Player Matchup

Ymir
Ymir
 
Ymir
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
CrimsonBird21
Neith
Level 65
God Stats
4W - 2L
1,686 SR
Queue Stats
172W - 186L
1,448 Elo+
Solo
Nu Wa
Nu Wa
DanielMoore2017
Nu Wa
Level 49
God Stats
1W - 0L
1,540 SR
Queue Stats
1W - 3L
1,166 Elo+
Party 3
Osiris
Osiris
Edward_Ironside
Osiris
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
265W - 255L
1,444 Elo+
Party 1
Cabrakan
Cabrakan
sapopara
Cabrakan
Level 17
God Stats
8W - 3L
1,759 SR
Queue Stats
32W - 30L
1,405 Elo+
Party 1
Team Averages
Level 55
1,597 SR
1,393 Elo+

VS

Team Averages
Level 88
1,417 SR
1,513 Elo+
Tyr
Tyr
Antrakz
Tyr
Level 105
God Stats
0W - 3L
1,083 SR
Queue Stats
64W - 70L
1,469 Elo+
Solo
Baron Samedi
Baron Samedi
Daslothman93
Baron Samedi
Level 127
God Stats
3W - 4L
1,666 SR
Queue Stats
605W - 625L
1,581 Elo+
Party 2
Medusa
Medusa
HonestAmish
Medusa
Level 36
God Stats
8W - 18L
1,324 SR
Queue Stats
88W - 93L
1,490 Elo+
Party 2
Mercury
Mercury
JoshGotcha
Mercury
Level 85
God Stats
6W - 6L
1,452 SR
Queue Stats
334W - 340L
1,544 Elo+
Solo
Ymir
Ymir
PBnCrack402
Ymir
Level 87
God Stats
64W - 49L
1,559 SR
Queue Stats
436W - 436L
1,482 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
4
1 / 2 / 0
3,305
661
518
3,149
1,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

5
0 / 1 / 1
3,153
631
2,251
1,763
513
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
0 / 0 / 1
3,347
669
1,372
1,133
249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
1 / 0 / 1
4,017
803
1,425
1,856
962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cabrakan
sapopara
Cabrakan
5
2 / 1 / 0
3,657
731
1,113
2,044
828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
3
0 / 2 / 1
2,969
594
494
2,180
536
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Baron Samedi
Daslothman93
Baron Samedi
6
0 / 1 / 0
3,386
677
882
2,368
581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
5
1 / 0 / 1
3,169
634
1,712
1,530
338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
JoshGotcha
Mercury
4
0 / 0 / 1
3,115
623
596
2,266
456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

4
2 / 1 / 1
3,331
666
1,047
3,278
1,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
7
4
Kills
3
4
Deaths
4
3
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
2
0
0.5
L
Tyr
0
2
1
0.25
W
0
1
1
0.5
W
0
0
1
0.5
L
Baron Samedi
Daslothman93
Baron Samedi
0
1
0
0
W
1
0
1
1.5
L
Medusa
1
0
1
1.5
L
Mercury
JoshGotcha
Mercury
0
0
1
0.5
L
2
1
1
2.5
W
Cabrakan
sapopara
Cabrakan
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,679
Damage
4,731
9,945
Taken
11,622
3,737
Mitigated
3,186
3,725
Healing
4,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
518
164
0
681
3,149
1,185
0
728
2,421
5,378
0
L
Tyr
494
89
0
248
2,180
536
0
228
1,725
0
5,266
W
2,251
966
0
509
1,763
513
0
319
1,444
0
11,593
W
1,372
462
0
625
1,133
249
135
524
517
10,466
0
L
Baron Samedi
Daslothman93
Baron Samedi
882
0
0
635
2,368
581
0
1,449
809
13,540
0
W
1,425
562
0
954
1,856
962
0
0
1,856
0
14,508
L
Medusa
1,712
1,097
0
1,014
1,530
338
0
152
1,352
0
11,239
L
Mercury
JoshGotcha
Mercury
596
262
0
1,167
2,266
456
0
461
1,779
0
8,102
L
1,047
470
0
1,149
3,278
1,275
0
499
2,753
4,901
0
W
Cabrakan
sapopara
Cabrakan
1,113
113
0
956
2,044
828
0
233
1,778
9,656
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,479
Gold Earned
15,970
120
Minions Killed
94
0
Camps Cleared
0
475,740
Distance Traveled
408,590
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
3,305
661
7
1
0
88,359
1
L
Tyr
2,969
594
18
4
0
41,025
0
W
Neith
3,153
631
25
5
0
91,634
2
W
Nu Wa
3,347
669
21
4
0
94,914
1
L
Baron Samedi
3,386
677
29
6
0
78,729
1
W
Osiris
4,017
803
40
8
0
100,713
1
L
Medusa
3,169
634
16
3
0
87,851
0
L
Mercury
3,115
623
21
4
0
105,235
1
L
Ymir
3,331
666
10
2
0
95,750
1
W
Cabrakan
3,657
731
27
5
0
100,120
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role