Player Matchup

Raijin
Raijin
 
Raijin
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
Diego_Galiza
Scylla
Level 156
God Stats
18W - 14L
1,573 SR
Queue Stats
563W - 613L
1,353 Elo+
Party 2
Nike
Nike
The Fat Saiyan
Nike
Level 87
God Stats
13W - 10L
1,614 SR
Queue Stats
325W - 330L
1,425 Elo+
Solo
Chronos
Chronos
onepunchalien
Chronos
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 15L
1,372 Elo+
Solo
Anubis
Anubis
pomerants
Anubis
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
156W - 198L
1,344 Elo+
Solo
Team Averages
Level 106
1,537 SR
1,399 Elo+

VS

Team Averages
Level 79
1,457 SR
1,451 Elo+
Zhong Kui
Zhong Kui
Black_Asta99
Zhong Kui
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 13L
1,500 Elo+
Party 1
Scylla
Scylla
MPC_Plays
Scylla
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Susano
Susano
MrJasonHorizon
Susano
Level 116
God Stats
0W - 1L
1,287 SR
Queue Stats
180W - 186L
1,389 Elo+
Solo
Charybdis
Charybdis
RmiX i 1NSTINCT
Charybdis
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 27L
1,366 Elo+
Solo
Hercules
Hercules
xX-matthy66-Xx
Hercules
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 13L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
18
14 / 5 / 13
11,801
983
17,861
8,559
3,505
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Scylla
17
3 / 2 / 21
9,973
831
13,119
6,777
2,422
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
3 / 2 / 28
10,165
847
11,027
13,133
12,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

Chronos
15
4 / 2 / 20
9,569
797
6,121
10,849
3,970
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anubis
pomerants
Anubis
18
10 / 3 / 13
10,829
902
10,109
7,714
3,334
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Black_Asta99
Zhong Kui
15
3 / 8 / 5
8,483
707
7,337
14,473
7,106
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Scylla
MPC_Plays
Scylla
15
4 / 7 / 4
8,915
743
7,466
10,410
3,351
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
2 / 7 / 8
8,100
675
10,761
11,568
4,177
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
RmiX i 1NSTINCT
Charybdis
13
1 / 8 / 5
7,920
660
7,580
12,394
3,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hercules
16
4 / 4 / 3
9,510
793
4,795
15,107
13,797
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
39
34
Kills
14
14
Deaths
34
95
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
14
5
13
4.1
L
Zhong Kui
Black_Asta99
Zhong Kui
3
8
5
0.69
W
Scylla
3
2
21
6.75
L
Scylla
MPC_Plays
Scylla
4
7
4
0.86
L
2
7
8
0.86
L
Charybdis
RmiX i 1NSTINCT
Charybdis
1
8
5
0.44
W
3
2
28
8.5
W
Chronos
4
2
20
7
W
Anubis
pomerants
Anubis
10
3
13
5.5
L
Hercules
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,237
Damage
37,939
47,032
Taken
63,952
25,717
Mitigated
32,215
17,413
Healing
14,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
17,861
2,435
1,522
378
8,559
3,505
819
2,242
6,205
39,747
0
L
Zhong Kui
Black_Asta99
Zhong Kui
7,337
342
920
2,277
14,473
7,106
0
10,483
3,990
16,522
0
W
Scylla
13,119
577
1,043
1,746
6,777
2,422
1,056
1,981
4,665
26,263
0
L
Scylla
MPC_Plays
Scylla
7,466
84
0
1,075
10,410
3,351
0
7,465
2,945
18,063
0
L
10,761
692
345
1,356
11,568
4,177
0
8,752
2,816
0
16,205
L
Charybdis
RmiX i 1NSTINCT
Charybdis
7,580
1,894
1,372
904
12,394
3,784
0
9,898
2,496
0
18,298
W
11,027
669
1,877
3,019
13,133
12,486
447
3,141
9,877
0
16,637
W
Chronos
6,121
1,582
1,738
1,739
10,849
3,970
1,244
4,002
6,771
15,186
0
W
Anubis
pomerants
Anubis
10,109
363
2,364
1,987
7,714
3,334
1,540
3,437
4,277
21,500
0
L
Hercules
4,795
599
939
5,034
15,107
13,797
0
10,612
4,495
0
12,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,337
Gold Earned
42,928
125
Minions Killed
100
0
Camps Cleared
0
1,213,162
Distance Traveled
918,952
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
11,801
983
50
4
0
208,662
4
L
Zhong Kui
8,483
707
17
1
0
188,314
0
W
Scylla
9,973
831
26
2
0
254,800
0
L
Scylla
8,915
743
21
2
0
188,536
0
L
Susano
8,100
675
12
1
0
189,959
2
L
Charybdis
7,920
660
24
2
0
175,063
0
W
Nike
10,165
847
6
1
0
268,062
1
W
Chronos
9,569
797
15
1
0
249,031
0
W
Anubis
10,829
902
28
2
0
232,607
1
L
Hercules
9,510
793
26
2
0
177,080
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role