Player Matchup

Fenrir
Fenrir
CrustyRose98
Fenrir
Level 85
God Stats
1W - 3L
1,413 SR
Queue Stats
338W - 337L
1,475 Elo+
Solo
King Arthur
King Arthur
LeGordis
King Arthur
Level 88
God Stats
20W - 19L
1,529 SR
Queue Stats
236W - 302L
1,502 Elo+
Party 2
Sol
Sol
MinetaH0T
Sol
Level 85
God Stats
0W - 1L
1,889 SR
Queue Stats
240W - 319L
1,434 Elo+
Party 2
Charybdis
Charybdis
OtakuGamerNyaa
Charybdis
Level 89
God Stats
5W - 12L
1,444 SR
Queue Stats
239W - 310L
1,473 Elo+
Party 2
Serqet
Serqet
kiritomodooscuro
Serqet
Level 129
God Stats
2W - 6L
1,353 SR
Queue Stats
350W - 428L
1,456 Elo+
Party 2
Team Averages
Level 95
1,526 SR
1,468 Elo+

VS

Team Averages
Level 89
1,538 SR
1,429 Elo+
Bellona
Bellona
Koeji1015
Bellona
Level 102
God Stats
13W - 11L
1,573 SR
Queue Stats
264W - 314L
1,379 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
SpazIsMyName
Morgan Le Fay
Level 112
God Stats
13W - 7L
1,525 SR
Queue Stats
68W - 57L
1,498 Elo+
Solo
Olorun
Olorun
TSG_King_Trey
Olorun
Level 67
God Stats
99W - 98L
1,497 SR
Queue Stats
141W - 192L
1,397 Elo+
Party 1
Bastet
Bastet
xBossLG
Bastet
Level 68
God Stats
25W - 12L
1,736 SR
Queue Stats
255W - 243L
1,482 Elo+
Party 1
Yemoja
Yemoja
yungplayer1
Yemoja
Level 97
God Stats
12W - 19L
1,359 SR
Queue Stats
172W - 222L
1,389 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
1 / 4 / 0
6,403
493
4,737
10,890
3,310
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
LeGordis
King Arthur
10
0 / 3 / 0
6,155
473
5,255
10,599
6,557
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
0 / 5 / 0
5,592
430
3,760
7,776
2,628
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charybdis
OtakuGamerNyaa
Charybdis
9
0 / 3 / 2
5,760
443
2,326
4,788
1,284
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
2 / 7 / 0
5,773
444
5,687
14,625
5,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Koeji1015
Bellona
13
3 / 0 / 4
8,095
623
6,800
8,172
7,179
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Morgan Le Fay
SpazIsMyName
Morgan Le Fay
13
6 / 1 / 3
8,096
623
8,883
6,735
2,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
3 / 1 / 4
7,542
580
3,519
7,871
2,209
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bastet
xBossLG
Bastet
14
7 / 0 / 4
8,669
667
10,531
11,173
3,262
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Yemoja
11
3 / 1 / 6
7,530
579
4,816
7,696
6,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
43
3
Kills
22
22
Deaths
3
2
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Fenrir
1
4
0
0.25
W
Bellona
Koeji1015
Bellona
3
0
4
5
L
King Arthur
LeGordis
King Arthur
0
3
0
0
L
0
5
0
0
L
Charybdis
OtakuGamerNyaa
Charybdis
0
3
2
0.33
W
Morgan Le Fay
SpazIsMyName
Morgan Le Fay
6
1
3
7.5
W
3
1
4
5
L
2
7
0
0.29
W
Bastet
xBossLG
Bastet
7
0
4
9
W
Yemoja
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,765
Damage
34,549
48,678
Taken
41,647
19,128
Mitigated
22,114
11,773
Healing
12,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
4,737
792
0
3,600
10,890
3,310
0
1,755
9,003
0
40,028
W
Bellona
Koeji1015
Bellona
6,800
1,553
0
1,224
8,172
7,179
264
1,180
6,430
8,823
33,740
L
King Arthur
LeGordis
King Arthur
5,255
401
0
2,816
10,599
6,557
34
4,320
6,162
5,290
29,121
L
3,760
1,043
0
2,202
7,776
2,628
0
3,810
3,770
26,028
3,482
L
Charybdis
OtakuGamerNyaa
Charybdis
2,326
976
0
409
4,788
1,284
0
2,169
2,607
0
24,568
W
Morgan Le Fay
SpazIsMyName
Morgan Le Fay
8,883
739
0
892
6,735
2,682
414
754
5,827
44,401
0
W
3,519
2,255
557
3,921
7,871
2,209
4,092
93
7,646
40,368
0
L
5,687
1,448
324
2,422
14,625
5,349
0
6,484
8,015
0
14,212
W
Bastet
xBossLG
Bastet
10,531
2,963
0
2,888
11,173
3,262
0
630
10,233
0
57,328
W
Yemoja
4,816
485
1,127
1,591
7,696
6,782
596
2,038
5,486
21,556
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,683
Gold Earned
39,932
269
Minions Killed
397
0
Camps Cleared
0
1,285,136
Distance Traveled
1,304,840
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,403
493
88
7
0
276,109
0
W
Bellona
8,095
623
102
8
0
273,276
0
L
King Arthur
6,155
473
65
5
0
273,361
1
L
Sol
5,592
430
54
4
0
228,356
4
L
Charybdis
5,760
443
50
4
0
255,736
5
W
Morgan Le Fay
8,096
623
83
6
0
270,981
4
W
Olorun
7,542
580
75
6
0
202,123
2
L
Serqet
5,773
444
12
1
0
251,574
4
W
Bastet
8,669
667
91
7
0
315,090
2
W
Yemoja
7,530
579
46
4
0
243,370
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role