Player Matchup

Terra
Terra
M0thM0mmy
Terra
Level 61
God Stats
10W - 6L
1,555 SR
Queue Stats
123W - 150L
1,432 Elo+
Party 3
Anubis
Anubis
Reaperg01
Anubis
Level 67
God Stats
7W - 6L
1,501 SR
Queue Stats
191W - 208L
1,470 Elo+
Party 3
Chaac
Chaac
kratzer
Chaac
Level 41
God Stats
7W - 5L
1,485 SR
Queue Stats
77W - 80L
1,480 Elo+
Party 3
Heimdallr
Heimdallr
vG Vulpix
Heimdallr
Level 119
God Stats
15W - 29L
1,320 SR
Queue Stats
253W - 450L
1,330 Elo+
Party 2
Kali
Kali
xShiiFTx
Kali
Level 108
God Stats
2W - 2L
1,198 SR
Queue Stats
77W - 154L
1,317 Elo+
Party 2
Team Averages
Level 79
1,412 SR
1,406 Elo+

VS

Team Averages
Level 56
1,424 SR
1,413 Elo+
Cthulhu
Cthulhu
Dnl002
Cthulhu
Level 62
God Stats
14W - 11L
1,369 SR
Queue Stats
45W - 34L
1,488 Elo+
Solo
Apollo
Apollo
IanUniverse1297
Apollo
Level 47
God Stats
28W - 25L
1,449 SR
Queue Stats
77W - 68L
1,435 Elo+
Party 1
Serqet
Serqet
SnailMan21
Serqet
Level 72
God Stats
26W - 29L
1,447 SR
Queue Stats
195W - 203L
1,425 Elo+
Party 1
Odin
Odin
adоpted
Odin
Level 87
God Stats
0W - 3L
1,161 SR
Queue Stats
12W - 20L
1,362 Elo+
Party 4
Morgan Le Fay
Morgan Le Fay
uhhqwerty
Morgan Le Fay
Level 10
God Stats
2W - 1L
1,695 SR
Queue Stats
4W - 9L
1,357 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
M0thM0mmy
Terra
19
1 / 4 / 22
14,134
505
6,875
20,956
30,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
Reaperg01
Anubis
20
15 / 4 / 18
16,623
594
41,872
21,450
11,843
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
kratzer
Chaac
20
12 / 3 / 16
16,851
602
26,140
17,723
13,256
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Heimdallr
vG Vulpix
Heimdallr
20
1 / 8 / 8
13,435
480
10,385
20,499
6,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kali
20
11 / 5 / 12
17,553
627
21,197
28,305
15,502
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dnl002
Cthulhu
16
4 / 9 / 8
11,553
413
14,991
33,907
42,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

20
9 / 8 / 7
13,865
495
20,845
27,151
9,478
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Serqet
SnailMan21
Serqet
20
6 / 4 / 5
13,199
471
10,426
19,793
6,963
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Odin
20
3 / 8 / 3
13,839
494
14,763
21,645
9,860
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Morgan Le Fay
uhhqwerty
Morgan Le Fay
18
2 / 11 / 3
12,224
437
8,188
27,062
9,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
50
40
Kills
24
24
Deaths
40
76
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Dnl002
Cthulhu
4
9
8
0.89
L
9
8
7
1.56
W
Terra
M0thM0mmy
Terra
1
4
22
3
W
Anubis
Reaperg01
Anubis
15
4
18
6
L
Serqet
SnailMan21
Serqet
6
4
5
2.13
L
Odin
3
8
3
0.56
W
Chaac
kratzer
Chaac
12
3
16
6.67
L
Morgan Le Fay
uhhqwerty
Morgan Le Fay
2
11
3
0.32
W
Heimdallr
vG Vulpix
Heimdallr
1
8
8
0.63
W
Kali
11
5
12
3.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

106,469
Damage
69,213
108,933
Taken
129,558
78,054
Mitigated
78,598
44,514
Healing
21,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Dnl002
Cthulhu
14,991
1,233
792
1,603
33,907
42,666
224
14,707
19,200
44,583
0
L
20,845
11,695
0
6,939
27,151
9,478
594
6,256
20,895
0
94,193
W
Terra
M0thM0mmy
Terra
6,875
881
2,327
4,777
20,956
30,582
1,088
5,085
15,736
28,247
0
W
Anubis
Reaperg01
Anubis
41,872
2,070
181
9,837
21,450
11,843
4,056
8,219
12,438
125,304
0
L
Serqet
SnailMan21
Serqet
10,426
2,935
0
5,430
19,793
6,963
0
5,721
14,072
0
86,705
L
Odin
14,763
2,629
542
3,181
21,645
9,860
1,704
7,309
14,336
0
86,374
W
Chaac
kratzer
Chaac
26,140
8,973
260
7,110
17,723
13,256
5,530
5,386
12,017
0
100,028
L
Morgan Le Fay
uhhqwerty
Morgan Le Fay
8,188
357
280
2,695
27,062
9,631
1,648
14,754
12,308
74,988
0
W
Heimdallr
vG Vulpix
Heimdallr
10,385
5,625
0
5,883
20,499
6,871
1,382
3,496
16,559
0
111,703
W
Kali
21,197
11,985
0
14,139
28,305
15,502
3,552
3,379
24,577
0
141,922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,596
Gold Earned
64,680
628
Minions Killed
624
0
Camps Cleared
0
2,545,264
Distance Traveled
2,304,614
21
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,553
413
62
2
0
470,973
9
L
Apollo
13,865
495
133
5
0
414,438
6
W
Terra
14,134
505
46
2
0
513,747
3
W
Anubis
16,623
594
153
5
0
477,706
4
L
Serqet
13,199
471
124
4
0
571,489
1
L
Odin
13,839
494
159
6
0
469,310
5
W
Chaac
16,851
602
143
5
0
551,971
3
L
Morgan Le Fay
12,224
437
146
5
0
378,404
2
W
Heimdallr
13,435
480
126
5
0
444,413
4
W
Kali
17,553
627
160
6
0
557,427
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role