Player Matchup

Bastet
Bastet
DONT BE GANDHI
Bastet
Level 110
God Stats
8W - 5L
1,315 SR
Queue Stats
657W - 592L
1,474 Elo+
Solo
Hun Batz
Hun Batz
DaanKo108
Hun Batz
Level 147
God Stats
5W - 0L
1,939 SR
Queue Stats
193W - 190L
1,597 Elo+
Solo
Vulcan
Vulcan
Moist Fold
Vulcan
Level 160
God Stats
15W - 14L
1,594 SR
Queue Stats
621W - 615L
1,615 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Moist Gorge
Ah Muzen Cab
Level 154
God Stats
11W - 8L
1,612 SR
Queue Stats
283W - 256L
1,572 Elo+
Party 2
Ares
Ares
PossibleTen
Ares
Level 124
God Stats
5W - 6L
1,570 SR
Queue Stats
367W - 335L
1,601 Elo+
Solo
Team Averages
Level 139
1,606 SR
1,572 Elo+

VS

Team Averages
Level 141
1,531 SR
1,580 Elo+
Sol
Sol
NelsonHdez
Sol
Level 149
God Stats
3W - 4L
1,664 SR
Queue Stats
119W - 120L
1,617 Elo+
Solo
Neith
Neith
Riceybowl237
Neith
Level 160
God Stats
1W - 4L
1,552 SR
Queue Stats
247W - 236L
1,567 Elo+
Party 1
Sun Wukong
Sun Wukong
SirManiac1
Sun Wukong
Level 157
God Stats
6W - 8L
1,560 SR
Queue Stats
491W - 429L
1,664 Elo+
Party 1
Ao Kuang
Ao Kuang
TheKouki
Ao Kuang
Level 109
God Stats
1W - 5L
1,331 SR
Queue Stats
314W - 329L
1,545 Elo+
Party 1
Geb
Geb
senor elius
Geb
Level 129
God Stats
2W - 3L
1,546 SR
Queue Stats
96W - 103L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 0
7,649
765
6,170
7,997
3,231
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hun Batz
DaanKo108
Hun Batz
12
5 / 2 / 4
6,917
692
5,859
7,785
2,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vulcan
Moist Fold
Vulcan
11
1 / 1 / 4
6,280
628
4,273
3,264
1,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ah Muzen Cab
Moist Gorge
Ah Muzen Cab
12
4 / 0 / 2
6,838
684
6,590
5,937
2,091
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
1 / 3 / 5
5,689
569
3,181
8,156
5,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 2 / 3
5,411
541
3,696
4,976
1,565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

9
1 / 5 / 1
5,233
523
3,972
7,122
848
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Sun Wukong
SirManiac1
Sun Wukong
10
1 / 4 / 0
5,987
599
4,451
8,334
3,127
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ao Kuang
TheKouki
Ao Kuang
10
2 / 2 / 1
5,853
585
4,106
7,689
2,881
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

7
0 / 4 / 1
4,480
448
2,004
9,932
3,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
12
16
Kills
6
6
Deaths
17
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
5
0
0
5
W
Hun Batz
DaanKo108
Hun Batz
5
2
4
3.5
W
Vulcan
Moist Fold
Vulcan
1
1
4
3
W
Ah Muzen Cab
Moist Gorge
Ah Muzen Cab
4
0
2
5
L
2
2
3
1.75
W
1
3
5
1.17
L
1
5
1
0.3
L
Sun Wukong
SirManiac1
Sun Wukong
1
4
0
0.25
L
Ao Kuang
TheKouki
Ao Kuang
2
2
1
1.25
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,073
Damage
18,229
33,139
Taken
38,053
14,535
Mitigated
12,212
14,500
Healing
11,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,170
1,886
0
5,176
7,997
3,231
0
683
7,314
0
43,284
W
Hun Batz
DaanKo108
Hun Batz
5,859
2,090
0
2,852
7,785
2,687
0
1,748
6,037
0
36,905
W
Vulcan
Moist Fold
Vulcan
4,273
1,048
0
446
3,264
1,148
0
1,820
1,444
44,449
0
W
Ah Muzen Cab
Moist Gorge
Ah Muzen Cab
6,590
2,504
0
4,039
5,937
2,091
587
528
5,409
0
47,633
L
3,696
1,571
0
1,462
4,976
1,565
0
1,609
3,297
23,516
2,811
W
3,181
232
190
1,797
8,156
5,378
0
4,110
4,046
10,215
0
L
3,972
990
0
1,473
7,122
848
0
287
6,835
0
30,454
L
Sun Wukong
SirManiac1
Sun Wukong
4,451
841
0
2,255
8,334
3,127
0
0
7,738
0
32,689
L
Ao Kuang
TheKouki
Ao Kuang
4,106
1,482
0
2,773
7,689
2,881
0
1,903
5,674
28,999
7,721
L
2,004
192
180
3,451
9,932
3,791
0
3,457
6,425
12,442
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,373
Gold Earned
26,964
373
Minions Killed
312
0
Camps Cleared
0
1,125,747
Distance Traveled
1,021,623
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
7,649
765
103
10
0
227,140
3
W
Hun Batz
6,917
692
68
7
0
244,434
1
W
Vulcan
6,280
628
100
10
0
237,634
4
W
Ah Muzen Cab
6,838
684
88
9
0
215,412
1
L
Sol
5,411
541
58
6
0
182,452
1
W
Ares
5,689
569
14
1
0
201,127
4
L
Neith
5,233
523
65
7
0
183,835
3
L
Sun Wukong
5,987
599
92
9
0
209,109
4
L
Ao Kuang
5,853
585
74
7
0
233,795
1
L
Geb
4,480
448
23
2
0
212,432
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role