Player Matchup

Achilles
Achilles
Aimedraindrop17
Achilles
Level 65
God Stats
5W - 10L
1,256 SR
Queue Stats
205W - 231L
1,408 Elo+
Party 3
Kukulkan
Kukulkan
DonkeyCart
Kukulkan
Level 88
God Stats
7W - 2L
1,610 SR
Queue Stats
20W - 17L
1,541 Elo+
Party 2
Neith
Neith
JakeThaDoge
Neith
Level 17
God Stats
1W - 2L
1,237 SR
Queue Stats
4W - 4L
1,369 Elo+
Party 2
Erlang Shen
Erlang Shen
SFUBS
Erlang Shen
Level 18
God Stats
3W - 1L
1,500 SR
Queue Stats
37W - 38L
1,505 Elo+
Party 3
Chaac
Chaac
SkyBlaze92
Chaac
Level 107
God Stats
1W - 1L
1,433 SR
Queue Stats
11W - 15L
1,388 Elo+
Solo
Team Averages
Level 59
1,407 SR
1,442 Elo+

VS

Team Averages
Level 67
1,543 SR
1,490 Elo+
Eset
Eset
JKunderscore
Eset
Level 65
God Stats
3W - 1L
1,741 SR
Queue Stats
95W - 90L
1,497 Elo+
Party 1
Mercury
Mercury
Johnsonic325
Mercury
Level 103
God Stats
5W - 8L
1,493 SR
Queue Stats
274W - 268L
1,556 Elo+
Party 1
Guan Yu
Guan Yu
Jpolla
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,500 Elo+
Party 1
Skadi
Skadi
MokaMochi
Skadi
Level 65
God Stats
72W - 58L
1,620 SR
Queue Stats
99W - 106L
1,456 Elo+
Party 1
Tiamat
Tiamat
RedstoneLegends
Tiamat
Level 97
God Stats
14W - 36L
1,362 SR
Queue Stats
93W - 109L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
14
4 / 2 / 8
9,370
521
6,906
12,679
10,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kukulkan
DonkeyCart
Kukulkan
17
5 / 6 / 6
10,410
578
12,208
7,766
2,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 2 / 0
8,899
494
2,798
9,517
2,830
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Erlang Shen
SFUBS
Erlang Shen
17
7 / 1 / 7
10,685
594
10,546
13,666
7,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
17
6 / 0 / 4
10,432
580
9,636
11,942
10,644
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 3
8,403
467
6,089
12,881
4,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
Johnsonic325
Mercury
15
5 / 7 / 2
9,336
519
8,807
16,401
5,580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Guan Yu
Jpolla
Guan Yu
12
0 / 6 / 0
7,203
400
1,484
13,364
6,758
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Skadi
MokaMochi
Skadi
16
1 / 3 / 3
9,486
527
6,433
10,591
3,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
4 / 3 / 1
8,853
492
9,994
12,421
5,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
20
24
Kills
11
11
Deaths
24
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Achilles
4
2
8
4
W
Kukulkan
DonkeyCart
Kukulkan
5
6
6
1.33
L
1
5
3
0.5
W
2
2
0
1
L
Mercury
Johnsonic325
Mercury
5
7
2
0.86
L
Guan Yu
Jpolla
Guan Yu
0
6
0
0
L
Skadi
MokaMochi
Skadi
1
3
3
0.83
L
4
3
1
1.5
W
Erlang Shen
SFUBS
Erlang Shen
7
1
7
10.5
W
Chaac
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,094
Damage
32,807
55,570
Taken
65,658
34,899
Mitigated
25,975
21,137
Healing
18,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
6,906
658
0
1,671
12,679
10,510
72
3,829
8,376
0
22,035
W
Kukulkan
DonkeyCart
Kukulkan
12,208
1,425
0
270
7,766
2,973
683
3,118
4,339
70,644
0
L
6,089
349
799
3,426
12,881
4,466
484
3,530
9,142
41,707
0
W
2,798
290
0
3,888
9,517
2,830
805
2,479
6,734
0
51,290
L
Mercury
Johnsonic325
Mercury
8,807
2,983
0
4,104
16,401
5,580
0
3,469
12,759
0
56,748
L
Guan Yu
Jpolla
Guan Yu
1,484
381
60
2,172
13,364
6,758
0
1,538
11,210
0
19,994
L
Skadi
MokaMochi
Skadi
6,433
3,412
0
2,481
10,591
3,309
1,788
2,687
7,784
0
79,083
L
9,994
408
0
4,970
12,421
5,862
274
854
11,280
53,420
0
W
Erlang Shen
SFUBS
Erlang Shen
10,546
5,053
0
6,442
13,666
7,942
0
3,551
9,823
0
78,398
W
Chaac
9,636
625
0
8,866
11,942
10,644
0
1,573
10,215
348
62,029

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,796
Gold Earned
43,281
529
Minions Killed
474
0
Camps Cleared
0
1,795,920
Distance Traveled
1,628,321
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,370
521
32
2
0
386,670
8
W
Kukulkan
10,410
578
141
8
0
319,931
2
L
Eset
8,403
467
108
6
0
308,135
4
W
Neith
8,899
494
100
6
0
293,801
0
L
Mercury
9,336
519
97
5
0
373,952
5
L
Guan Yu
7,203
400
56
3
0
314,128
0
L
Skadi
9,486
527
133
7
0
323,858
2
L
Tiamat
8,853
492
80
4
0
308,248
3
W
Erlang Shen
10,685
594
121
7
0
416,159
2
W
Chaac
10,432
580
135
8
0
379,359
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role