Player Matchup

Rama
Rama
Baggians
Rama
Level 97
God Stats
9W - 3L
1,607 SR
Queue Stats
110W - 81L
1,607 Elo+
Party 2
Hercules
Hercules
Bi11yn0mate5
Hercules
Level 89
God Stats
1W - 4L
1,660 SR
Queue Stats
239W - 215L
1,577 Elo+
Party 2
Scylla
Scylla
FTG Semigloss
Scylla
Level 124
God Stats
3W - 2L
1,581 SR
Queue Stats
21W - 19L
1,555 Elo+
Solo
Khepri
Khepri
GarbagePunk77
Khepri
Level 61
God Stats
31W - 11L
1,788 SR
Queue Stats
181W - 124L
1,660 Elo+
Solo
Nemesis
Nemesis
krisbalsamo
Nemesis
Level 124
God Stats
11W - 6L
1,617 SR
Queue Stats
788W - 734L
1,571 Elo+
Solo
Team Averages
Level 99
1,651 SR
1,594 Elo+

VS

Team Averages
Level 125
1,558 SR
1,564 Elo+
Charybdis
Charybdis
Cassh intown
Charybdis
Level 153
God Stats
5W - 2L
1,684 SR
Queue Stats
135W - 137L
1,546 Elo+
Party 1
Sol
Sol
El Patron9869
Sol
Level 88
God Stats
6W - 10L
1,538 SR
Queue Stats
24W - 30L
1,500 Elo+
Party 1
Mulan
Mulan
Indra Cipactli
Mulan
Level 160
God Stats
38W - 25L
1,615 SR
Queue Stats
224W - 198L
1,581 Elo+
Solo
Geb
Geb
OppDestroya
Geb
Level 117
God Stats
3W - 3L
1,606 SR
Queue Stats
143W - 105L
1,606 Elo+
Party 1
Mercury
Mercury
Snuckzu
Mercury
Level 108
God Stats
0W - 2L
1,347 SR
Queue Stats
255W - 228L
1,586 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
11
5 / 0 / 1
6,724
672
5,838
5,437
1,364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
Bi11yn0mate5
Hercules
11
4 / 1 / 2
6,442
644
7,462
9,894
5,534
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
2 / 2 / 2
6,180
618
3,374
3,370
1,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
0 / 1 / 6
5,292
529
2,134
6,211
3,120
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
krisbalsamo
Nemesis
10
5 / 0 / 3
6,235
624
5,735
7,080
2,198
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Cassh intown
Charybdis
7
0 / 4 / 0
4,361
436
3,165
4,544
512
10
2 / 2 / 1
5,440
544
4,931
5,160
1,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 4 / 0
4,788
479
4,189
7,490
4,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

7
0 / 2 / 0
4,588
459
2,515
9,670
4,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
Snuckzu
Mercury
8
2 / 4 / 1
5,187
519
2,427
8,509
2,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
16
Kills
4
4
Deaths
16
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Rama
5
0
1
5.5
W
Hercules
Bi11yn0mate5
Hercules
4
1
2
5
L
Charybdis
Cassh intown
Charybdis
0
4
0
0
L
2
2
1
1.25
W
2
2
2
1.5
W
0
1
6
3
L
0
4
0
0
L
0
2
0
0
L
Mercury
Snuckzu
Mercury
2
4
1
0.63
W
Nemesis
krisbalsamo
Nemesis
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,543
Damage
17,227
31,992
Taken
35,373
13,323
Mitigated
12,788
15,313
Healing
11,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
5,838
4,811
0
2,785
5,437
1,364
382
570
4,867
0
44,708
W
Hercules
Bi11yn0mate5
Hercules
7,462
3,467
141
5,813
9,894
5,534
0
1,745
7,631
0
30,269
L
Charybdis
Cassh intown
Charybdis
3,165
1,783
0
707
4,544
512
0
360
4,184
0
19,479
L
4,931
865
0
1,754
5,160
1,326
0
1,795
3,187
26,386
0
W
3,374
212
0
186
3,370
1,107
532
1,572
1,798
38,151
0
W
2,134
276
1,140
2,184
6,211
3,120
234
2,545
3,666
8,819
0
L
4,189
902
0
2,312
7,490
4,845
0
0
6,961
3,314
17,960
L
2,515
562
489
3,347
9,670
4,086
0
2,062
7,520
14,631
0
L
Mercury
Snuckzu
Mercury
2,427
1,107
0
2,420
8,509
2,019
0
963
7,328
0
19,418
W
Nemesis
krisbalsamo
Nemesis
5,735
2,482
0
3,064
7,080
2,198
0
1,964
5,051
0
26,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,873
Gold Earned
24,364
298
Minions Killed
199
0
Camps Cleared
0
977,433
Distance Traveled
893,354
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
6,724
672
82
8
0
179,637
4
W
Hercules
6,442
644
71
7
0
207,960
4
L
Charybdis
4,361
436
32
3
0
135,324
0
L
Sol
5,440
544
55
6
0
187,615
1
W
Scylla
6,180
618
74
7
0
185,199
2
W
Khepri
5,292
529
20
2
0
170,224
2
L
Mulan
4,788
479
44
4
0
163,515
0
L
Geb
4,588
459
17
2
0
198,677
2
L
Mercury
5,187
519
51
5
0
208,223
4
W
Nemesis
6,235
624
51
5
0
234,413
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role