Player Matchup

Sun Wukong
Sun Wukong
Silver I
Abyss Pyro
Sun Wukong
Silver I
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,409 MMR
Solo
Cthulhu
Cthulhu
Gold V
AirrxJordannx23
Cthulhu
Gold V
Level 124
God Stats
28W - 26L
1,528 SR
Queue Stats
158W - 157L
1,377 MMR
Solo
Susano
Susano
Gold III
CptGrizzly01
Susano
Gold III
Level 125
God Stats
3W - 2L
1,501 SR
Queue Stats
196W - 208L
1,471 MMR
Solo
Izanami
Izanami
Gold IV
opioid-addiction
Izanami
Gold IV
Level 108
God Stats
10W - 7L
1,574 SR
Queue Stats
209W - 216L
1,470 MMR
Solo
Janus
Janus
Gold IV
rgaxiola5
Janus
Gold IV
Level 126
God Stats
2W - 4L
1,539 SR
Queue Stats
175W - 177L
1,405 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 112
1,529 SR
1,426 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 130
1,602 SR
1,426 MMR
Poseidon
Poseidon
Gold IV
AntiheroAntics
Poseidon
Gold IV
Level 144
God Stats
2W - 5L
1,586 SR
Queue Stats
31W - 36L
1,347 MMR
Solo
Ganesha
Ganesha
Gold V
Caky98
Ganesha
Gold V
Level 126
God Stats
14W - 8L
1,699 SR
Queue Stats
78W - 81L
1,362 MMR
Party 1
Scylla
Scylla
Bronze III
MaxyPoo69
Scylla
Bronze III
Level 106
God Stats
0W - 1L
1,585 SR
Queue Stats
2W - 4L
1,413 MMR
Solo
Chaac
Chaac
Platinum V
Shock9354
Chaac
Platinum V
Level 160
God Stats
1W - 1L
1,551 SR
Queue Stats
164W - 160L
1,612 MMR
Party 1
Arachne
Arachne
Silver II
Toast3565
Arachne
Silver II
Level 116
God Stats
3W - 3L
1,588 SR
Queue Stats
13W - 13L
1,399 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Abyss Pyro
Sun Wukong
10
1 / 3 / 0
5,794
527
3,433
7,974
4,031
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

10
4 / 0 / 1
6,597
600
4,598
7,244
4,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Susano
11
0 / 2 / 3
6,209
564
4,501
6,937
2,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
0 / 0 / 0
7,191
654
1,202
3,613
1,071
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
rgaxiola5
Janus
11
2 / 1 / 4
6,870
625
4,208
3,689
1,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
CliodhnaGebArtio

VS

Bans
MulanChironMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
13
1 / 0 / 0
6,712
610
2,737
4,220
1,365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
Caky98
Ganesha
9
1 / 2 / 2
5,680
516
1,854
10,019
5,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
MaxyPoo69
Scylla
9
1 / 3 / 1
5,485
499
2,110
5,466
1,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chaac
Shock9354
Chaac
11
2 / 1 / 2
6,375
580
6,644
7,669
4,187
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Arachne
Toast3565
Arachne
6
1 / 1 / 1
5,010
455
1,014
2,763
914
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
12
7
Kills
6
6
Deaths
7
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Abyss Pyro
Sun Wukong
1
3
0
0.33
W
4
0
1
4.5
L
Poseidon
1
0
0
1
L
Ganesha
Caky98
Ganesha
1
2
2
1
W
Susano
0
2
3
0.75
L
Scylla
MaxyPoo69
Scylla
1
3
1
0.5
L
Chaac
Shock9354
Chaac
2
1
2
3
L
Arachne
Toast3565
Arachne
1
1
1
1.5
W
0
0
0
0
W
Janus
rgaxiola5
Janus
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,942
Damage
14,359
29,457
Taken
30,137
12,453
Mitigated
13,550
9,808
Healing
11,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Abyss Pyro
Sun Wukong
3,433
324
0
1,362
7,974
4,031
634
328
7,277
0
26,839
W
4,598
339
251
3,316
7,244
4,103
208
3,093
4,043
19,605
0
L
Poseidon
2,737
658
0
1,971
4,220
1,365
0
760
3,379
50,329
3,876
L
Ganesha
Caky98
Ganesha
1,854
335
348
3,914
10,019
5,575
0
4,474
5,339
8,944
0
W
Susano
4,501
1,371
0
2,754
6,937
2,188
0
592
6,199
0
35,168
L
Scylla
MaxyPoo69
Scylla
2,110
845
0
699
5,466
1,509
0
1,823
3,541
28,147
0
L
Chaac
Shock9354
Chaac
6,644
1,612
0
3,895
7,669
4,187
0
1,012
6,362
491
36,820
L
Arachne
Toast3565
Arachne
1,014
887
0
796
2,763
914
0
381
2,346
0
17,695
W
1,202
1,129
0
1,166
3,613
1,071
610
986
2,627
0
53,628
W
Janus
rgaxiola5
Janus
4,208
211
0
959
3,689
1,060
340
1,313
2,222
42,679
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,661
Gold Earned
29,262
376
Minions Killed
318
0
Camps Cleared
0
1,142,806
Distance Traveled
998,939
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
5,794
527
48
4
0
213,263
0
W
Cthulhu
6,597
600
25
2
0
231,780
3
L
Poseidon
6,712
610
125
11
0
215,487
3
L
Ganesha
5,680
516
6
1
0
221,004
3
W
Susano
6,209
564
81
7
0
231,109
0
L
Scylla
5,485
499
60
5
0
205,470
0
L
Chaac
6,375
580
84
8
0
227,157
3
L
Arachne
5,010
455
43
4
0
129,821
2
W
Izanami
7,191
654
128
12
0
221,210
4
W
Janus
6,870
625
94
9
0
245,444
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role