Player Matchup

Raijin
Raijin
Dethklord
Raijin
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,482 Elo+
Party 2
Horus
Horus
PencapChoker
Horus
Level 17
God Stats
3W - 2L
1,746 SR
Queue Stats
9W - 10L
1,482 Elo+
Party 2
Medusa
Medusa
TheBeefPanties
Medusa
Level 23
God Stats
2W - 2L
1,746 SR
Queue Stats
10W - 10L
1,500 Elo+
Party 2
Ganesha
Ganesha
magnim
Ganesha
Level 19
God Stats
3W - 1L
1,895 SR
Queue Stats
9W - 10L
1,482 Elo+
Party 2
Team Averages
Level 19
1,722 SR
1,487 Elo+

VS

Team Averages
Level 82
1,701 SR
1,512 Elo+
Charybdis
Charybdis
DokionXIV
Charybdis
Level 72
God Stats
1W - 1L
1,639 SR
Queue Stats
32W - 22L
1,628 Elo+
Party 1
Poseidon
Poseidon
Valskjor
Poseidon
Level 142
God Stats
4W - 1L
1,823 SR
Queue Stats
53W - 36L
1,622 Elo+
Party 1
Chaac
Chaac
crashbomberman
Chaac
Level 89
God Stats
2W - 2L
1,677 SR
Queue Stats
36W - 25L
1,608 Elo+
Party 1
Geb
Geb
seanlos
Geb
Level 25
God Stats
3W - 1L
1,665 SR
Queue Stats
3W - 5L
1,192 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Dethklord
Raijin
12
1 / 4 / 2
7,079
708
6,042
7,618
2,943
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 3 / 2
7,925
793
3,922
9,551
9,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

12
1 / 3 / 2
6,941
694
6,711
7,400
2,564
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ganesha
magnim
Ganesha
12
1 / 5 / 3
7,112
711
3,804
8,681
9,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DokionXIV
Charybdis
13
2 / 3 / 0
7,996
800
2,434
6,102
1,808
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
Valskjor
Poseidon
16
11 / 1 / 3
10,230
1,023
15,450
8,490
2,795
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
2 / 1 / 10
8,694
869
8,239
11,087
10,288
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Geb
12
0 / 1 / 3
7,680
768
2,054
8,502
8,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
31
6
Kills
15
15
Deaths
6
9
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Raijin
Dethklord
Raijin
1
4
2
0.5
W
Charybdis
DokionXIV
Charybdis
2
3
0
0.67
L
3
3
2
1.33
L
1
3
2
0.67
W
Poseidon
Valskjor
Poseidon
11
1
3
12.5
W
2
1
10
7
L
Ganesha
magnim
Ganesha
1
5
3
0.5
W
Geb
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,479
Damage
28,177
33,250
Taken
34,181
24,422
Mitigated
23,105
6,805
Healing
11,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
Dethklord
Raijin
6,042
453
112
598
7,618
2,943
573
4,322
3,296
22,028
0
W
Charybdis
DokionXIV
Charybdis
2,434
949
0
1,259
6,102
1,808
1,935
2,102
3,636
0
28,271
L
3,922
1,684
900
2,779
9,551
9,817
0
5,638
3,913
0
8,061
L
6,711
2,885
0
1,795
7,400
2,564
0
3,064
4,336
0
19,900
W
Poseidon
Valskjor
Poseidon
15,450
3,996
359
4,387
8,490
2,795
2,924
3,101
5,061
47,128
0
W
8,239
1,956
142
4,742
11,087
10,288
371
2,046
8,767
0
20,258
L
Ganesha
magnim
Ganesha
3,804
144
0
621
8,681
9,098
0
5,096
3,585
10,937
0
W
Geb
2,054
84
57
881
8,502
8,214
349
2,585
5,676
11,683
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,057
Gold Earned
34,600
97
Minions Killed
166
6
Camps Cleared
9
627,801
Distance Traveled
779,680
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
7,079
708
44
4
2
138,046
2
W
Charybdis
7,996
800
42
4
3
175,912
2
L
Horus
7,925
793
19
2
0
164,015
3
L
Medusa
6,941
694
32
3
4
163,803
2
W
Poseidon
10,230
1,023
81
8
3
212,354
1
W
Chaac
8,694
869
29
3
3
199,039
1
L
Ganesha
7,112
711
2
0
0
161,937
2
W
Geb
7,680
768
14
1
0
192,375
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role