Player Matchup

Neith
Neith
FIFASUD
Neith
Level 10
God Stats
0W - 3L
1,231 SR
Queue Stats
0W - 3L
1,093 Elo+
Party 1
Cthulhu
Cthulhu
Mitzzbburn
Cthulhu
Level 126
God Stats
4W - 10L
1,287 SR
Queue Stats
191W - 210L
1,296 Elo+
Party 1
The Morrigan
The Morrigan
Z_Haruki_
The Morrigan
Level 48
God Stats
28W - 29L
1,501 SR
Queue Stats
152W - 181L
1,376 Elo+
Party 3
Nu Wa
Nu Wa
ambar_dou
Nu Wa
Level 16
God Stats
6W - 7L
1,413 SR
Queue Stats
14W - 31L
1,188 Elo+
Party 3
Janus
Janus
cami_love67
Janus
Level 107
God Stats
6W - 3L
1,500 SR
Queue Stats
285W - 301L
1,392 Elo+
Party 3
Team Averages
Level 61
1,386 SR
1,269 Elo+

VS

Team Averages
Level 56
1,468 SR
1,343 Elo+
Bacchus
Bacchus
Cocotibul
Bacchus
Level 60
God Stats
8W - 10L
1,423 SR
Queue Stats
123W - 176L
1,297 Elo+
Solo
Ao Kuang
Ao Kuang
XxinvictusXx552
Ao Kuang
Level 86
God Stats
28W - 28L
1,478 SR
Queue Stats
76W - 88L
1,332 Elo+
Party 2
Danzaburou
Danzaburou
ZENOTYY6730
Danzaburou
Level 26
God Stats
12W - 15L
1,434 SR
Queue Stats
30W - 30L
1,346 Elo+
Party 2
Chaac
Chaac
get yeeted
Chaac
Level 47
God Stats
7W - 2L
1,722 SR
Queue Stats
165W - 161L
1,349 Elo+
Party 4
Janus
Janus
iSchneidah
Janus
Level 60
God Stats
2W - 4L
1,286 SR
Queue Stats
193W - 183L
1,390 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
FIFASUD
Neith
14
2 / 8 / 1
9,172
437
5,865
11,146
3,883
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Mitzzbburn
Cthulhu
12
2 / 6 / 3
9,119
434
10,482
19,562
16,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

The Morrigan
Z_Haruki_
The Morrigan
11
0 / 10 / 1
7,650
364
5,058
13,513
4,593
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nu Wa
ambar_dou
Nu Wa
14
1 / 6 / 1
9,189
438
7,817
10,363
3,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

16
2 / 3 / 2
10,628
506
11,577
12,620
4,820
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Cocotibul
Bacchus
16
3 / 0 / 10
11,146
531
6,824
13,394
18,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ao Kuang
18
13 / 4 / 9
12,255
584
16,773
19,496
7,029
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
ZENOTYY6730
Danzaburou
16
6 / 2 / 6
11,530
549
13,242
12,578
4,741
Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chaac
17
1 / 0 / 2
10,623
506
5,817
10,573
11,231
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Janus
18
10 / 1 / 4
12,207
581
9,348
9,200
2,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
64
7
Kills
33
33
Deaths
7
8
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Cocotibul
Bacchus
3
0
10
8
L
Neith
FIFASUD
Neith
2
8
1
0.31
L
Cthulhu
Mitzzbburn
Cthulhu
2
6
3
0.58
W
Ao Kuang
13
4
9
4.38
W
Danzaburou
ZENOTYY6730
Danzaburou
6
2
6
4.5
L
The Morrigan
Z_Haruki_
The Morrigan
0
10
1
0.05
L
Nu Wa
ambar_dou
Nu Wa
1
6
1
0.25
L
2
3
2
1
W
Chaac
1
0
2
2
W
Janus
10
1
4
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,799
Damage
52,004
67,204
Taken
65,241
33,743
Mitigated
44,511
7,155
Healing
23,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Cocotibul
Bacchus
6,824
1,281
603
2,594
13,394
18,568
961
4,528
8,866
22,706
0
L
Neith
FIFASUD
Neith
5,865
4,149
0
515
11,146
3,883
2,606
7,143
4,003
0
38,582
L
Cthulhu
Mitzzbburn
Cthulhu
10,482
791
215
1,527
19,562
16,833
310
5,695
13,835
30,947
0
W
Ao Kuang
16,773
3,887
0
9,084
19,496
7,029
0
9,658
9,838
77,758
0
W
Danzaburou
ZENOTYY6730
Danzaburou
13,242
8,535
0
4,153
12,578
4,741
3,931
7,728
4,850
0
83,817
L
The Morrigan
Z_Haruki_
The Morrigan
5,058
1,088
0
1,999
13,513
4,593
180
8,743
4,684
31,464
0
L
Nu Wa
ambar_dou
Nu Wa
7,817
1,044
0
101
10,363
3,614
1,438
6,280
3,879
42,915
0
L
11,577
716
0
2,798
12,620
4,820
128
4,680
7,858
64,661
0
W
Chaac
5,817
531
0
4,830
10,573
11,231
0
7,392
3,181
0
58,121
W
Janus
9,348
1,905
0
1,954
9,200
2,942
3,642
6,335
2,865
83,401
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,758
Gold Earned
57,761
370
Minions Killed
539
0
Camps Cleared
0
1,778,664
Distance Traveled
1,975,975
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,146
531
23
1
0
356,511
0
L
Neith
9,172
437
76
4
0
292,049
2
L
Cthulhu
9,119
434
47
2
0
386,007
3
W
Ao Kuang
12,255
584
99
5
0
395,900
0
W
Danzaburou
11,530
549
139
7
0
360,169
0
L
The Morrigan
7,650
364
55
3
0
379,441
1
L
Nu Wa
9,189
438
77
4
0
333,998
0
L
Janus
10,628
506
115
5
0
387,169
4
W
Chaac
10,623
506
127
6
0
429,417
2
W
Janus
12,207
581
151
7
0
433,978
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role