Player Matchup

Kuzenbo
Kuzenbo
Chinda00_
Kuzenbo
Level 99
God Stats
3W - 0L
1,660 SR
Queue Stats
66W - 57L
1,493 Elo+
Party 2
Medusa
Medusa
Guerra_MG
Medusa
Level 89
God Stats
3W - 0L
1,955 SR
Queue Stats
14W - 6L
1,574 Elo+
Party 2
Freya
Freya
temp-697465
Freya
Level 63
God Stats
5W - 1L
1,644 SR
Queue Stats
53W - 38L
1,503 Elo+
Party 2
Team Averages
Level 84
1,753 SR
1,524 Elo+

VS

Team Averages
Level 39
1,344 SR
1,326 Elo+
Nu Wa
Nu Wa
Curliewizze
Nu Wa
Level 63
God Stats
1W - 3L
1,268 SR
Queue Stats
85W - 59L
1,487 Elo+
Party 1
Charybdis
Charybdis
I Not5sang14
Charybdis
Level 27
God Stats
5W - 4L
1,676 SR
Queue Stats
16W - 23L
1,421 Elo+
Party 1
Fenrir
Fenrir
WarCooK51
Fenrir
Level 27
God Stats
0W - 1L
1,088 SR
Queue Stats
11W - 39L
1,071 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Chinda00_
Kuzenbo
14
3 / 0 / 12
10,033
669
11,901
12,716
15,844
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
Guerra_MG
Medusa
15
8 / 3 / 8
10,737
716
14,332
11,908
4,110
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
5 / 1 / 8
10,072
671
7,990
9,909
3,743
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 3
9,101
607
14,543
11,254
4,087
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
I Not5sang14
Charybdis
12
2 / 5 / 2
9,156
610
9,175
12,913
4,703
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
WarCooK51
Fenrir
10
1 / 5 / 1
8,328
555
5,226
16,282
8,758
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
10
16
Kills
4
4
Deaths
17
28
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Chinda00_
Kuzenbo
3
0
12
9
L
1
7
3
0.36
W
Medusa
Guerra_MG
Medusa
8
3
8
4
L
Charybdis
I Not5sang14
Charybdis
2
5
2
0.6
L
Fenrir
WarCooK51
Fenrir
1
5
1
0.3
W
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,223
Damage
28,944
34,533
Taken
40,449
23,697
Mitigated
17,548
6,840
Healing
5,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Chinda00_
Kuzenbo
11,901
2,688
0
2,658
12,716
15,844
144
4,061
8,102
27,451
0
L
14,543
1,312
66
956
11,254
4,087
400
4,999
6,255
42,267
0
W
Medusa
Guerra_MG
Medusa
14,332
6,916
0
2,184
11,908
4,110
1,327
5,582
5,934
0
54,032
L
Charybdis
I Not5sang14
Charybdis
9,175
3,595
287
3,054
12,913
4,703
435
6,418
6,495
0
35,997
L
Fenrir
WarCooK51
Fenrir
5,226
1,027
0
1,329
16,282
8,758
160
8,036
8,246
0
12,388
W
7,990
3,342
0
1,998
9,909
3,743
1,154
4,159
5,390
32,204
2,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,842
Gold Earned
26,585
169
Minions Killed
147
9
Camps Cleared
4
774,935
Distance Traveled
748,561
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
10,033
669
33
2
1
254,058
3
L
Nu Wa
9,101
607
65
4
1
237,178
5
W
Medusa
10,737
716
79
5
4
260,681
1
L
Charybdis
9,156
610
72
5
3
231,537
4
L
Fenrir
8,328
555
10
1
0
279,846
0
W
Freya
10,072
671
57
4
4
260,196
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role