Player Matchup

Guan Yu
Guan Yu
Diamond III
 
Guan Yu
Diamond III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Diamond II
AndrewPhillips
Sol
Diamond II
Level 60
God Stats
4W - 7L
1,611 SR
Queue Stats
119W - 91L
2,553 MMR
Party 2
Nox
Nox
Masters
DBFanboy
Nox
Masters
Level 155
God Stats
2W - 1L
1,607 SR
Queue Stats
485W - 471L
2,015 MMR
Solo
Serqet
Serqet
Diamond V
Mousze
Serqet
Diamond V
Level 160
God Stats
2W - 1L
1,533 SR
Queue Stats
155W - 146L
1,969 MMR
Solo
Pele
Pele
Diamond II
SirOliv
Pele
Diamond II
Level 141
God Stats
5W - 4L
1,744 SR
Queue Stats
289W - 278L
2,443 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 135
1,599 SR
2,096 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 132
1,584 SR
1,977 MMR
Anhur
Anhur
Platinum IV
 
Anhur
Platinum IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Masters
 
Fenrir
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Persephone
Persephone
Gold I
DarkSyren
Persephone
Gold I
Level 160
God Stats
1W - 1L
1,600 SR
Queue Stats
21W - 13L
1,895 MMR
Solo
Odin
Odin
Masters
Pencillll
Odin
Masters
Level 129
God Stats
53W - 33L
1,722 SR
Queue Stats
423W - 406L
2,809 MMR
Solo
Mercury
Mercury
Diamond III
SateIla
Mercury
Diamond III
Level 83
God Stats
3W - 4L
1,597 SR
Queue Stats
293W - 282L
2,183 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
15
3 / 0 / 2
8,682
668
9,090
14,143
10,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
4 / 2 / 4
8,588
661
5,508
7,899
2,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
2 / 0 / 4
8,343
642
4,136
5,334
1,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Serqet
Mousze
Serqet
11
5 / 2 / 7
7,672
590
8,243
10,305
4,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Pele
SirOliv
Pele
14
8 / 2 / 3
8,360
643
10,153
7,145
3,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+200
Health
+100
Mana

Bans
AchillesMulanFreyaAh Muzen Cab

VS

Bans
CliodhnaGebBastetCamazotz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
2 / 4 / 2
7,209
555
3,603
8,292
2,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Fenrir
 
Fenrir
7
2 / 9 / 2
5,921
455
6,519
16,977
8,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Persephone
DarkSyren
Persephone
10
0 / 5 / 0
6,275
483
5,023
7,237
1,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Odin
13
0 / 1 / 0
6,704
516
7,655
9,177
3,096
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mercury
SateIla
Mercury
14
2 / 3 / 0
7,689
591
2,792
9,030
2,631
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
10
22
Kills
6
6
Deaths
22
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
3
0
2
4
L
Anhur
 
Anhur
2
4
2
0.75
L
Fenrir
 
Fenrir
2
9
2
0.33
W
4
2
4
3
W
2
0
4
4
L
Persephone
DarkSyren
Persephone
0
5
0
0
W
Serqet
Mousze
Serqet
5
2
7
4.25
L
Odin
0
1
0
0
L
Mercury
SateIla
Mercury
2
3
0
0.67
W
Pele
SirOliv
Pele
8
2
3
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,130
Damage
25,592
44,826
Taken
50,713
22,339
Mitigated
17,482
18,396
Healing
10,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
9,090
1,356
51
7,573
14,143
10,576
106
0
13,106
5,219
55,400
L
Anhur
 
Anhur
3,603
1,825
0
1,874
8,292
2,123
0
1,278
6,779
0
44,331
L
Fenrir
 
Fenrir
6,519
2,933
13
2,630
16,977
8,104
0
4,361
12,366
0
17,787
W
5,508
2,172
0
3,403
7,899
2,367
3,825
948
6,911
57,146
5,747
W
4,136
548
0
2,788
5,334
1,958
772
1,497
3,715
57,157
0
L
Persephone
DarkSyren
Persephone
5,023
512
0
1,130
7,237
1,528
0
1,984
4,796
38,822
0
W
Serqet
Mousze
Serqet
8,243
2,405
86
1,636
10,305
4,306
0
1,685
8,482
0
19,785
L
Odin
7,655
2,481
205
3,602
9,177
3,096
0
583
8,219
0
45,142
L
Mercury
SateIla
Mercury
2,792
1,399
0
710
9,030
2,631
0
1,431
7,466
0
55,215
W
Pele
SirOliv
Pele
10,153
2,911
0
2,859
7,145
3,132
0
585
6,488
0
44,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,645
Gold Earned
33,798
483
Minions Killed
411
0
Camps Cleared
0
1,427,775
Distance Traveled
1,274,890
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
8,682
668
123
9
0
271,502
5
L
Anhur
7,209
555
101
8
0
230,950
2
L
Fenrir
5,921
455
32
2
0
237,380
2
W
Sol
8,588
661
122
9
0
266,331
4
W
Nox
8,343
642
125
10
0
292,216
6
L
Persephone
6,275
483
77
6
0
252,587
5
W
Serqet
7,672
590
28
2
0
301,933
2
L
Odin
6,704
516
98
8
0
275,548
5
L
Mercury
7,689
591
103
8
0
278,425
1
W
Pele
8,360
643
85
7
0
295,793
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role