / 8 / 8
12,084
755
18,217
22,963
23,931
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
5 / 8 / 3
11,151
697
21,493
21,553
9,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Djingoo89
Zhong Kui
19
9 / 3 / 17
11,977
749
21,579
19,513
16,088
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
10 / 2 / 19
12,439
777
13,554
16,035
13,017
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
iMrCoxy
Khepri
19
6 / 5 / 20
12,709
794
14,555
25,770
32,589
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cabrakan
jibz13
Cabrakan
18
3 / 3 / 24
12,109
757
14,049
22,014
28,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Agni
20
10 / 5 / 17
13,285
830
22,265
14,858
5,890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
135
18
Kills
38
38
Deaths
18
43
Assists
97
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Black_Asta99
Cthulhu
3
9
9
0.83
W
Zhong Kui
Djingoo89
Zhong Kui
9
3
17
5.83
L
Yemoja
Impeesa
Yemoja
1
6
12
1.17
W
10
2
19
9.75
L
Susano
MPC_Plays
Susano
1
7
11
0.93
L
Fenrir
8
8
8
1.5
W
Khepri
iMrCoxy
Khepri
6
5
20
3.2
W
Cabrakan
jibz13
Cabrakan
3
3
24
5
W
Agni
10
5
17
3.7
L
5
8
3
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,187
Damage
86,002
100,975
Taken
98,190
59,055
Mitigated
96,166
30,414
Healing
54,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Black_Asta99
Cthulhu
15,633
607
0
2,707
22,674
10,131
474
18,949
3,725
34,213
0
W
Zhong Kui
Djingoo89
Zhong Kui
21,579
463
1,277
5,260
19,513
16,088
1,924
5,432
14,081
34,951
0
L
Yemoja
Impeesa
Yemoja
7,104
2,132
10,631
2,686
16,971
8,489
467
16,097
874
17,442
0
W
13,554
455
24,606
9,458
16,035
13,017
768
4,684
11,351
20,798
0
L
Susano
MPC_Plays
Susano
14,740
1,534
534
942
16,814
7,442
734
14,186
2,628
0
30,219
L
Fenrir
18,217
7,367
1,099
3,829
22,963
23,931
500
18,486
4,477
0
28,213
W
Khepri
iMrCoxy
Khepri
14,555
713
1,284
5,266
25,770
32,589
686
5,276
20,494
31,061
0
W
Cabrakan
jibz13
Cabrakan
14,049
467
1,563
3,215
22,014
28,582
1,114
4,310
17,704
26,086
0
W
Agni
22,265
226
693
1,751
14,858
5,890
929
3,035
11,823
51,270
0
L
21,493
13,651
1,592
6,394
21,553
9,062
1,425
18,284
3,269
0
34,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,457
Gold Earned
62,519
121
Minions Killed
161
0
Camps Cleared
0
1,172,066
Distance Traveled
1,479,529
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,471
717
36
2
0
235,990
0
W
Zhong Kui
11,977
749
29
2
0
301,355
0
L
Yemoja
10,480
655
19
1
0
217,766
0
W
Hel
12,439
777
19
1
0
326,939
0
L
Susano
10,271
642
30
2
0
255,424
0
L
Fenrir
12,084
755
12
1
0
264,977
0
W
Khepri
12,709
794
33
2
0
287,168
1
W
Cabrakan
12,109
757
26
2
0
256,300
0
W
Agni
13,285
830
54
3
0
307,767
1
L
Artemis
11,151
697
24
2
0
197,909
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role