Player Matchup

Achilles
Achilles
B3AN-AN4TOR
Achilles
Level 85
God Stats
5W - 4L
1,431 SR
Queue Stats
185W - 218L
1,423 Elo+
Party 2
Izanami
Izanami
Percataminuta
Izanami
Level 157
God Stats
16W - 12L
1,539 SR
Queue Stats
122W - 138L
1,391 Elo+
Solo
Chang'e
Chang'e
Skojekk
Chang'e
Level 88
God Stats
11W - 3L
1,689 SR
Queue Stats
119W - 133L
1,474 Elo+
Party 2
Thanatos
Thanatos
Tyl3r4
Thanatos
Level 90
God Stats
12W - 5L
1,639 SR
Queue Stats
100W - 83L
1,516 Elo+
Party 2
Atlas
Atlas
Unl1mitedJawa
Atlas
Level 130
God Stats
18W - 14L
1,591 SR
Queue Stats
165W - 149L
1,597 Elo+
Party 2
Team Averages
Level 110
1,578 SR
1,480 Elo+

VS

Team Averages
Level 84
1,418 SR
1,397 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
HAction114
Janus
Level 118
God Stats
16W - 19L
1,451 SR
Queue Stats
359W - 384L
1,376 Elo+
Solo
Medusa
Medusa
Killbeable99
Medusa
Level 66
God Stats
3W - 8L
1,255 SR
Queue Stats
62W - 78L
1,358 Elo+
Solo
Fenrir
Fenrir
KrauSer21
Fenrir
Level 88
God Stats
3W - 5L
1,500 SR
Queue Stats
61W - 68L
1,338 Elo+
Party 1
Chaac
Chaac
lustiger850anzug
Chaac
Level 73
God Stats
1W - 1L
1,384 SR
Queue Stats
119W - 115L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
B3AN-AN4TOR
Achilles
14
2 / 1 / 1
8,595
573
5,364
9,290
6,736
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
14
2 / 0 / 3
8,697
580
4,495
6,036
1,781
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
Skojekk
Chang'e
14
4 / 1 / 6
9,217
614
8,642
10,195
3,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thanatos
Tyl3r4
Thanatos
16
9 / 3 / 7
10,205
680
11,678
11,152
3,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

11
4 / 4 / 5
8,207
547
5,941
13,829
12,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
2 / 4 / 4
7,691
513
4,317
10,455
8,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
12
0 / 5 / 1
6,959
464
2,347
6,745
1,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
11
2 / 5 / 4
7,132
475
6,331
10,460
2,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
KrauSer21
Fenrir
14
3 / 5 / 2
8,152
543
7,717
12,076
4,412
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
1 / 2 / 3
7,868
525
8,955
10,837
7,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
22
21
Kills
8
9
Deaths
21
22
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
2
4
4
1
W
Achilles
B3AN-AN4TOR
Achilles
2
1
1
2.5
L
Janus
0
5
1
0.1
L
Medusa
2
5
4
0.8
L
Fenrir
KrauSer21
Fenrir
3
5
2
0.8
W
Izanami
2
0
3
3.5
W
Chang'e
Skojekk
Chang'e
4
1
6
7
W
Thanatos
Tyl3r4
Thanatos
9
3
7
4.17
W
4
4
5
1.63
L
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,120
Damage
29,667
50,502
Taken
50,573
27,852
Mitigated
25,045
28,704
Healing
12,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
4,317
950
862
2,637
10,455
8,227
0
3,299
7,092
24,608
0
W
Achilles
B3AN-AN4TOR
Achilles
5,364
1,752
0
3,423
9,290
6,736
0
459
8,126
0
41,306
L
Janus
2,347
165
0
1,156
6,745
1,949
0
3,447
3,088
40,252
0
L
Medusa
6,331
1,881
0
2,199
10,460
2,604
0
1,970
8,452
0
35,200
L
Fenrir
KrauSer21
Fenrir
7,717
1,953
0
1,671
12,076
4,412
486
2,914
8,972
0
54,278
W
Izanami
4,495
2,707
0
1,573
6,036
1,781
3,879
1,133
4,903
0
59,035
W
Chang'e
Skojekk
Chang'e
8,642
499
1,567
5,747
10,195
3,416
0
2,158
7,741
49,868
0
W
Thanatos
Tyl3r4
Thanatos
11,678
4,199
0
13,377
11,152
3,363
0
1,882
9,123
0
72,882
W
5,941
1,803
479
2,538
13,829
12,556
219
2,212
11,407
19,951
0
L
8,955
1,233
0
4,225
10,837
7,853
388
2,335
8,386
5,222
36,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,921
Gold Earned
37,802
425
Minions Killed
384
0
Camps Cleared
0
1,492,379
Distance Traveled
1,396,521
29
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,691
513
49
3
0
264,539
6
W
Achilles
8,595
573
89
6
0
303,914
6
L
Janus
6,959
464
85
6
0
290,358
4
L
Medusa
7,132
475
65
4
0
258,062
0
L
Fenrir
8,152
543
106
7
0
307,493
0
W
Izanami
8,697
580
116
8
0
274,142
3
W
Chang'e
9,217
614
91
6
0
302,195
6
W
Thanatos
10,205
680
112
7
0
323,947
10
W
Atlas
8,207
547
17
1
0
288,181
4
L
Chaac
7,868
525
79
5
0
276,069
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role