Player Matchup

Chaac
Chaac
Gold II
FranLopez267
Chaac
Gold II
Level 103
God Stats
5W - 0L
1,671 SR
Queue Stats
30W - 15L
1,591 MMR
Party 2
Sobek
Sobek
Gold III
Joevecc16
Sobek
Gold III
Level 153
God Stats
2W - 0L
1,721 SR
Queue Stats
30W - 15L
1,604 MMR
Party 2
Tiamat
Tiamat
Gold IV
TheBoulSua
Tiamat
Gold IV
Level 151
God Stats
4W - 0L
1,259 SR
Queue Stats
29W - 11L
1,733 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 136
1,550 SR
1,643 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 93
1,624 SR
1,622 MMR
Neith
Neith
Gold II
AbyssWifey
Neith
Gold II
Level 128
God Stats
3W - 6L
1,583 SR
Queue Stats
18W - 29L
1,429 MMR
Party 1
Ymir
Ymir
Bronze III
Thiccboyd
Ymir
Bronze III
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,537 MMR
Solo
Thoth
Thoth
Platinum IV
WintrySauce51
Thoth
Platinum IV
Level 44
God Stats
3W - 2L
1,789 SR
Queue Stats
23W - 16L
1,898 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
13 / 1 / 3
13,583
715
23,922
22,889
21,102
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sobek
Joevecc16
Sobek
15
0 / 1 / 14
11,251
592
9,371
19,678
23,383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
TheBoulSua
Tiamat
16
3 / 2 / 10
12,073
635
15,824
11,066
6,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
GilgameshGebMulanOdinBellona

VS

Bans
ArtioNikeGuan YuAchillesAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
12
0 / 3 / 2
9,897
521
14,529
14,866
6,039
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ymir
12
0 / 6 / 2
10,526
554
6,261
23,986
27,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
3 / 7 / 0
11,187
589
17,843
15,649
5,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
7
16
Kills
3
4
Deaths
16
27
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Neith
0
3
2
0.33
W
13
1
3
14.5
W
Sobek
Joevecc16
Sobek
0
1
14
7
W
Tiamat
TheBoulSua
Tiamat
3
2
10
4
L
Ymir
0
6
2
0.17
L
3
7
0
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,117
Damage
38,633
53,633
Taken
54,501
50,584
Mitigated
39,513
25,261
Healing
8,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
14,529
4,900
0
1,883
14,866
6,039
0
6,037
8,199
0
38,650
W
23,922
7,110
691
14,035
22,889
21,102
955
9,602
13,287
521
68,310
W
Sobek
Joevecc16
Sobek
9,371
398
0
6,647
19,678
23,383
302
9,736
9,942
21,989
0
W
Tiamat
TheBoulSua
Tiamat
15,824
1,175
0
3,888
11,066
6,099
948
5,334
5,732
60,929
0
L
Ymir
6,261
950
0
3,860
23,986
27,774
0
11,475
11,022
15,756
0
L
17,843
402
0
3,239
15,649
5,700
0
6,632
8,043
55,471
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,907
Gold Earned
31,610
210
Minions Killed
189
10
Camps Cleared
5
1,092,059
Distance Traveled
974,766
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,897
521
81
4
2
322,569
6
W
Chaac
13,583
715
73
4
2
374,562
4
W
Sobek
11,251
592
37
2
3
366,105
4
W
Tiamat
12,073
635
100
5
5
351,392
0
L
Ymir
10,526
554
14
1
1
313,806
3
L
Thoth
11,187
589
94
5
2
338,391
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role