Player Matchup

Medusa
Medusa
FrozenTanto
Medusa
Level 102
God Stats
0W - 3L
1,259 SR
Queue Stats
20W - 35L
1,404 Elo+
Party 1
King Arthur
King Arthur
SHORTY2small
King Arthur
Level 125
God Stats
13W - 8L
1,643 SR
Queue Stats
199W - 194L
1,460 Elo+
Party 1
Ares
Ares
Skunkape7536
Ares
Level 88
God Stats
1W - 3L
1,318 SR
Queue Stats
23W - 42L
1,327 Elo+
Party 1
Baba Yaga
Baba Yaga
SlowestFiber93
Baba Yaga
Level 60
God Stats
0W - 2L
1,273 SR
Queue Stats
4W - 14L
1,335 Elo+
Party 1
Ne Zha
Ne Zha
WaifPrincess
Ne Zha
Level 106
God Stats
6W - 12L
1,442 SR
Queue Stats
297W - 265L
1,461 Elo+
Party 1
Team Averages
Level 96
1,387 SR
1,398 Elo+

VS

Team Averages
Level 117
1,469 SR
1,471 Elo+
Ra
Ra
AlwaysStoolie
Ra
Level 98
God Stats
6W - 4L
1,471 SR
Queue Stats
199W - 223L
1,488 Elo+
Party 2
Sun Wukong
Sun Wukong
Mr_Pototohead420
Sun Wukong
Level 125
God Stats
19W - 18L
1,537 SR
Queue Stats
205W - 235L
1,445 Elo+
Party 2
Baron Samedi
Baron Samedi
Trinity__DC
Baron Samedi
Level 127
God Stats
494W - 449L
1,499 SR
Queue Stats
494W - 459L
1,454 Elo+
Solo
Chang'e
Chang'e
UTHERS117
Chang'e
Level 149
God Stats
4W - 7L
1,442 SR
Queue Stats
272W - 236L
1,543 Elo+
Solo
Cliodhna
Cliodhna
Yung1rice
Cliodhna
Level 87
God Stats
5W - 7L
1,395 SR
Queue Stats
258W - 310L
1,427 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
5 / 4 / 2
10,194
485
12,931
17,784
7,316
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
SHORTY2small
King Arthur
14
3 / 9 / 4
10,094
481
17,355
24,665
20,482
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
0 / 6 / 5
8,643
412
4,386
19,604
21,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Baba Yaga
SlowestFiber93
Baba Yaga
14
1 / 7 / 3
9,058
431
11,487
14,358
7,940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ne Zha
16
6 / 11 / 2
11,011
524
12,881
22,183
8,401
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
10 / 2 / 13
12,458
593
15,713
15,568
6,983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Mr_Pototohead420
Sun Wukong
18
7 / 4 / 12
12,158
579
18,740
23,414
22,003
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
Trinity__DC
Baron Samedi
16
7 / 4 / 9
10,696
509
14,488
17,551
7,248
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chang'e
UTHERS117
Chang'e
15
2 / 2 / 14
10,301
491
8,017
19,425
21,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cliodhna
Yung1rice
Cliodhna
19
11 / 4 / 13
12,436
592
18,230
17,385
6,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
98
15
Kills
37
37
Deaths
16
16
Assists
61
Player
Kills
Deaths
Assists
KDA
W
10
2
13
8.25
L
Medusa
5
4
2
1.5
W
Sun Wukong
Mr_Pototohead420
Sun Wukong
7
4
12
3.25
L
King Arthur
SHORTY2small
King Arthur
3
9
4
0.56
L
0
6
5
0.42
L
Baba Yaga
SlowestFiber93
Baba Yaga
1
7
3
0.36
W
Baron Samedi
Trinity__DC
Baron Samedi
7
4
9
2.88
W
Chang'e
UTHERS117
Chang'e
2
2
14
4.5
L
Ne Zha
6
11
2
0.64
W
Cliodhna
Yung1rice
Cliodhna
11
4
13
4.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,040
Damage
75,188
98,594
Taken
93,343
66,066
Mitigated
65,058
22,039
Healing
48,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,713
975
2,949
7,835
15,568
6,983
1,374
6,056
9,117
84,909
0
L
Medusa
12,931
4,700
0
6,368
17,784
7,316
3,568
8,694
8,618
0
89,750
W
Sun Wukong
Mr_Pototohead420
Sun Wukong
18,740
3,519
0
10,840
23,414
22,003
1,787
5,353
16,860
6,948
63,313
L
King Arthur
SHORTY2small
King Arthur
17,355
2,849
0
2,025
24,665
20,482
184
7,065
16,260
9,368
47,536
L
4,386
66
0
3,482
19,604
21,927
155
9,571
8,936
15,618
0
L
Baba Yaga
SlowestFiber93
Baba Yaga
11,487
485
33
3,849
14,358
7,940
324
6,621
6,985
47,059
0
W
Baron Samedi
Trinity__DC
Baron Samedi
14,488
1,080
3,099
6,642
17,551
7,248
463
4,137
13,207
58,574
0
W
Chang'e
UTHERS117
Chang'e
8,017
536
3,242
8,157
19,425
21,998
391
5,189
13,817
37,580
0
L
Ne Zha
12,881
5,162
0
6,282
22,183
8,401
440
6,263
15,341
0
59,500
W
Cliodhna
Yung1rice
Cliodhna
18,230
2,264
0
6,125
17,385
6,826
3,173
4,052
13,007
0
88,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,000
Gold Earned
58,049
437
Minions Killed
550
0
Camps Cleared
0
1,896,523
Distance Traveled
2,057,189
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
12,458
593
156
7
0
412,657
1
L
Medusa
10,194
485
134
6
0
386,501
3
W
Sun Wukong
12,158
579
128
6
0
373,617
1
L
King Arthur
10,094
481
103
5
0
361,885
0
L
Ares
8,643
412
23
1
0
392,479
0
L
Baba Yaga
9,058
431
82
4
0
397,684
1
W
Baron Samedi
10,696
509
77
4
0
401,558
4
W
Chang'e
10,301
491
60
3
0
410,131
7
L
Ne Zha
11,011
524
95
5
0
357,974
0
W
Cliodhna
12,436
592
129
6
0
459,226
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role