Player Matchup

Neith
Neith
Bardiche95
Neith
Level 35
God Stats
1W - 2L
1,188 SR
Queue Stats
15W - 17L
1,347 Elo+
Party 2
Bastet
Bastet
LyonPredator
Bastet
Level 67
God Stats
5W - 1L
1,608 SR
Queue Stats
19W - 11L
1,441 Elo+
Party 1
Sol
Sol
MunkyboyH8su
Sol
Level 28
God Stats
2W - 0L
1,731 SR
Queue Stats
13W - 13L
1,350 Elo+
Party 2
Atlas
Atlas
VoltsUS
Atlas
Level 28
God Stats
2W - 1L
1,536 SR
Queue Stats
19W - 13L
1,435 Elo+
Party 1
Zhong Kui
Zhong Kui
ZeusjrGod
Zhong Kui
Level 107
God Stats
3W - 0L
1,692 SR
Queue Stats
17W - 12L
1,410 Elo+
Party 1
Team Averages
Level 53
1,551 SR
1,397 Elo+

VS

Team Averages
Level 74
1,507 SR
1,479 Elo+
Ne Zha
Ne Zha
Flare2g
Ne Zha
Level 115
God Stats
1W - 2L
1,664 SR
Queue Stats
881W - 995L
1,527 Elo+
Party 3
Anhur
Anhur
MoistClams
Anhur
Level 85
God Stats
2W - 5L
1,421 SR
Queue Stats
356W - 432L
1,522 Elo+
Party 3
Vamana
Vamana
aqua6879
Vamana
Level 38
God Stats
1W - 2L
1,552 SR
Queue Stats
135W - 169L
1,432 Elo+
Party 3
Zeus
Zeus
evilntention
Zeus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 55L
1,500 Elo+
Party 3
Ymir
Ymir
gosafule
Ymir
Level 107
God Stats
32W - 43L
1,398 SR
Queue Stats
88W - 107L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
10
3 / 4 / 0
6,419
535
2,294
7,730
1,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bastet
12
5 / 1 / 3
7,198
600
4,515
7,245
2,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
5 / 3 / 4
7,693
641
6,823
7,541
2,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Atlas
VoltsUS
Atlas
10
0 / 0 / 5
5,885
490
3,560
5,543
2,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
ZeusjrGod
Zhong Kui
14
4 / 0 / 3
7,851
654
7,445
5,063
3,086
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Flare2g
Ne Zha
11
2 / 2 / 4
7,080
590
5,649
8,496
2,707
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anhur
12
1 / 2 / 2
7,016
585
3,876
7,633
2,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vamana
aqua6879
Vamana
8
0 / 5 / 0
5,579
465
2,564
6,693
3,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 5 / 2
6,971
581
4,023
6,890
2,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
11
3 / 3 / 3
6,591
549
3,043
8,605
7,687
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
19
17
Kills
8
8
Deaths
17
15
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Neith
3
4
0
0.75
L
Ne Zha
Flare2g
Ne Zha
2
2
4
2
W
Bastet
5
1
3
6.5
L
Anhur
1
2
2
1
W
5
3
4
2.33
W
Atlas
VoltsUS
Atlas
0
0
5
2.5
W
Zhong Kui
ZeusjrGod
Zhong Kui
4
0
3
5.5
L
Vamana
aqua6879
Vamana
0
5
0
0
L
2
5
2
0.6
L
Ymir
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,637
Damage
19,155
33,122
Taken
38,317
11,699
Mitigated
18,173
14,214
Healing
10,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
2,294
733
0
2,149
7,730
1,666
0
1,349
6,381
0
35,262
L
Ne Zha
Flare2g
Ne Zha
5,649
1,480
0
3,163
8,496
2,707
0
3,028
5,468
0
40,631
W
Bastet
4,515
1,399
0
3,345
7,245
2,161
0
1,221
5,858
0
34,226
L
Anhur
3,876
1,643
0
2,625
7,633
2,225
836
3,111
4,522
0
46,078
W
6,823
2,407
0
3,796
7,541
2,319
720
3,407
3,879
42,354
3,513
W
Atlas
VoltsUS
Atlas
3,560
1,297
0
1,418
5,543
2,467
72
775
4,758
14,886
0
W
Zhong Kui
ZeusjrGod
Zhong Kui
7,445
1,387
0
3,506
5,063
3,086
0
252
4,496
43,725
0
L
Vamana
aqua6879
Vamana
2,564
650
0
1,111
6,693
3,506
0
3,771
2,922
0
18,681
L
4,023
657
0
984
6,890
2,048
0
4,432
2,458
28,879
0
L
Ymir
3,043
415
665
1,511
8,605
7,687
0
2,926
5,679
21,004
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,046
Gold Earned
33,237
352
Minions Killed
293
0
Camps Cleared
0
1,209,628
Distance Traveled
1,122,969
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,419
535
72
6
0
228,221
3
L
Ne Zha
7,080
590
79
7
0
265,168
0
W
Bastet
7,198
600
68
6
0
270,799
4
L
Anhur
7,016
585
102
9
0
226,391
3
W
Sol
7,693
641
93
8
0
218,956
2
W
Atlas
5,885
490
12
1
0
249,017
4
W
Zhong Kui
7,851
654
107
9
0
242,635
1
L
Vamana
5,579
465
30
3
0
185,783
2
L
Zeus
6,971
581
55
5
0
198,340
0
L
Ymir
6,591
549
27
2
0
247,287
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role