Player Matchup

Cerberus
Cerberus
Godsqc
Cerberus
Level 134
God Stats
6W - 5L
1,485 SR
Queue Stats
246W - 243L
1,477 Elo+
Party 1
Fenrir
Fenrir
JokerJohn007
Fenrir
Level 64
God Stats
10W - 4L
1,693 SR
Queue Stats
145W - 142L
1,501 Elo+
Party 1
Nu Wa
Nu Wa
spewn76
Nu Wa
Level 140
God Stats
9W - 12L
1,411 SR
Queue Stats
213W - 207L
1,498 Elo+
Party 1
Team Averages
Level 113
1,530 SR
1,492 Elo+

VS

Team Averages
Level 89
1,520 SR
1,411 Elo+
Baron Samedi
Baron Samedi
HabbaBabbaPanda
Baron Samedi
Level 86
God Stats
3W - 3L
1,530 SR
Queue Stats
5W - 9L
1,363 Elo+
Party 2
Susano
Susano
LegLipsLeg
Susano
Level 64
God Stats
70W - 77L
1,459 SR
Queue Stats
219W - 242L
1,449 Elo+
Solo
Sun Wukong
Sun Wukong
whizquito
Sun Wukong
Level 118
God Stats
3W - 3L
1,571 SR
Queue Stats
61W - 69L
1,419 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Godsqc
Cerberus
17
4 / 3 / 10
13,727
722
14,134
33,616
30,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
17
7 / 1 / 7
13,019
685
17,445
29,777
28,269
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nu Wa
spewn76
Nu Wa
16
3 / 6 / 7
11,992
631
20,832
16,833
6,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
HabbaBabbaPanda
Baron Samedi
15
3 / 6 / 5
11,613
611
28,948
22,438
14,059
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Susano
LegLipsLeg
Susano
16
7 / 3 / 2
12,273
646
21,309
18,610
13,395
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sun Wukong
whizquito
Sun Wukong
13
0 / 5 / 4
10,321
543
12,646
19,598
13,307
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
21
14
Kills
10
10
Deaths
14
24
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Godsqc
Cerberus
4
3
10
3
L
Baron Samedi
HabbaBabbaPanda
Baron Samedi
3
6
5
0.92
W
Fenrir
7
1
7
10.5
L
Susano
LegLipsLeg
Susano
7
3
2
2.67
W
Nu Wa
spewn76
Nu Wa
3
6
7
1.08
L
Sun Wukong
whizquito
Sun Wukong
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,411
Damage
62,903
80,226
Taken
60,646
65,090
Mitigated
40,761
32,583
Healing
21,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Godsqc
Cerberus
14,134
1,323
215
16,311
33,616
30,760
101
14,348
19,268
48,413
0
L
Baron Samedi
HabbaBabbaPanda
Baron Samedi
28,948
2,467
6,009
10,365
22,438
14,059
0
13,580
8,298
54,620
0
W
Fenrir
17,445
2,904
904
9,633
29,777
28,269
400
10,634
19,143
6,069
32,058
L
Susano
LegLipsLeg
Susano
21,309
2,197
727
3,305
18,610
13,395
0
10,177
7,779
0
50,785
W
Nu Wa
spewn76
Nu Wa
20,832
4,180
246
5,274
16,833
6,061
1,222
4,637
12,196
71,988
0
L
Sun Wukong
whizquito
Sun Wukong
12,646
3,350
0
1,441
19,598
13,307
0
13,631
5,537
0
44,902

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,738
Gold Earned
34,207
241
Minions Killed
197
11
Camps Cleared
5
1,042,200
Distance Traveled
982,428
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
13,727
722
88
5
2
327,339
0
L
Baron Samedi
11,613
611
48
3
0
294,594
3
W
Fenrir
13,019
685
38
2
2
398,616
2
L
Susano
12,273
646
65
3
1
357,713
3
W
Nu Wa
11,992
631
115
6
7
316,245
1
L
Sun Wukong
10,321
543
84
4
4
330,121
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role