Player Matchup

Sol
Sol
FrozenTanto
Sol
Level 102
God Stats
3W - 4L
1,519 SR
Queue Stats
20W - 35L
1,394 Elo+
Party 1
Horus
Horus
SHORTY2small
Horus
Level 125
God Stats
3W - 5L
1,506 SR
Queue Stats
199W - 194L
1,450 Elo+
Party 1
Olorun
Olorun
Skunkape7536
Olorun
Level 88
God Stats
3W - 7L
1,390 SR
Queue Stats
23W - 42L
1,320 Elo+
Party 1
Hercules
Hercules
SlowestFiber93
Hercules
Level 60
God Stats
0W - 3L
1,304 SR
Queue Stats
4W - 14L
1,315 Elo+
Party 1
Ne Zha
Ne Zha
WaifPrincess
Ne Zha
Level 106
God Stats
6W - 12L
1,417 SR
Queue Stats
297W - 265L
1,451 Elo+
Party 1
Team Averages
Level 96
1,427 SR
1,386 Elo+

VS

Team Averages
Level 104
1,553 SR
1,436 Elo+
Izanami
Izanami
 
Izanami
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
EricSutton33
Kukulkan
Level 67
God Stats
5W - 5L
1,473 SR
Queue Stats
11W - 19L
1,316 Elo+
Party 2
Artio
Artio
Octopushugz
Artio
Level 154
God Stats
4W - 3L
1,611 SR
Queue Stats
402W - 398L
1,475 Elo+
Solo
Medusa
Medusa
SpaceCowboy8814
Medusa
Level 87
God Stats
16W - 16L
1,573 SR
Queue Stats
439W - 424L
1,462 Elo+
Solo
Chaac
Chaac
TarzanKelley13
Chaac
Level 85
God Stats
1W - 0L
1,606 SR
Queue Stats
9W - 11L
1,425 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 1
6,807
524
7,935
6,873
2,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

8
0 / 4 / 3
5,685
437
3,067
13,464
6,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Olorun
11
2 / 4 / 1
6,822
525
4,982
9,980
8,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Hercules
11
0 / 3 / 0
5,843
449
3,978
13,809
9,152
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ne Zha
10
2 / 6 / 1
6,386
491
7,451
12,390
3,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
4 / 0 / 0
8,316
640
11,740
7,070
2,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
EricSutton33
Kukulkan
12
3 / 2 / 6
7,123
548
7,834
6,041
1,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
1 / 2 / 8
6,571
505
5,959
10,677
7,155
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
3 / 2 / 1
6,748
519
6,947
8,084
2,049
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
8 / 0 / 2
7,801
600
6,998
7,243
3,285
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
36
6
Kills
19
19
Deaths
6
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
4
0
0
4
W
Kukulkan
EricSutton33
Kukulkan
3
2
6
3
L
2
2
1
1.25
W
1
2
8
2.5
L
0
4
3
0.38
L
Olorun
2
4
1
0.63
L
Hercules
0
3
0
0
W
3
2
1
1.75
W
8
0
2
9
L
Ne Zha
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,413
Damage
39,478
56,516
Taken
39,115
30,058
Mitigated
17,174
19,812
Healing
15,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
11,740
9,016
0
3,542
7,070
2,748
460
53
7,017
0
63,994
W
Kukulkan
EricSutton33
Kukulkan
7,834
654
0
0
6,041
1,937
76
1,826
4,215
37,015
0
L
7,935
2,687
0
1,529
6,873
2,548
592
958
5,752
44,357
5,242
W
5,959
417
465
5,991
10,677
7,155
0
5,195
5,482
25,646
0
L
3,067
1,282
861
4,211
13,464
6,375
0
4,757
8,155
0
10,883
L
Olorun
4,982
2,841
165
2,451
9,980
8,021
441
4,368
5,498
31,805
4,793
L
Hercules
3,978
880
0
5,952
13,809
9,152
0
0
13,809
53
31,989
W
6,947
2,138
0
2,094
8,084
2,049
132
3,293
4,791
0
42,178
W
6,998
1,266
0
3,293
7,243
3,285
0
895
6,348
0
40,840
L
Ne Zha
7,451
3,598
0
4,643
12,390
3,962
0
3,033
9,282
0
36,302

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,543
Gold Earned
36,559
344
Minions Killed
385
0
Camps Cleared
0
1,173,273
Distance Traveled
1,220,223
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,316
640
136
10
0
213,924
2
W
Kukulkan
7,123
548
65
5
0
229,601
2
L
Sol
6,807
524
111
9
0
232,962
1
W
Artio
6,571
505
44
3
0
265,368
6
L
Horus
5,685
437
9
1
0
245,993
3
L
Olorun
6,822
525
87
7
0
215,018
0
L
Hercules
5,843
449
71
5
0
241,598
1
W
Medusa
6,748
519
69
5
0
246,674
1
W
Chaac
7,801
600
71
5
0
264,656
0
L
Ne Zha
6,386
491
66
5
0
237,702
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role