Player Matchup

Bakasura
Bakasura
Bronze II
GRODT-_-OP
Bakasura
Bronze II
Level 51
God Stats
7W - 7L
1,392 SR
Queue Stats
11W - 28L
945 MMR
Solo
Janus
Janus
Silver IV
SwitchGunPxT
Janus
Silver IV
Level 104
God Stats
3W - 0L
1,465 SR
Queue Stats
10W - 18L
1,021 MMR
Party 1
Nike
Nike
Silver II
feola2411
Nike
Silver II
Level 95
God Stats
5W - 1L
1,451 SR
Queue Stats
63W - 84L
959 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 83
1,436 SR
975 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 130
1,427 SR
975 MMR
King Arthur
King Arthur
Silver III
InfamousDarky
King Arthur
Silver III
Level 129
God Stats
7W - 20L
1,300 SR
Queue Stats
57W - 80L
1,038 MMR
Solo
Bastet
Bastet
Silver III
Scoot24
Bastet
Silver III
Level 107
God Stats
9W - 14L
1,468 SR
Queue Stats
207W - 255L
912 MMR
Solo
Sol
Sol
Silver III
ThirdLotusFitch
Sol
Silver III
Level 154
God Stats
20W - 20L
1,513 SR
Queue Stats
87W - 99L
975 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
GRODT-_-OP
Bakasura
18
8 / 6 / 2
15,144
688
14,035
17,733
8,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
1 / 5 / 7
13,652
621
10,228
11,916
4,103
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nike
17
2 / 4 / 7
14,580
663
8,817
24,219
29,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bans
AchillesChaacAh PuchZeusKumbhakarna

VS

Bans
MedusaCupidBacchusFenrirGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
InfamousDarky
King Arthur
3
0 / 1 / 1
8,487
386
0
824
72
Bastet
Scoot24
Bastet
18
7 / 7 / 6
14,128
642
15,725
24,350
9,840
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

19
7 / 3 / 7
14,649
666
22,345
15,964
5,678
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
28
11
Kills
14
15
Deaths
11
16
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Bakasura
GRODT-_-OP
Bakasura
8
6
2
1.5
L
King Arthur
InfamousDarky
King Arthur
0
1
1
0.5
L
Bastet
Scoot24
Bastet
7
7
6
1.43
W
1
5
7
0.9
L
7
3
7
3.5
W
Nike
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,080
Damage
38,070
53,868
Taken
41,138
43,085
Mitigated
15,590
11,937
Healing
13,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
GRODT-_-OP
Bakasura
14,035
11,034
427
4,822
17,733
8,994
0
9,502
7,961
0
59,539
L
King Arthur
InfamousDarky
King Arthur
0
0
0
0
824
72
0
0
754
0
0
L
Bastet
Scoot24
Bastet
15,725
3,552
682
8,592
24,350
9,840
531
8,438
15,048
0
50,020
W
10,228
253
0
936
11,916
4,103
722
5,737
6,179
60,897
0
L
22,345
6,772
0
4,288
15,964
5,678
1,328
3,988
11,468
71,424
0
W
Nike
8,817
430
0
5,752
24,219
29,988
477
8,317
15,902
3,361
27,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,376
Gold Earned
37,264
249
Minions Killed
201
11
Camps Cleared
7
1,065,681
Distance Traveled
715,587
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
15,144
688
97
4
7
362,031
3
L
King Arthur
8,487
386
0
0
0
0
0
L
Bastet
14,128
642
84
4
3
359,109
6
W
Janus
13,652
621
109
5
4
322,739
7
L
Sol
14,649
666
117
5
4
356,478
1
W
Nike
14,580
663
43
2
0
380,911
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role