Player Matchup

Sun Wukong
Sun Wukong
AwgustRL
Sun Wukong
Level 47
God Stats
3W - 2L
1,382 SR
Queue Stats
48W - 50L
1,472 Elo+
Party 2
Atlas
Atlas
BlasianBrokage
Atlas
Level 91
God Stats
2W - 0L
1,527 SR
Queue Stats
13W - 17L
1,428 Elo+
Party 1
Tiamat
Tiamat
Regis_CronosXD
Tiamat
Level 61
God Stats
5W - 6L
1,393 SR
Queue Stats
187W - 215L
1,480 Elo+
Solo
Hun Batz
Hun Batz
TheRadicalB
Hun Batz
Level 94
God Stats
1W - 1L
1,602 SR
Queue Stats
46W - 43L
1,455 Elo+
Party 2
Apollo
Apollo
Trench421
Apollo
Level 27
God Stats
4W - 2L
1,595 SR
Queue Stats
11W - 6L
1,560 Elo+
Party 1
Team Averages
Level 64
1,500 SR
1,479 Elo+

VS

Team Averages
Level 60
1,546 SR
1,539 Elo+
Geb
Geb
Firesage299
Geb
Level 29
God Stats
26W - 15L
1,657 SR
Queue Stats
33W - 18L
1,578 Elo+
Party 3
Bellona
Bellona
PseudoSkin
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Sun Wukong
Sun Wukong
SazariORG
Sun Wukong
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,558 Elo+
Party 3
Freya
Freya
TheBailer22
Freya
Level 115
God Stats
21W - 15L
1,613 SR
Queue Stats
161W - 126L
1,549 Elo+
Party 3
Sol
Sol
sneck2d
Sol
Level 122
God Stats
0W - 1L
1,461 SR
Queue Stats
80W - 60L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AwgustRL
Sun Wukong
17
9 / 2 / 3
10,401
578
11,932
13,628
9,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 4 / 19
9,204
511
9,112
17,182
12,659
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
1 / 4 / 12
9,268
515
11,195
13,172
7,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
TheRadicalB
Hun Batz
17
8 / 2 / 11
10,449
581
13,588
14,495
5,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Apollo
Trench421
Apollo
15
8 / 7 / 6
10,203
567
18,646
16,579
5,748
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 9 / 5
8,729
485
8,039
21,227
16,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
PseudoSkin
Bellona
13
2 / 7 / 3
8,499
472
6,774
15,190
8,270
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sun Wukong
SazariORG
Sun Wukong
14
1 / 3 / 3
9,122
507
8,960
16,721
9,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

18
10 / 4 / 1
11,619
646
17,043
19,405
7,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sol
15
3 / 5 / 5
9,713
540
14,572
14,378
5,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
36
28
Kills
19
19
Deaths
28
51
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
AwgustRL
Sun Wukong
9
2
3
5.25
W
2
4
19
2.88
L
3
9
5
0.61
L
Bellona
PseudoSkin
Bellona
2
7
3
0.5
W
1
4
12
1.75
L
Sun Wukong
SazariORG
Sun Wukong
1
3
3
0.83
L
10
4
1
2.63
W
Hun Batz
TheRadicalB
Hun Batz
8
2
11
6.75
W
Apollo
Trench421
Apollo
8
7
6
1.57
L
Sol
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,473
Damage
55,388
75,056
Taken
86,921
40,717
Mitigated
47,569
25,369
Healing
33,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
AwgustRL
Sun Wukong
11,932
1,891
0
5,988
13,628
9,747
488
4,512
9,116
0
58,176
W
9,112
3,476
413
2,850
17,182
12,659
162
9,856
7,326
25,003
0
L
8,039
1,370
571
4,739
21,227
16,628
286
6,849
13,821
21,753
0
L
Bellona
PseudoSkin
Bellona
6,774
1,641
0
4,102
15,190
8,270
94
3,889
10,917
0
50,064
W
11,195
934
189
4,845
13,172
7,231
153
7,302
5,870
56,849
0
L
Sun Wukong
SazariORG
Sun Wukong
8,960
1,555
0
5,902
16,721
9,221
313
1,832
14,028
0
53,569
L
17,043
5,825
0
12,079
19,405
7,671
982
2,867
16,459
90,826
0
W
Hun Batz
TheRadicalB
Hun Batz
13,588
4,436
1,188
5,643
14,495
5,332
229
4,800
9,695
0
63,453
W
Apollo
Trench421
Apollo
18,646
13,432
0
4,253
16,579
5,748
854
12,257
4,322
0
67,067
L
Sol
14,572
5,011
513
5,935
14,378
5,779
1,092
4,058
10,002
65,872
6,899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,525
Gold Earned
47,682
466
Minions Killed
488
0
Camps Cleared
0
1,823,274
Distance Traveled
1,696,334
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,401
578
123
7
0
365,506
2
W
Atlas
9,204
511
26
1
0
367,196
6
L
Geb
8,729
485
26
1
0
351,970
1
L
Bellona
8,499
472
93
5
0
351,695
0
W
Tiamat
9,268
515
114
6
0
343,665
3
L
Sun Wukong
9,122
507
112
6
0
342,805
1
L
Freya
11,619
646
136
8
0
346,502
0
W
Hun Batz
10,449
581
103
6
0
403,149
1
W
Apollo
10,203
567
100
6
0
343,758
0
L
Sol
9,713
540
121
7
0
303,362
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role