Player Matchup

Hercules
Hercules
Cccharless
Hercules
Level 138
God Stats
12W - 11L
1,470 SR
Queue Stats
234W - 281L
1,515 Elo+
Party 1
Scylla
Scylla
Jeugue
Scylla
Level 127
God Stats
1W - 1L
1,343 SR
Queue Stats
59W - 62L
1,505 Elo+
Party 1
Da Ji
Da Ji
imyourangle
Da Ji
Level 88
God Stats
1W - 0L
1,566 SR
Queue Stats
12W - 10L
1,618 Elo+
Party 1
Team Averages
Level 118
1,460 SR
1,546 Elo+

VS

Team Averages
Level 106
1,503 SR
1,481 Elo+
Neith
Neith
Ilfirinmeleth
Neith
Level 121
God Stats
119W - 117L
1,515 SR
Queue Stats
201W - 243L
1,488 Elo+
Party 2
Sylvanus
Sylvanus
Skwigelf
Sylvanus
Level 131
God Stats
28W - 35L
1,512 SR
Queue Stats
207W - 253L
1,487 Elo+
Party 2
Discordia
Discordia
jebriel
Discordia
Level 67
God Stats
15W - 22L
1,483 SR
Queue Stats
272W - 352L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Cccharless
Hercules
19
10 / 2 / 10
14,959
712
12,089
21,238
14,530
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
Jeugue
Scylla
19
6 / 4 / 10
14,475
689
16,995
14,433
3,773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
5 / 9 / 11
14,098
671
11,916
18,795
10,637
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 8 / 4
14,110
672
19,108
16,969
6,184
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sylvanus
Skwigelf
Sylvanus
16
3 / 7 / 6
12,554
598
12,658
21,339
13,784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Discordia
jebriel
Discordia
17
3 / 6 / 7
13,398
638
15,261
11,589
3,487
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
32
21
Kills
15
15
Deaths
21
31
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Hercules
Cccharless
Hercules
10
2
10
7.5
L
9
8
4
1.38
W
Scylla
Jeugue
Scylla
6
4
10
2.75
L
Sylvanus
Skwigelf
Sylvanus
3
7
6
0.86
W
5
9
11
1.17
L
Discordia
jebriel
Discordia
3
6
7
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,000
Damage
47,027
54,466
Taken
49,897
28,940
Mitigated
23,455
9,778
Healing
10,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Cccharless
Hercules
12,089
2,491
219
6,486
21,238
14,530
745
10,942
10,296
4,885
39,065
L
19,108
6,596
0
1,561
16,969
6,184
605
6,720
10,249
0
52,688
W
Scylla
Jeugue
Scylla
16,995
797
79
2,203
14,433
3,773
1,306
7,366
7,067
67,995
0
L
Sylvanus
Skwigelf
Sylvanus
12,658
4,066
1,814
7,579
21,339
13,784
261
7,029
14,310
43,095
11,724
W
11,916
2,861
0
791
18,795
10,637
623
8,875
9,920
0
31,838
L
Discordia
jebriel
Discordia
15,261
149
0
0
11,589
3,487
0
4,880
6,709
55,761
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,532
Gold Earned
40,062
198
Minions Killed
249
5
Camps Cleared
13
1,044,898
Distance Traveled
1,065,483
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
14,959
712
67
3
1
377,012
3
L
Neith
14,110
672
67
3
1
338,116
5
W
Scylla
14,475
689
105
5
2
354,234
4
L
Sylvanus
12,554
598
72
3
8
348,415
5
W
Da Ji
14,098
671
26
1
2
313,652
4
L
Discordia
13,398
638
110
5
4
378,952
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role