Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
Dark_Mage_101
Vamana
Level 125
God Stats
36W - 26L
1,672 SR
Queue Stats
382W - 341L
1,604 Elo+
Solo
Mulan
Mulan
Gorithion
Mulan
Level 95
God Stats
17W - 19L
1,574 SR
Queue Stats
132W - 127L
1,597 Elo+
Party 1
Janus
Janus
Infinite_Milita
Janus
Level 137
God Stats
4W - 13L
1,382 SR
Queue Stats
148W - 139L
1,584 Elo+
Party 1
Nu Wa
Nu Wa
Lavamaness
Nu Wa
Level 141
God Stats
6W - 6L
1,568 SR
Queue Stats
226W - 218L
1,582 Elo+
Party 1
Team Averages
Level 132
1,540 SR
1,573 Elo+

VS

Team Averages
Level 123
1,555 SR
1,566 Elo+
Baron Samedi
Baron Samedi
EtherD
Baron Samedi
Level 103
God Stats
4W - 4L
1,565 SR
Queue Stats
238W - 258L
1,618 Elo+
Solo
Atlas
Atlas
Joonsanity
Atlas
Level 118
God Stats
4W - 2L
1,574 SR
Queue Stats
98W - 96L
1,586 Elo+
Solo
Arachne
Arachne
KingLeo25
Arachne
Level 103
God Stats
12W - 4L
1,615 SR
Queue Stats
239W - 234L
1,584 Elo+
Solo
Artemis
Artemis
MysticMack
Artemis
Level 154
God Stats
4W - 1L
1,596 SR
Queue Stats
40W - 44L
1,534 Elo+
Party 2
Zhong Kui
Zhong Kui
SKLZiiMoRTaL
Zhong Kui
Level 138
God Stats
2W - 1L
1,424 SR
Queue Stats
47W - 53L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
12
0 / 4 / 1
7,150
550
4,605
5,482
2,360
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

14
0 / 5 / 2
7,756
597
4,780
17,936
13,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Mulan
Gorithion
Mulan
14
1 / 7 / 2
8,088
622
8,235
15,336
14,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
0 / 5 / 0
8,367
644
10,058
10,691
3,881
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Nu Wa
16
2 / 2 / 1
9,347
719
15,804
8,965
2,851
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
EtherD
Baron Samedi
17
4 / 1 / 12
10,270
790
10,773
10,574
5,529
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Atlas
16
1 / 0 / 16
10,137
780
6,876
16,088
18,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
KingLeo25
Arachne
18
7 / 2 / 10
11,251
865
8,216
13,421
7,099
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Artemis
MysticMack
Artemis
17
8 / 0 / 10
10,972
844
18,802
11,772
5,612
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Zhong Kui
SKLZiiMoRTaL
Zhong Kui
17
3 / 0 / 9
10,017
771
8,433
9,905
8,661
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
80
3
Kills
23
23
Deaths
3
6
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
0
4
1
0.13
L
0
5
2
0.2
W
Baron Samedi
EtherD
Baron Samedi
4
1
12
10
L
Mulan
Gorithion
Mulan
1
7
2
0.29
L
0
5
0
0
W
Atlas
1
0
16
9
W
Arachne
KingLeo25
Arachne
7
2
10
6
L
Nu Wa
2
2
1
1.25
W
Artemis
MysticMack
Artemis
8
0
10
13
W
Zhong Kui
SKLZiiMoRTaL
Zhong Kui
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,482
Damage
53,100
58,410
Taken
61,760
36,337
Mitigated
45,712
6,898
Healing
26,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
4,605
1,648
0
124
5,482
2,360
0
2,514
2,968
0
15,183
L
4,780
1,693
0
2,324
17,936
13,005
0
9,060
8,876
1,029
22,028
W
Baron Samedi
EtherD
Baron Samedi
10,773
792
3,518
5,279
10,574
5,529
570
4,542
5,732
43,095
0
L
Mulan
Gorithion
Mulan
8,235
870
0
1,735
15,336
14,240
0
5,311
10,025
0
22,951
L
10,058
0
0
891
10,691
3,881
0
5,825
4,866
44,710
0
W
Atlas
6,876
1,679
1,612
4,679
16,088
18,811
312
5,737
9,892
23,678
0
W
Arachne
KingLeo25
Arachne
8,216
5,264
0
4,440
13,421
7,099
2,100
5,580
7,346
0
22,637
L
Nu Wa
15,804
1,408
102
1,722
8,965
2,851
0
3,217
5,748
46,946
0
W
Artemis
MysticMack
Artemis
18,802
7,561
0
1,544
11,772
5,612
569
6,228
5,141
0
48,702
W
Zhong Kui
SKLZiiMoRTaL
Zhong Kui
8,433
1,459
0
5,401
9,905
8,661
2,055
3,780
5,848
51,213
4,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,708
Gold Earned
52,647
321
Minions Killed
340
6
Camps Cleared
11
1,017,120
Distance Traveled
1,324,088
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
7,150
550
29
2
2
98,405
0
L
Vamana
7,756
597
39
3
0
226,113
1
W
Baron Samedi
10,270
790
69
5
4
279,004
3
L
Mulan
8,088
622
36
3
1
219,125
3
L
Janus
8,367
644
123
9
0
241,731
0
W
Atlas
10,137
780
28
2
0
258,801
1
W
Arachne
11,251
865
41
3
2
297,404
3
L
Nu Wa
9,347
719
94
7
3
231,746
3
W
Artemis
10,972
844
79
6
2
249,485
1
W
Zhong Kui
10,017
771
123
9
3
239,394
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role