Player Matchup

Neith
Neith
Dreck2077
Neith
Level 88
God Stats
5W - 1L
1,952 SR
Queue Stats
26W - 15L
1,662 Elo+
Party 2
Nike
Nike
novantpr
Nike
Level 44
God Stats
3W - 2L
1,886 SR
Queue Stats
14W - 11L
1,565 Elo+
Party 2
Ah Puch
Ah Puch
polloquerendon
Ah Puch
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 8L
1,600 Elo+
Party 2
Team Averages
Level 52
1,779 SR
1,609 Elo+

VS

Team Averages
Level 72
1,518 SR
1,514 Elo+
Sol
Sol
BoycottHiRez
Sol
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 8L
1,600 Elo+
Party 1
Vamana
Vamana
RAMPAGEx9999
Vamana
Level 160
God Stats
1W - 0L
1,442 SR
Queue Stats
147W - 119L
1,590 Elo+
Party 1
Medusa
Medusa
YoUNG-BIIDDY
Medusa
Level 52
God Stats
4W - 2L
1,612 SR
Queue Stats
106W - 140L
1,352 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Dreck2077
Neith
10
1 / 6 / 1
6,923
692
5,101
7,126
2,020
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nike
10
1 / 3 / 2
7,090
709
7,136
11,042
6,471
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
1 / 5 / 2
6,980
698
7,647
7,288
2,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 1 / 7
8,372
837
9,425
9,883
3,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Vamana
12
6 / 1 / 6
8,335
834
7,488
10,235
10,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
11
2 / 1 / 7
7,396
740
4,404
6,986
2,511
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
3
Kills
14
14
Deaths
3
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
6
1
7
9.5
L
Neith
Dreck2077
Neith
1
6
1
0.25
W
Vamana
6
1
6
9
W
Medusa
2
1
7
5.5
L
Nike
1
3
2
0.67
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,884
Damage
21,317
25,456
Taken
27,104
10,766
Mitigated
16,016
3,154
Healing
11,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,425
2,364
0
5,895
9,883
3,384
861
2,455
7,083
36,871
0
L
Neith
Dreck2077
Neith
5,101
2,004
0
230
7,126
2,020
0
1,743
4,952
0
17,264
W
Vamana
7,488
2,168
0
3,837
10,235
10,121
937
3,087
6,853
0
18,607
W
Medusa
4,404
1,959
0
2,118
6,986
2,511
1,123
2,402
4,344
0
17,245
L
Nike
7,136
1,021
0
1,580
11,042
6,471
0
4,205
6,213
0
15,735
L
7,647
480
0
1,344
7,288
2,275
0
2,865
4,040
25,914
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,993
Gold Earned
24,103
95
Minions Killed
131
1
Camps Cleared
8
582,986
Distance Traveled
606,555
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,372
837
75
8
5
207,198
3
L
Neith
6,923
692
38
4
0
171,418
1
W
Vamana
8,335
834
27
3
1
196,259
1
W
Medusa
7,396
740
29
3
2
203,098
2
L
Nike
7,090
709
9
1
0
225,060
2
L
Ah Puch
6,980
698
48
5
1
186,508
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role